AniTapGestureRecognizer.cpp
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//
// AniTapGestureRecognizer.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 02.07.2017.
//
//
#include <stdio.h>
#include "AniTapGestureRecognizer.h"
AniTapGestureRecognizer::AniTapGestureRecognizer() : AniGestureRecognizer({cocos2d::EventListener::Type::TOUCH_ONE_BY_ONE})
{
_startTime = -1;
_onTapDetectedCallback = [](cocos2d::Point){
// cocos2d::log("on tap detected");
};
}
void AniTapGestureRecognizer::setOnTapDetectedCallback(std::function<void(cocos2d::Point touchLocation)> callback)
{
_onTapDetectedCallback = callback;
}
///////////////////////////////////////////////////////////////////////////
// internal
///////////////////////////////////////////////////////////////////////////
// touch handlers
bool AniTapGestureRecognizer::onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event)
{
_startTime = cocos2d::utils::getTimeInMilliseconds();
_startLocation = touch->getLocation();
return true;
}
void AniTapGestureRecognizer::onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event)
{
auto newLocation = touch->getLocation();
if(newLocation.distance(_startLocation) > MAX_DELTA_LOCATION){
_startTime = -1;
}
}
void AniTapGestureRecognizer::onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event)
{
double currentTime = cocos2d::utils::getTimeInMilliseconds();
if(_startTime != -1 && (currentTime - _startTime)/1000 < MAX_DELTA_TIME){
_onTapDetectedCallback(touch->getLocation());
}
}