Blame view

ios/Runner/Wowgame/Classes/game_animal/Tickle2GestureRecognizer.h 1.77 KB
5daad4bc   xiaoyu   游戏源码添加编译(现存问题:游戏内...
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
  //
  //  Tickle2GestureRecognizer.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 19.05.2017.
  //
  //
  
  #ifndef Tickle2GestureRecognizer_h
  #define Tickle2GestureRecognizer_h
  
  #include "AniGestureRecognizer.h"
  
  class Tickle2GestureRecognizer : public AniGestureRecognizer
  {
      public:
          Tickle2GestureRecognizer();
          virtual ~Tickle2GestureRecognizer();
      
          virtual void setOnTicklingStartedCallback(std::function<void()> callback);
          virtual void setOnTicklingCallback(std::function<void()> callback);
          virtual void setOnTicklingEndedCallback(std::function<void()> callback);
      
      protected:
          std::function<void()> _onTicklingStartedCallback;
          std::function<void()> _onTicklingCallback;
          std::function<void()> _onTicklingEndedCallback;
      
          const int N_LAST_SAMPLES = 16;
          const int N_DIRECTION_CHANGES_TO_DETECT_TICKLE = 2;
          const float MAX_DETECTION_TIME = 500;
          const float MIN_DELTA_VALUE = 1;
          const float TIME_TO_ASSUME_TICKLE_FINISHED = 6000;
          
          AniGestureRecognizerDirection _currentDirectionX;
          AniGestureRecognizerDirection _currentDirectionY;
          std::deque<double> _directionChangeTimes;
          double _tickleStartedTime;
          bool _beganValid;
  
          std::deque<float> _lastXDeltas;
          std::deque<float> _lastYDeltas;
      
          bool _isTickling;
      
          virtual void clearTemps();
          virtual void endTickling();
      
          virtual bool onTouchBegan(cocos2d::Touch* touch, cocos2d::Event* event) override;
          virtual void onTouchMoved(cocos2d::Touch* touch, cocos2d::Event* event) override;
          virtual void onTouchEnded(cocos2d::Touch* touch, cocos2d::Event* event) override;
      
  };
  
  #endif /* Tickle2GestureRecognizer_h */