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ios/cocos2d/cocos/editor-support/spine/SkeletonRenderer.h 6.56 KB
520389e3   xiaoyu   接入cocos源码,编译未通过,继续修改
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  /******************************************************************************
   * Spine Runtimes Software License v2.5
   *
   * Copyright (c) 2013-2016, Esoteric Software
   * All rights reserved.
   *
   * You are granted a perpetual, non-exclusive, non-sublicensable, and
   * non-transferable license to use, install, execute, and perform the Spine
   * Runtimes software and derivative works solely for personal or internal
   * use. Without the written permission of Esoteric Software (see Section 2 of
   * the Spine Software License Agreement), you may not (a) modify, translate,
   * adapt, or develop new applications using the Spine Runtimes or otherwise
   * create derivative works or improvements of the Spine Runtimes or (b) remove,
   * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
   * or other intellectual property or proprietary rights notices on or in the
   * Software, including any copy thereof. Redistributions in binary or source
   * form must include this license and terms.
   *
   * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
   * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
   * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
   * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
   * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
   * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
   * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
   * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
   * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
   * POSSIBILITY OF SUCH DAMAGE.
   *****************************************************************************/
  
  #ifndef SPINE_SKELETONRENDERER_H_
  #define SPINE_SKELETONRENDERER_H_
  
  #include <spine/spine.h>
  #include "cocos2d.h"
  
  namespace spine {
  
  class AttachmentVertices;
  
  /* Draws a skeleton. */
  class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
  public:
  	CREATE_FUNC(SkeletonRenderer);
  	static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
  	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
  	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
  
  	virtual void update (float deltaTime) override;
  	virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
      virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
  	virtual cocos2d::Rect getBoundingBox () const override;
  	virtual void onEnter () override;
  	virtual void onExit () override;
  
  	spSkeleton* getSkeleton();
  
  	void setTimeScale(float scale);
  	float getTimeScale() const;
  
  	/*  */
  	void setDebugSlotsEnabled(bool enabled);
  	bool getDebugSlotsEnabled() const;
  
  	void setDebugBonesEnabled(bool enabled);
  	bool getDebugBonesEnabled() const;
  	
  	void setDebugMeshesEnabled(bool enabled);
  	bool getDebugMeshesEnabled() const;
  
  	// --- Convenience methods for common Skeleton_* functions.
  	void updateWorldTransform ();
  
  	void setToSetupPose ();
  	void setBonesToSetupPose ();
  	void setSlotsToSetupPose ();
  
  	/* Returns 0 if the bone was not found. */
  	spBone* findBone (const std::string& boneName) const;
  	/* Returns 0 if the slot was not found. */
  	spSlot* findSlot (const std::string& slotName) const;
  	
  	/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
  	 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
  	 * @param skin May be empty string ("") for no skin.*/
  	bool setSkin (const std::string& skinName);
  	/** @param skin May be 0 for no skin.*/
  	bool setSkin (const char* skinName);
  	
  	/* Returns 0 if the slot or attachment was not found. */
  	spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
  	/* Returns false if the slot or attachment was not found.
  	 * @param attachmentName May be empty string ("") for no attachment. */
  	bool setAttachment (const std::string& slotName, const std::string& attachmentName);
  	/* @param attachmentName May be 0 for no attachment. */
  	bool setAttachment (const std::string& slotName, const char* attachmentName);
  	
  	/* Enables/disables two color tinting for this instance. May break batching */
  	void setTwoColorTint(bool enabled);
  	/* Whether two color tinting is enabled */
  	bool isTwoColorTint();
  	
  	/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
  	void setVertexEffect(spVertexEffect* effect);
  
      // --- BlendProtocol
      virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
      virtual const cocos2d::BlendFunc& getBlendFunc () const override;
      virtual void setOpacityModifyRGB (bool value) override;
      virtual bool isOpacityModifyRGB () const override;
  
  CC_CONSTRUCTOR_ACCESS:
  	SkeletonRenderer ();
  	SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
  	SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
  	SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
  
  	virtual ~SkeletonRenderer ();
  
  	void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
  	void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
  	void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
      void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
      void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
  
  	virtual void initialize ();
  
  protected:
  	void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
  	virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const;
  	virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const;	
  
  	bool _ownsSkeletonData;
  	spAtlas* _atlas;
  	spAttachmentLoader* _attachmentLoader;
  	cocos2d::CustomCommand _debugCommand;
  	cocos2d::BlendFunc _blendFunc;
  	float* _worldVertices;
  	bool _premultipliedAlpha;
  	spSkeleton* _skeleton;
  	float _timeScale;
  	bool _debugSlots;
  	bool _debugBones;
  	bool _debugMeshes;
  	spSkeletonClipping* _clipper;
  	spVertexEffect* _effect;
  };
  
  }
  
  #endif /* SPINE_SKELETONRENDERER_H_ */