RepeatedActionScheduler.h 1.2 KB
//
//  RepeatedActionScheduler.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 27.05.2017.
//
//

#ifndef RepeatedActionScheduler_h
#define RepeatedActionScheduler_h

#include "json/document.h"
#include <stdio.h>
#include <string>
#include "cocos2d.h"


class ActionParseDelegate;

class RepeatedActionScheduler
{
    public:
    
        struct ScheduledActionsData
        {
            std::string callbackKey;
            std::string storedValueKey;
            long long lastTimeRun;
        };
    
        static RepeatedActionScheduler& getInstance()
        {
            static RepeatedActionScheduler instance;
            return instance;
        };
    
        void clearAllScheduledActions(ActionParseDelegate* parseDelegate);
        cocos2d::Action* scheduleActionIfNeeded(const rapidjson::Value& jsonActionObject, ActionParseDelegate* parseDelegate, bool notifyDelegateWhenFinished);
        bool isActionValidRepeatedAction(const rapidjson::Value& jsonActionObject);
    
    protected:
    
        std::map<std::string, ScheduledActionsData> _scheduledActionsData;
        std::map<std::string, std::function<void(float)>> _waitingFunctions;
};

#endif /* RepeatedActionScheduler_h */