HSceneWithUtils.h
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//
// HSceneWithUtils.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 11.05.2017.
//
//
#ifndef HSceneWithUtils_h
#define HSceneWithUtils_h
#include "cocos2d.h"
class HSceneWithUtils : public cocos2d::Scene
{
public:
// enums
typedef enum AnimationType {
NONE,
SCALE_DOWN,
SCALE_UP,
FADE_OUT,
FADE_IN
} AnimationType;
static const std::string BG_MUSIC_PLAYING_USER_DEFAULTS_KEY;
// presenting dialogs
virtual void presentDialog(cocos2d::Node* dialogView, AnimationType presentAnimationType, AnimationType dismissAnimationType, const std::function<void()> presentCallback = [](){});
virtual void presentDialog(cocos2d::Node* dialogView, AnimationType presentAnimationType, AnimationType dismissAnimationType, cocos2d::Point dialogViewPosition, cocos2d::Point dialogViewAnchorPoint, const std::function<void()> presentCallback = [](){});
virtual void dismissCurrentDialog();
virtual void dismissCurrentDialog(const std::function<void()> dismissCallback);
virtual void presetDialogDismissCallback(const std::function<void()> dismissCallback);
static AnimationType animationTypeFromString(std::string animationType);
// other
virtual void setScenePresentCallback(std::function<void()> callback);
virtual void setSceneDismissCallback(std::function<void()> callback);
// playing background music
virtual void setBackgroundMusicFilePath(std::string musicPath);
virtual bool isBackgroundMusicPlaying();
virtual bool playBackgroundMusic(bool onlyIfWasPlayingBefore);
virtual void pauseBackgroundMusic();
virtual void resumeBackgroundMusic();
virtual void stopBackgroundMusic(bool savePreference);
// overrides
virtual bool init() override;
virtual void onEnterTransitionDidFinish() override;
virtual void onExit() override;
protected:
cocos2d::Node* _currentDialogView;
HSceneWithUtils::AnimationType _dialogDismissAnimationType;
std::function<void()> _dialogDismissCallback;
std::function<void()> _dialogPresentCallback;
std::function<void()> _fullDismissCallback;
bool _touchOutsideDismissesDialog;
std::string _backgroundMusicFilePath;
std::function<void()> _scenePresentCallback;
std::function<void()> _sceneDismissCallback;
virtual void _animateDialogView(cocos2d::Node* dialogView, AnimationType animationType, const std::function<void()>& callback);
};
#endif /* HSceneWithUtils_h */