SkeletonRenderer.h 6.56 KB
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#ifndef SPINE_SKELETONRENDERER_H_
#define SPINE_SKELETONRENDERER_H_

#include <spine/spine.h>
#include "cocos2d.h"

namespace spine {

class AttachmentVertices;

/* Draws a skeleton. */
class SkeletonRenderer: public cocos2d::Node, public cocos2d::BlendProtocol {
public:
	CREATE_FUNC(SkeletonRenderer);
	static SkeletonRenderer* createWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
	static SkeletonRenderer* createWithFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);

	virtual void update (float deltaTime) override;
	virtual void draw (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags) override;
    virtual void drawDebug (cocos2d::Renderer* renderer, const cocos2d::Mat4& transform, uint32_t transformFlags);
	virtual cocos2d::Rect getBoundingBox () const override;
	virtual void onEnter () override;
	virtual void onExit () override;

	spSkeleton* getSkeleton();

	void setTimeScale(float scale);
	float getTimeScale() const;

	/*  */
	void setDebugSlotsEnabled(bool enabled);
	bool getDebugSlotsEnabled() const;

	void setDebugBonesEnabled(bool enabled);
	bool getDebugBonesEnabled() const;
	
	void setDebugMeshesEnabled(bool enabled);
	bool getDebugMeshesEnabled() const;

	// --- Convenience methods for common Skeleton_* functions.
	void updateWorldTransform ();

	void setToSetupPose ();
	void setBonesToSetupPose ();
	void setSlotsToSetupPose ();

	/* Returns 0 if the bone was not found. */
	spBone* findBone (const std::string& boneName) const;
	/* Returns 0 if the slot was not found. */
	spSlot* findSlot (const std::string& slotName) const;
	
	/* Sets the skin used to look up attachments not found in the SkeletonData defaultSkin. Attachments from the new skin are
	 * attached if the corresponding attachment from the old skin was attached. Returns false if the skin was not found.
	 * @param skin May be empty string ("") for no skin.*/
	bool setSkin (const std::string& skinName);
	/** @param skin May be 0 for no skin.*/
	bool setSkin (const char* skinName);
	
	/* Returns 0 if the slot or attachment was not found. */
	spAttachment* getAttachment (const std::string& slotName, const std::string& attachmentName) const;
	/* Returns false if the slot or attachment was not found.
	 * @param attachmentName May be empty string ("") for no attachment. */
	bool setAttachment (const std::string& slotName, const std::string& attachmentName);
	/* @param attachmentName May be 0 for no attachment. */
	bool setAttachment (const std::string& slotName, const char* attachmentName);
	
	/* Enables/disables two color tinting for this instance. May break batching */
	void setTwoColorTint(bool enabled);
	/* Whether two color tinting is enabled */
	bool isTwoColorTint();
	
	/* Sets the vertex effect to be used, set to 0 to disable vertex effects */
	void setVertexEffect(spVertexEffect* effect);

    // --- BlendProtocol
    virtual void setBlendFunc (const cocos2d::BlendFunc& blendFunc)override;
    virtual const cocos2d::BlendFunc& getBlendFunc () const override;
    virtual void setOpacityModifyRGB (bool value) override;
    virtual bool isOpacityModifyRGB () const override;

CC_CONSTRUCTOR_ACCESS:
	SkeletonRenderer ();
	SkeletonRenderer (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
	SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
	SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);

	virtual ~SkeletonRenderer ();

	void initWithData (spSkeletonData* skeletonData, bool ownsSkeletonData = false);
	void initWithJsonFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
	void initWithJsonFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);
    void initWithBinaryFile (const std::string& skeletonDataFile, spAtlas* atlas, float scale = 1);
    void initWithBinaryFile (const std::string& skeletonDataFile, const std::string& atlasFile, float scale = 1);

	virtual void initialize ();

protected:
	void setSkeletonData (spSkeletonData* skeletonData, bool ownsSkeletonData);
	virtual AttachmentVertices* getAttachmentVertices (spRegionAttachment* attachment) const;
	virtual AttachmentVertices* getAttachmentVertices (spMeshAttachment* attachment) const;	

	bool _ownsSkeletonData;
	spAtlas* _atlas;
	spAttachmentLoader* _attachmentLoader;
	cocos2d::CustomCommand _debugCommand;
	cocos2d::BlendFunc _blendFunc;
	float* _worldVertices;
	bool _premultipliedAlpha;
	spSkeleton* _skeleton;
	float _timeScale;
	bool _debugSlots;
	bool _debugBones;
	bool _debugMeshes;
	spSkeletonClipping* _clipper;
	spVertexEffect* _effect;
};

}

#endif /* SPINE_SKELETONRENDERER_H_ */