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ios/Runner/Wowgame/Classes/game_animal/AniTapGestureRecognizer.cpp 1.49 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
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  //
  //  AniTapGestureRecognizer.cpp
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 02.07.2017.
  //
  //
  
  #include <stdio.h>
  #include "AniTapGestureRecognizer.h"
  
  AniTapGestureRecognizer::AniTapGestureRecognizer() : AniGestureRecognizer({cocos2d::EventListener::Type::TOUCH_ONE_BY_ONE})
  {
      _startTime = -1;
      _onTapDetectedCallback = [](cocos2d::Point){
  //        cocos2d::log("on tap detected");
      };
  }
  
  void AniTapGestureRecognizer::setOnTapDetectedCallback(std::function<void(cocos2d::Point touchLocation)> callback)
  {
      _onTapDetectedCallback = callback;
  }
  
  ///////////////////////////////////////////////////////////////////////////
  // internal
  ///////////////////////////////////////////////////////////////////////////
      
  // touch handlers
  
  bool AniTapGestureRecognizer::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      _startTime = cocos2d::utils::getTimeInMilliseconds();
      _startLocation = touch->getLocation();
      return true;
  }
  
  void AniTapGestureRecognizer::onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      auto newLocation = touch->getLocation();
      if(newLocation.distance(_startLocation) > MAX_DELTA_LOCATION){
           _startTime = -1;
      }
  }
  
  void AniTapGestureRecognizer::onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event)
  {
      double currentTime = cocos2d::utils::getTimeInMilliseconds();
      if(_startTime != -1 && (currentTime - _startTime)/1000 < MAX_DELTA_TIME){
          _onTapDetectedCallback(touch->getLocation());
      }
  }