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ios/Runner/Wowgame/Classes/game_animal/AniScenarioObject.h 3.3 KB
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  //
  //  AniScenarioObject.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 24.05.2017.
  //
  //
  
  #ifndef AniScenarioObject_h
  #define AniScenarioObject_h
  
  #include <stdio.h>
  #include "AniActionData.h"
  #include "json/document.h"
  #include <map>
  #include <functional>
  class ActionParseDelegate;
  
  // weird, because the whole parser has been translated from JavaScript
  
  class AniScenarioObject
  {
      public:
      
          std::string AniScenarioObjectName;
          std::string AniScenarioObjectClassName;
      
          AniScenarioObject(){
              _customData = NULL;
              _jsonAniStringUtils = NULL;
              AniScenarioObjectName = "";
              AniScenarioObjectClassName = "";
          };
      
          virtual ~AniScenarioObject(){
              if(_jsonAniStringUtils){
                  delete _jsonAniStringUtils;
              }
              for(auto pair : _animations){
                  delete pair.second;
              }
              
              
              
          };
      
  //        virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate){
  //            // do nothing
  //        };
      
          virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}){
              // do nothing
              callback();
          };
      
          virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) {
              // do nothing
          };
  
          virtual std::string getPropertyAsString(std::string propertyName = ""){
              if(propertyName == "objectName"){
                  return AniScenarioObjectName;
              }
              return "NULL";
          };
      
          virtual AniScenarioObject* getAniScenarioObjectByName(std::string objectName){
              return NULL;
          };
      
          virtual void insertAnimationWithId(std::string animationId, const rapidjson::Value& animationData){
              
              if(_animations.find(animationId) == _animations.end()){
                  rapidjson::Value* animationDataCopy = new rapidjson::Value();
                  animationDataCopy->CopyFrom(animationData, this->getJsonStorage()->GetAllocator());
                  _animations.insert({animationId, animationDataCopy});
              }
          };
      
          virtual const rapidjson::Value* getAnimationById(std::string animationId){
              return _animations[animationId];
          };
      
          virtual void setCustomData(void* data){
              _customData = data;
          };
      
          virtual void* getCustomData(){
              return _customData;
          };
      
          virtual std::string getObjectName(){
              return AniScenarioObjectName;
          };
      
          virtual std::string getClassName(){
              return AniScenarioObjectClassName;
          };
      
      protected:
          rapidjson::Document* _jsonAniStringUtils;
          std::map<std::string, rapidjson::Value*> _animations;
          void* _customData;
      
          rapidjson::Document* getJsonStorage(){
              if(!_jsonAniStringUtils){
                  _jsonAniStringUtils = new rapidjson::Document();
              }
              return _jsonAniStringUtils;
          };
      
  };
  
  #endif /* AniScenarioObject_h */