AttachmentTimeline.h 2.73 KB
/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
 * OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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#ifndef Spine_AttachmentTimeline_h
#define Spine_AttachmentTimeline_h

#include <spine/Timeline.h>
#include <spine/SpineObject.h>
#include <spine/Vector.h>
#include <spine/MixBlend.h>
#include <spine/MixDirection.h>
#include <spine/SpineString.h>

namespace spine {

	class Skeleton;
	class Event;

	class SP_API AttachmentTimeline : public Timeline {
		friend class SkeletonBinary;
		friend class SkeletonJson;

		RTTI_DECL

	public:
		explicit AttachmentTimeline(int frameCount);

		virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);

		virtual int getPropertyId();

		/// Sets the time and value of the specified keyframe.
		void setFrame(int frameIndex, float time, const String& attachmentName);

		size_t getSlotIndex();
		void setSlotIndex(size_t inValue);
		const Vector<float>& getFrames();
		const Vector<String>& getAttachmentNames();
		size_t getFrameCount();
	private:
		size_t _slotIndex;
		Vector<float> _frames;
		Vector<String> _attachmentNames;
	};
}

#endif /* Spine_AttachmentTimeline_h */