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游戏源码添加编译(现存问题:游戏内...
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//
// HPlainSprite.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#ifndef HPlainSprite_h
#define HPlainSprite_h
#include "cocos2d.h"
#include "HLayoutObject.h"
#include "HLayoutParser.h"
class HPlainSprite : public cocos2d::Sprite, public HLayoutObject
{
public:
static HPlainSprite* createWithSpritePath(std::string spritePath);
static HPlainSprite* createWithTexture(cocos2d::Texture2D* texture);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, HLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
};
#endif /* HPlainSprite_h */
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