// // ToyMathUtils.cpp // SteveMaggieCpp // // Created by Katarzyna Kalinowska-Górska on 10.05.2017. // // #include #include "ToyMathUtils.h" #include // random generator double ToyMathUtils::getRandom(double min, double max){ auto rng = _getRNG(); std::uniform_real_distribution<> dist(min, max); return dist(rng); } int ToyMathUtils::getRandomInt(int min, int max){ auto rng = _getRNG(); std::uniform_int_distribution dist6(min,max); return dist6(rng); } cocos2d::Color4F ToyMathUtils::getRandomOpaqueColor(){ auto r = ToyMathUtils::getRandom(0, 1); auto g = ToyMathUtils::getRandom(0, 1); auto b = ToyMathUtils::getRandom(0, 1); return cocos2d::Color4F(r,g,b,1); } //void ToyMathUtils::drawRoundedCorneredRect(cocos2d::DrawNode* drawNode, cocos2d::Rect rect, float cornerRadius, cocos2d::Color4F& color){ // // drawNode->drawLine(cocos2d::Vec2(rect.getMinX()+cornerRadius, rect.getMinY()), cocos2d::Vec2(rect.getMaxX()-cornerRadius, rect.getMinY()), color); // drawNode->drawLine(cocos2d::Vec2(rect.getMaxX(), rect.getMinY()+cornerRadius), cocos2d::Vec2(rect.getMaxX(), rect.getMaxY()-cornerRadius), color); // drawNode->drawLine(cocos2d::Vec2(rect.getMaxX()-cornerRadius, rect.getMaxY()), cocos2d::Vec2(rect.getMinX()+cornerRadius, rect.getMaxY()), color); // drawNode->drawLine(cocos2d::Vec2(rect.getMinX(), rect.getMaxY()-cornerRadius), cocos2d::Vec2(rect.getMinX(), rect.getMinY()+cornerRadius), color); // // static float MagicConst = 0.552f; // // drawNode->setLineWidth(1); // // auto corner = cocos2d::Vec2(rect.getMinX(), rect.getMinY()); //bottom left // drawNode->drawCubicBezier(cocos2d::Vec2(corner.x, corner.y + cornerRadius), cocos2d::Vec2(corner.x, corner.y + cornerRadius*(1-MagicConst)), cocos2d::Vec2(corner.x + cornerRadius*(1-MagicConst), corner.y), cocos2d::Vec2(corner.x + cornerRadius, corner.y), 100, color); // corner = cocos2d::Vec2(rect.getMinX(), rect.getMaxY()); // drawNode->drawCubicBezier(cocos2d::Vec2(corner.x, corner.y - cornerRadius), cocos2d::Vec2(corner.x, corner.y - cornerRadius*(1-MagicConst)), cocos2d::Vec2(corner.x + cornerRadius*(1-MagicConst), corner.y), cocos2d::Vec2(corner.x + cornerRadius, corner.y), 80, color); // corner = cocos2d::Vec2(rect.getMaxX(), rect.getMaxY()); // drawNode->drawCubicBezier(cocos2d::Vec2(corner.x - cornerRadius, corner.y), cocos2d::Vec2(corner.x - cornerRadius*(1-MagicConst), corner.y), cocos2d::Vec2(corner.x, corner.y - cornerRadius*(1-MagicConst)), cocos2d::Vec2(corner.x, corner.y - cornerRadius), 50, color); // corner = cocos2d::Vec2(rect.getMaxX(), rect.getMinY()); // drawNode->drawCubicBezier(cocos2d::Vec2(corner.x, corner.y + cornerRadius), cocos2d::Vec2(corner.x, corner.y + cornerRadius*(1-MagicConst)), cocos2d::Vec2(corner.x - cornerRadius*(1-MagicConst), corner.y), cocos2d::Vec2(corner.x - cornerRadius, corner.y), 30, color); // //} /////////////////////////////////////// // private std::mt19937 ToyMathUtils::_getRNG(){ std::mt19937 rng; rng.seed(std::random_device()()); return rng; }