CCAutoPolygon.cpp 23.4 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2011      Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
 
http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/

#include "2d/CCAutoPolygon.h"
#include "poly2tri/poly2tri.h"
#include "base/CCDirector.h"
#include "renderer/CCTextureCache.h"
#include "clipper/clipper.hpp"
#include <algorithm>
#include <math.h>

USING_NS_CC;

static unsigned short quadIndices9[]={
    0+4*0,1+4*0,2+4*0, 3+4*0,2+4*0,1+4*0,
    0+4*1,1+4*1,2+4*1, 3+4*1,2+4*1,1+4*1,
    0+4*2,1+4*2,2+4*2, 3+4*2,2+4*2,1+4*2,
    0+4*3,1+4*3,2+4*3, 3+4*3,2+4*3,1+4*3,
    0+4*4,1+4*4,2+4*4, 3+4*4,2+4*4,1+4*4,
    0+4*5,1+4*5,2+4*5, 3+4*5,2+4*5,1+4*5,
    0+4*6,1+4*6,2+4*6, 3+4*6,2+4*6,1+4*6,
    0+4*7,1+4*7,2+4*7, 3+4*7,2+4*7,1+4*7,
    0+4*8,1+4*8,2+4*8, 3+4*8,2+4*8,1+4*8,
};

const static float PRECISION = 10.0f;

PolygonInfo::PolygonInfo()
: _isVertsOwner(true)
, _rect(Rect::ZERO)
, _filename("")
{
    triangles.verts = nullptr;
    triangles.indices = nullptr;
    triangles.vertCount = 0;
    triangles.indexCount = 0;
};

PolygonInfo::PolygonInfo(const PolygonInfo& other)
: triangles()
, _isVertsOwner(true)
, _rect()
{
    _filename = other._filename;
    _isVertsOwner = true;
    _rect = other._rect;
    triangles.verts = new (std::nothrow) V3F_C4B_T2F[other.triangles.vertCount];
    triangles.indices = new (std::nothrow) unsigned short[other.triangles.indexCount];
    CCASSERT(triangles.verts && triangles.indices, "not enough memory");
    triangles.vertCount = other.triangles.vertCount;
    triangles.indexCount = other.triangles.indexCount;
    memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount * sizeof(other.triangles.verts[0]));
    memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount * sizeof(other.triangles.indices[0]));
};

PolygonInfo& PolygonInfo::operator= (const PolygonInfo& other)
{
    if(this != &other)
    {
        releaseVertsAndIndices();
        _filename = other._filename;
        _isVertsOwner = true;
        _rect = other._rect;
        triangles.verts = new (std::nothrow) V3F_C4B_T2F[other.triangles.vertCount];
        triangles.indices = new (std::nothrow) unsigned short[other.triangles.indexCount];
        CCASSERT(triangles.verts && triangles.indices, "not enough memory");
        triangles.vertCount = other.triangles.vertCount;
        triangles.indexCount = other.triangles.indexCount;
        memcpy(triangles.verts, other.triangles.verts, other.triangles.vertCount * sizeof(other.triangles.verts[0]));
        memcpy(triangles.indices, other.triangles.indices, other.triangles.indexCount * sizeof(other.triangles.indices[0]));
    }
    return *this;
}

PolygonInfo::~PolygonInfo()
{
    releaseVertsAndIndices();
}

void PolygonInfo::setQuad(V3F_C4B_T2F_Quad *quad)
{
    releaseVertsAndIndices();
    _isVertsOwner = false;
    triangles.indices = quadIndices9;
    triangles.vertCount = 4;
    triangles.indexCount = 6;
    triangles.verts = (V3F_C4B_T2F*)quad;
}

void PolygonInfo::setQuads(V3F_C4B_T2F_Quad *quad, int numberOfQuads)
{
    CCASSERT(numberOfQuads >= 1 && numberOfQuads <= 9, "Invalid number of Quads");

    releaseVertsAndIndices();
    _isVertsOwner = false;
    triangles.indices = quadIndices9;
    triangles.vertCount = 4 * numberOfQuads;
    triangles.indexCount = 6 * numberOfQuads;
    triangles.verts = (V3F_C4B_T2F*)quad;
}

void PolygonInfo::setTriangles(const TrianglesCommand::Triangles& other)
{
    this->releaseVertsAndIndices();
    _isVertsOwner = false;
    
    this->triangles.vertCount = other.vertCount;
    this->triangles.indexCount = other.indexCount;
    this->triangles.verts = other.verts;
    this->triangles.indices = other.indices;
}

void PolygonInfo::releaseVertsAndIndices()
{
    if(_isVertsOwner)
    {
        if(nullptr != triangles.verts)
        {
            CC_SAFE_DELETE_ARRAY(triangles.verts);
        }
        
        if(nullptr != triangles.indices)
        {
            CC_SAFE_DELETE_ARRAY(triangles.indices);
        }
    }
}

unsigned int PolygonInfo::getVertCount() const
{
    return (unsigned int)triangles.vertCount;
}

unsigned int PolygonInfo::getTrianglesCount() const
{
    return (unsigned int)triangles.indexCount/3;
}

float PolygonInfo::getArea() const
{
    float area = 0;
    V3F_C4B_T2F *verts = triangles.verts;
    unsigned short *indices = triangles.indices;
    for(unsigned int i = 0; i < triangles.indexCount; i+=3)
    {
        auto A = verts[indices[i]].vertices;
        auto B = verts[indices[i+1]].vertices;
        auto C = verts[indices[i+2]].vertices;
        area += (A.x*(B.y-C.y) + B.x*(C.y-A.y) + C.x*(A.y - B.y))/2;
    }
    return area;
}

