AniMiscUtils.cpp
6.45 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
//
// AniMiscUtils.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "AniMiscUtils.h"
#include "AniGeometryUtils.h"
#include "AniAlertView.h"
float AniMiscUtils::StandardAnimationTime = 0.2;
const std::string AniMiscUtils::WHICH_LEVEL_UD_KEY = "WHICH_LEVEL_UD_KEY";
const std::string AniMiscUtils::TOS_ACCEPTED_UD_KEY = "TOS_ACCEPTED_UD_KEY";
const std::string AniMiscUtils::BG_MUSIC_PLAYING_UD_KEY = "BG_MUSIC_PLAYING_UD_KEY";
void AniMiscUtils::saveTOSAccepted(){
cocos2d::UserDefault::getInstance()->setBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), true);
cocos2d::UserDefault::getInstance()->flush();
}
bool AniMiscUtils::wasTOSAccepted(){
return true;
return cocos2d::UserDefault::getInstance()->getBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), false);
}
void AniMiscUtils::saveBgMusicPlaying(bool bgMusicPlaying){
cocos2d::UserDefault::getInstance()->setBoolForKey(BG_MUSIC_PLAYING_UD_KEY.c_str(), bgMusicPlaying);
cocos2d::UserDefault::getInstance()->flush();
}
bool AniMiscUtils::shouldBgMusicPlay(){
return cocos2d::UserDefault::getInstance()->getBoolForKey(BG_MUSIC_PLAYING_UD_KEY.c_str(), true);
}
//void AniMiscUtils::saveLastLevel(Level level){
// cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)level);
//}
void AniMiscUtils::saveLastLevel(int level){
cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), level);
cocos2d::UserDefault::getInstance()->flush();
}
AniMiscUtils::Level AniMiscUtils::lastLevel(){
return (Level)cocos2d::UserDefault::getInstance()->getIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)Level::CHILD);
}
int AniMiscUtils::nextLevel(){
return MIN((int)lastLevel() + 1, (int)Level::ADULT);
}
static int FadeAnimationTag = 88;
void AniMiscUtils::showView(cocos2d::Node* node, bool animated, float toAlpha){
if(node != nullptr){
node->stopActionByTag(FadeAnimationTag);
node->setVisible(true);
if(animated){
auto fadeAction = cocos2d::FadeTo::create(StandardAnimationTime, toAlpha);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setOpacity(toAlpha);
}
}
}
void AniMiscUtils::hideView(cocos2d::Node* node, bool animated){
if(node != nullptr){
node->stopActionByTag(FadeAnimationTag);
if(animated){
auto fadeAction = cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->setVisible(false);
},node)),
nullptr);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setVisible(false);
}
}
}
void AniMiscUtils::hideAndRemoveView(cocos2d::Node* node, bool animated){
if(node != nullptr){
if(animated){
node->runAction(cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->removeFromParent();
},node)),
nullptr));
} else {
node->removeFromParent();
}
}
}
cocos2d::Rect AniMiscUtils::getExtendedActiveArea(cocos2d::Node* object, float extendPercentValueX, float extendPercentValueY, ExtendDirectionX extendDirX, ExtendDirectionY extendDirY)
{
auto ignoreTransoframtions = object->getScale() == 1 && object->getRotation() == 0;
auto objectBoundingBox = AniGeometryUtils::getBoundingBoxToWorld(object, ignoreTransoframtions);
if(extendPercentValueX == 0 && extendPercentValueY == 0){
return objectBoundingBox;
}
auto extendValueX = objectBoundingBox.size.width*extendPercentValueX/100.0;
auto extendValueY = objectBoundingBox.size.height*extendPercentValueY/100.0;
auto x = objectBoundingBox.origin.x;
auto y = objectBoundingBox.origin.y;
auto w = objectBoundingBox.size.width;
auto h = objectBoundingBox.size.height;
switch(extendDirX){
case ExtendDirectionX::LEFT:
x -= extendValueX;
w += extendValueX;
break;
case ExtendDirectionX::RIGHT:
w += extendValueX;
break;
case ExtendDirectionX::BOTH:
x -= extendValueX/2;
w += extendValueX;
break;
}
switch(extendDirY){
case ExtendDirectionY::DOWN:
y -= extendValueY;
h += extendValueY;
break;
case ExtendDirectionY::UP:
h += extendValueY;
break;
case ExtendDirectionY::BOTH:
y -= extendValueY/2;
h += extendValueY;
break;
}
return cocos2d::Rect(x, y, w, h);
}
bool AniMiscUtils::isNodeVisible(cocos2d::Node* node){
bool ret = true;
cocos2d::Node* parent = node;
while (parent != nullptr) {
if(!parent->isVisible()){
ret = false;
break;
} else {
parent = parent->getParent();
}
}
return ret;
}
//without moving the position
void AniMiscUtils::changeAnchorPoint(cocos2d::Node* p_node, cocos2d::Point p_newAnchorPoint){
auto originalAnchorPoint = p_node->getAnchorPoint();
p_node->setAnchorPoint(p_newAnchorPoint);
// when we change the anchor point, we also need to adjust the postion so the sprite stays at the same spot
auto anchorPointChange = p_node->getAnchorPoint() - originalAnchorPoint;
p_node->setPositionX(p_node->getPositionX() + anchorPointChange.x*p_node->getBoundingBox().size.width);
p_node->setPositionY(p_node->getPositionY() + anchorPointChange.y*p_node->getBoundingBox().size.height);
}
std::string AniMiscUtils::boolToString(bool value)
{
if(value){
return "true";
} else {
return "false";
}
}
std::string AniMiscUtils::clockMinSecTimeString(int seconds){
auto mins = (int)floor(seconds/60);
auto secs = seconds%60;
std::string timeString = std::to_string(mins) + ":";
if(secs < 10){
timeString += "0" + std::to_string(secs);
} else {
timeString += std::to_string(secs);
}
return timeString;
}