Blame view

ios/Runner/Wowgame/Classes/game_animal/AniSimpleButton.h 2.02 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  //
  //  AniSimpleButton.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
  //
  //
  
  #ifndef AniSimpleButton_h
  #define AniSimpleButton_h
  
  #include "AniLayoutObject.h"
  #include "ui/CocosGUI.h"
  
  class AniSimpleButton : public cocos2d::ui::Button, public AniLayoutObject
  {
      public:
      
          struct ButtonAniActionData {
              std::function<void()> onTouchBegan;
              std::function<void()> onTouchEnded;
              std::function<void()> onTouchCancelled;
          };
      
          static AniSimpleButton* create();
      
          virtual bool init() override;
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
          virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
          virtual bool isWidget() override;
  
          virtual void setOnTouchBeganCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
          virtual void setOnTouchEndedCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
          virtual void setOnTouchCancelledCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback) override;
  
          virtual void setOriginalScale(float scale);
          virtual float getOriginalScale();
      
          virtual void imitateTouchDown();
          virtual void imitateTouchUp();
  
      protected:
      
          float _originalScale;
          bool _adjustScaleOnPress;
          std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchBeganCallback;
          std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchEndedCallback;
          std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> _touchCancelledCallback;
          ButtonAniActionData _buttonOwnTouchBehaviour;
      
          virtual void configureTouchListeners();
  };
  
  #endif /* AniSimpleButton_h */