RenderPassDescriptor.h 2.35 KB
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#pragma once

#include <array>
#include <vector>

#include "Macros.h"
#include "Types.h"

CC_BACKEND_BEGIN

class TextureBackend;
/**
 * @addtogroup _backend
 * @{
 */

/**
 * Store values about color, depth and stencil attachment.
 */
struct RenderPassDescriptor
{
    RenderPassDescriptor& operator=(const RenderPassDescriptor& descriptor);
    bool operator==(const RenderPassDescriptor& descriptor) const;
    bool needDepthStencilAttachment() const { return depthTestEnabled || stencilTestEnabled; }

    float clearDepthValue = 0.f;
    float clearStencilValue = 0.f;
    std::array<float, 4> clearColorValue {{0.f, 0.f, 0.f, 0.f}}; // double-braces required in C++11
    bool needColorAttachment = true;
    bool depthTestEnabled = false;
    bool stencilTestEnabled = false;
    bool needClearColor = false;
    bool needClearDepth = false;
    bool needClearStencil = false;
    TextureBackend* depthAttachmentTexture = nullptr;
    TextureBackend* stencilAttachmentTexture = nullptr;
    TextureBackend* colorAttachmentsTexture[MAX_COLOR_ATTCHMENT] = { nullptr };
};

//end of _backend group
/// @}
CC_BACKEND_END