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ios/Runner/Wowgame/Classes/game_halloween/HSceneWithUtils.h 2.67 KB
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  //
  //  HSceneWithUtils.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 11.05.2017.
  //
  //
  
  #ifndef HSceneWithUtils_h
  #define HSceneWithUtils_h
  
  #include "cocos2d.h"
  
  class HSceneWithUtils : public cocos2d::Scene
  {
  
      public:
      
          // enums
      
          typedef enum AnimationType {
              NONE,
              SCALE_DOWN,
              SCALE_UP,
              FADE_OUT,
              FADE_IN
          } AnimationType;
      
          static const std::string BG_MUSIC_PLAYING_USER_DEFAULTS_KEY;
      
          // presenting dialogs
      
          virtual void presentDialog(cocos2d::Node* dialogView, AnimationType presentAnimationType, AnimationType dismissAnimationType, const std::function<void()> presentCallback = [](){});
          virtual void presentDialog(cocos2d::Node* dialogView, AnimationType presentAnimationType, AnimationType dismissAnimationType, cocos2d::Point dialogViewPosition, cocos2d::Point dialogViewAnchorPoint, const std::function<void()> presentCallback = [](){});
  
          virtual void dismissCurrentDialog();
          virtual void dismissCurrentDialog(const std::function<void()> dismissCallback);
  
          virtual void presetDialogDismissCallback(const std::function<void()> dismissCallback);
      
          static AnimationType animationTypeFromString(std::string animationType);
      
          // other
          virtual void setScenePresentCallback(std::function<void()> callback);
          virtual void setSceneDismissCallback(std::function<void()> callback);
      
          // playing background music
          virtual void setBackgroundMusicFilePath(std::string musicPath);
          virtual bool isBackgroundMusicPlaying();
          virtual bool playBackgroundMusic(bool onlyIfWasPlayingBefore);
          virtual void pauseBackgroundMusic();
          virtual void resumeBackgroundMusic();
          virtual void stopBackgroundMusic(bool savePreference);
      
          // overrides
          
          virtual bool init() override;
          virtual void onEnterTransitionDidFinish() override;
          virtual void onExit() override;
      
      protected:
      
          cocos2d::Node* _currentDialogView;
          HSceneWithUtils::AnimationType _dialogDismissAnimationType;
          std::function<void()> _dialogDismissCallback;
          std::function<void()> _dialogPresentCallback;
          std::function<void()> _fullDismissCallback;
  
          bool _touchOutsideDismissesDialog;
  
          std::string _backgroundMusicFilePath;
  
          std::function<void()> _scenePresentCallback;
          std::function<void()> _sceneDismissCallback;
  
          virtual void _animateDialogView(cocos2d::Node* dialogView, AnimationType animationType, const std::function<void()>& callback);
  };
  
  #endif /* HSceneWithUtils_h */