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ios/Runner/Wowgame/Classes/game_food/LayoutObject.h 2.18 KB
cb213901   xiaoyu   添加一个游戏的源码和编译选项
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  //
  //  LayoutObject.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 16.05.2017.
  //
  //
  
  #ifndef LayoutObject_h
  #define LayoutObject_h
  
  #include "json/document.h"
  #include "ui/CocosGUI.h"
  #include "ScenarioObject.h"
  #include "JSONParseUtils.h"
  
  class LayoutViewInterface;
  
  class LayoutObject : public ScenarioObject
  {
      public:
      
          std::string className;
          std::string objectName;
          cocos2d::Point originalPosition;
      
          virtual ~LayoutObject();
      
          virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") = 0;
      
          virtual void loadCommonPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "");
      
          virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height);
      
          virtual bool isWidget()
          {
              return false;
          };
      
          // for widgets
      
          virtual void setOnTouchBeganCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
          virtual void setOnTouchEndedCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
          virtual void setOnTouchCancelledCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
  
          // ScenarioObject
          virtual std::string getObjectName(){
              return objectName;
          };
      
          virtual std::string getClassName(){
              return className;
          };
      
          virtual std::string getPropertyAsString(std::string propertyName = ""){
              if(propertyName == "objectName"){
                  return objectName;
              }
              return "NULL";
          };
      
          virtual void animate(){
              if(_activationAnimation != nullptr){
                  animate(_activationAnimation);
              }
          }
      
  protected:
      rapidjson::Value* _activationAnimation;
      
      virtual float animate(rapidjson::Value* animationData);
  };
  
  #endif /* LayoutObject_h */