// // ToyLevelView.h // HalloweenSpaceInvaders // // Created by Katarzyna Kalinowska-Górska on 27/09/2019. // #ifndef ToyLevelView_h #define ToyLevelView_h #include "cocos2d.h" #include #include "ToyLayoutObject.h" class ToyLevelView : public cocos2d::Node, public ToyLayoutObject { public: static ToyLevelView* create(std::string levelImagePath); static ToyLevelView* create(std::string levelImagePath, std::string levelName); void setChosen(bool chosen, bool animated = true); void changePicture(std::string newPicturePath); virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override; void startFloating(); void stopFloating(); virtual void doFloat(bool start = false); void flash(); protected: bool _isChosen; bool _isFloating; int _floatDirection; cocos2d::Point _circleMidPoint; cocos2d::Sprite* _bgNode; cocos2d::Sprite* _pic; cocos2d::Label* _label; bool init(std::string levelImagePath); bool init(std::string levelImagePath, std::string levelName); }; #endif /* ToyLevelView_h */