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ios/Runner/Wowgame/Classes/Parsing/ScenarioParsing/RepeatedActionScheduler.h 1.2 KB
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  //
  //  RepeatedActionScheduler.h
  //  SteveMaggieCpp
  //
  //  Created by Katarzyna Kalinowska-Górska on 27.05.2017.
  //
  //
  
  #ifndef RepeatedActionScheduler_h
  #define RepeatedActionScheduler_h
  
  #include "json/document.h"
  #include <stdio.h>
  #include <string>
  #include "cocos2d.h"
  
  
  class ActionParseDelegate;
  
  class RepeatedActionScheduler
  {
      public:
      
          struct ScheduledActionsData
          {
              std::string callbackKey;
              std::string storedValueKey;
              long long lastTimeRun;
          };
      
          static RepeatedActionScheduler& getInstance()
          {
              static RepeatedActionScheduler instance;
              return instance;
          };
      
          void clearAllScheduledActions(ActionParseDelegate* parseDelegate);
          cocos2d::Action* scheduleActionIfNeeded(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
          bool isActionValidRepeatedAction(const rapidjson::Value& jsonActionObject);
      
      protected:
      
          std::map<std::string, ScheduledActionsData> _scheduledActionsData;
          std::map<std::string, std::function<void(float)>> _waitingFunctions;
  };
  
  #endif /* RepeatedActionScheduler_h */