GameConfigParser.cpp
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//
// GameConfigParser.cpp
// SteveAndMaggieGame-mobile
//
// Created by Katarzyna Kalinowska-Górska on 07/05/2019.
//
#include "cocos2d.h"
#include "GameConfigParser.h"
#include "JSONParseUtils.h"
#include "SubGameSceneShoot.h"
#include "ScalingUtils.h"
#include "SoundsRepo.h"
GameConfigParser::GameConfigParser(std::string configFilePath){
_configJson = new rapidjson::Document();
auto jsonString = cocos2d::FileUtils::getInstance()->getStringFromFile(configFilePath);
_configJson->Parse(jsonString.c_str());
}
GameConfigParser::~GameConfigParser(){
delete _configJson;
}
SubGameScene* GameConfigParser::createGameScene(int gameId,std::string layoutFilePath){
return createGameScene(gameId, parseGameType(), layoutFilePath);
}
std::string GameConfigParser::parseGameType(){
if(JSONParseUtils::hasMemberString(*_configJson, "game_type")){
return (*_configJson)["game_type"].GetString();
}
return "";
}
SubGameScene* GameConfigParser::createGameScene(int gameId, std::string gameType, std::string layoutFilePath){
//TODO add if exists everyewhere
SoundsRepo::soundsFolder = (JSONParseUtils::hasMemberString(*_configJson, "sounds_path")) ?
(*_configJson)["sounds_path"].GetString() : "";
// parseSoundInfoFile(SoundsRepo::soundsFolder, SoundsRepo::soundsFolder + "sounds_info.si", SoundsRepo::soundDurations);
auto gamePropertiesJson = (*_configJson)["game_properties"].GetObject();
if (gameType == "shoot"){
return SubGameSceneShoot::create(gameId, layoutFilePath, [&](SubGameSceneShoot::GameConfig& gameConfig){
gameConfig.lives = gamePropertiesJson["lives"].GetInt();
auto itemsJson = gamePropertiesJson["itemInfo"].GetArray();
for(int i = 0; i < itemsJson.Size(); ++i){
SubGameSceneShoot::SItem item;
item.itemId = itemsJson[i]["itemId"].GetInt();
// itemsJson[i]["shelfIndex"].GetInt();
item.picFilePaths = JSONParseUtils::parseStringArray(itemsJson[i]["pictures"]);
item.groupPictureNodeName = itemsJson[i]["groupNodeName"].GetString();
if(itemsJson[i].HasMember("splodgePicture")){
item.splodgePicFilePath = itemsJson[i]["splodgePicture"].GetString();
}
// std::string soundsfolder = gamePropertiesJson["sounds_path"].GetString();
if(itemsJson[i].HasMember("soundRequest")){
item.soundRequest = SoundsRepo::soundsFolder + itemsJson[i]["soundRequest"].GetString();
SoundsRepo::preloadSoundEffect(item.soundRequest);
}
if(itemsJson[i].HasMember("soundNo")){
item.soundNo = SoundsRepo::soundsFolder + itemsJson[i]["soundNo"].GetString();
SoundsRepo::preloadSoundEffect(item.soundNo);
}
if(itemsJson[i].HasMember("soundYes")){
item.soundConf = SoundsRepo::soundsFolder + itemsJson[i]["soundYes"].GetString();
SoundsRepo::preloadSoundEffect(item.soundConf);
}
///
gameConfig.shelfItems[item.itemId] = item;
}
gameConfig.trolleyRect = ScalingUtils::getInstance().configureRect(JSONParseUtils::getRect(gamePropertiesJson["trolleySubRect"]));
gameConfig.maggieRect = ScalingUtils::getInstance().configureRect(JSONParseUtils::getRect(gamePropertiesJson["maggieSubRect"]));
gameConfig.steveRect = ScalingUtils::getInstance().configureRect(JSONParseUtils::getRect(gamePropertiesJson["steveSubRect"]));
auto levelConfigs = gamePropertiesJson["level_info"].GetArray();
for(const auto& levelJson : levelConfigs){
SubGameSceneShoot::LevelConfig levelConfig;
levelConfig.levelTime = levelJson["levelTime"].GetFloat();
levelConfig.trolleyTime = levelJson["trolleyTime"].GetFloat();
gameConfig.levelConfigs.push_back(levelConfig);
}
gameConfig.trolleyItemPoints = JSONParseUtils::parsePointArray(gamePropertiesJson["trolleyItemPoints"]);
for(int i = 0; i < gameConfig.trolleyItemPoints.size(); ++i){
gameConfig.trolleyItemPoints.at(i) = ScalingUtils::getInstance().configurePoint(gameConfig.trolleyItemPoints.at(i));
}
SoundsRepo::preloadAllShootGameSounds();
});
}
return nullptr;
}