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ios/Runner/Wowgame/Classes/game_animal/AniTouchRecognizerMapControl.h 1.76 KB
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  //
  //  AniTouchRecognizerMapControl.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef AniTouchRecognizerMapControl_h
  #define AniTouchRecognizerMapControl_h
  
  #include "IMapControl.h"
  
  #include "AniMultipleTouchGestureRecognizer.h"
  #include "AniTickleGestureRecognizer.h"
  #include "Tickle2GestureRecognizer.h"
  #include "AniLongPressGestureRecognizer.h"
  #include "AniFastSwipeGestureRecognizer.h"
  #include "AniTapGestureRecognizer.h"
  
  
  class AniTouchRecognizerMapControl : public IMapControl {
      
  public:
      virtual void install(AniMapLayer* p_AniMapLayer, IMapCharacter* p_controlledCharacter, std::vector<IMapControlInterface*> p_observers) override;
  //    virtual void uninstall() override;
      
      virtual ~AniTouchRecognizerMapControl();
  
      virtual void setEnabled(bool p_enabled);
      
  protected:
  
      bool m_enabled { true};
  
      AniMultipleTouchGestureRecognizer* m_multipleTouchAniGestureRecognizer {nullptr};
      AniLongPressGestureRecognizer* m_AniLongPressGestureRecognizer {nullptr};
      Tickle2GestureRecognizer* m_tickleAniGestureRecognizer {nullptr};
      AniFastSwipeGestureRecognizer* m_AniFastSwipeGestureRecognizer {nullptr};
      AniTapGestureRecognizer* m_AniTapGestureRecognizer {nullptr};
  
      virtual void configureTouchAniGestureRecognizer(AniMapLayer* p_AniMapLayer);
      virtual void configureAniTickleGestureRecognizer(IMapCharacter* p_controlledCharacter);
      virtual void configureAniFastSwipeGestureRecognizer(cocos2d::Node* p_controlledCharacter);
      virtual void configureAniTapGestureRecognizer(AniMapLayer* p_AniMapLayer);
      virtual void configureAniLongPressGestureRecognizer(IMapCharacter* p_controlledCharacter);
      
      virtual void deleteAniGestureRecognizers();
  };
  
  #endif /* AniTouchRecognizerMapControl_hs */