LinkedMesh.h 2.17 KB
/******************************************************************************
 * Spine Runtimes License Agreement
 * Last updated May 1, 2019. Replaces all prior versions.
 *
 * Copyright (c) 2013-2019, Esoteric Software LLC
 *
 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
 * conditions of Section 2 of the Spine Editor License Agreement:
 * http://esotericsoftware.com/spine-editor-license
 *
 * Otherwise, it is permitted to integrate the Spine Runtimes into software
 * or otherwise create derivative works of the Spine Runtimes (collectively,
 * "Products"), provided that each user of the Products must obtain their own
 * Spine Editor license and redistribution of the Products in any form must
 * include this license and copyright notice.
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#ifndef Spine_LinkedMesh_h
#define Spine_LinkedMesh_h

#include <spine/SpineObject.h>
#include <spine/SpineString.h>

namespace spine {
class MeshAttachment;

class SP_API LinkedMesh : public SpineObject {
	friend class SkeletonBinary;

	friend class SkeletonJson;

public:
	LinkedMesh(MeshAttachment *mesh, const String &skin, size_t slotIndex, const String &parent, bool inheritDeform);

private:
	MeshAttachment *_mesh;
	String _skin;
	size_t _slotIndex;
	String _parent;
	bool _inheritDeform;
};
}

#endif /* Spine_LinkedMesh_h */