LayoutObject.h
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//
// LayoutObject.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#ifndef LayoutObject_h
#define LayoutObject_h
#include "json/document.h"
#include "ui/CocosGUI.h"
#include "ScenarioObject.h"
#include "JSONParseUtils.h"
class LayoutViewInterface;
class LayoutObject : public ScenarioObject
{
public:
std::string className;
std::string objectName;
cocos2d::Point originalPosition;
virtual ~LayoutObject();
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") = 0;
virtual void loadCommonPropertiesFromJSON(const rapidjson::Value& jsonValue, LayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "");
virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height);
virtual bool isWidget()
{
return false;
};
// for widgets
virtual void setOnTouchBeganCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
virtual void setOnTouchEndedCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
virtual void setOnTouchCancelledCallback(std::function<void(std::string, cocos2d::ui::Widget::TouchEventType)> callback){};
// ScenarioObject
virtual std::string getObjectName(){
return objectName;
};
virtual std::string getClassName(){
return className;
};
virtual std::string getPropertyAsString(std::string propertyName = ""){
if(propertyName == "objectName"){
return objectName;
}
return "NULL";
};
virtual void animate(){
if(_activationAnimation != nullptr){
animate(_activationAnimation);
}
}
protected:
rapidjson::Value* _activationAnimation;
virtual float animate(rapidjson::Value* animationData);
};
#endif /* LayoutObject_h */