AutoPolygon::AutoPolygon(const std::string &filename)
:_image(nullptr)
,_data(nullptr)
,_filename("")
,_width(0)
,_height(0)
,_scaleFactor(0)
{
    _filename = filename;
    _image = new (std::nothrow) Image();
    _image->initWithImageFile(filename);
    CCASSERT(_image->getPixelFormat()==backend::PixelFormat::RGBA8888, "unsupported format, currently only supports rgba8888");
    _data = _image->getData();
    _width = _image->getWidth();
    _height = _image->getHeight();
    _scaleFactor = Director::getInstance()->getContentScaleFactor();
}

AutoPolygon::~AutoPolygon()
{
    CC_SAFE_DELETE(_image);
}

std::vector<Vec2> AutoPolygon::trace(const Rect& rect, float threshold)
{
    Vec2 first = findFirstNoneTransparentPixel(rect, threshold);
    return marchSquare(rect, first, threshold);
}

Vec2 AutoPolygon::findFirstNoneTransparentPixel(const Rect& rect, float threshold)
{
	bool found = false;
    Vec2 i;
    for(i.y = rect.origin.y; i.y < rect.origin.y+rect.size.height; i.y++)
    {
        if(found)break;
        for(i.x = rect.origin.x; i.x < rect.origin.x+rect.size.width; i.x++)
        {
            auto alpha = getAlphaByPos(i);
            if(alpha>threshold)
            {
                found = true;
                break;
            }
        }
    }
    CCASSERT(found, "image is all transparent!");
    return i;
}

unsigned char AutoPolygon::getAlphaByIndex(unsigned int i)
{
    return *(_data+i*4+3);
}
unsigned char AutoPolygon::getAlphaByPos(const Vec2& pos)
{
    return *(_data+((int)pos.y*_width+(int)pos.x)*4+3);
}

unsigned int AutoPolygon::getSquareValue(unsigned int x, unsigned int y, const Rect& rect, float threshold)
{
    /*
     checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
     +---+---+
     | 1 | 2 |
     +---+---+
     | 4 | 8 | <- current pixel (curx,cury)
     +---+---+
     */
    unsigned int sv = 0;
    //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
    auto fixedRect = Rect(rect.origin, rect.size-Size(2,2));
    
    Vec2 tl = Vec2(x-1.0f, y-1.0f);
    sv += (fixedRect.containsPoint(tl) && getAlphaByPos(tl) > threshold)? 1 : 0;
    Vec2 tr = Vec2(x-0.0f, y-1.0f);
    sv += (fixedRect.containsPoint(tr) && getAlphaByPos(tr) > threshold)? 2 : 0;
    Vec2 bl = Vec2(x-1.0f, y-0.0f);
    sv += (fixedRect.containsPoint(bl) && getAlphaByPos(bl) > threshold)? 4 : 0;
    Vec2 br = Vec2(x-0.0f, y-0.0f);
    sv += (fixedRect.containsPoint(br) && getAlphaByPos(br) > threshold)? 8 : 0;
    CCASSERT(sv != 0 && sv != 15, "square value should not be 0, or 15");
    return sv;
}

std::vector<cocos2d::Vec2> AutoPolygon::marchSquare(const Rect& rect, const Vec2& start, float threshold)
{
    int stepx = 0;
    int stepy = 0;
    int prevx = 0;
    int prevy = 0;
    int startx = (int)start.x;
    int starty = (int)start.y;
    int curx = startx;
    int cury = starty;
    unsigned int count = 0;
    std::vector<int> case9s;
    std::vector<int> case6s;
    int i;
    std::vector<int>::iterator it;
    std::vector<cocos2d::Vec2> _points;
    do{
        int sv = getSquareValue(curx, cury, rect, threshold);
        switch(sv){

            case 1:
            case 5:
            case 13:
                /* going UP with these cases:
                 1          5           13
                 +---+---+  +---+---+  +---+---+ 
                 | 1 |   |  | 1 |   |  | 1 |   | 
                 +---+---+  +---+---+  +---+---+ 
                 |   |   |  | 4 |   |  | 4 | 8 | 
                 +---+---+  +---+---+  +---+---+
                 */
                stepx = 0;
                stepy = -1;
                break;

                
            case 8:
            case 10:
            case 11:
                /* going DOWN with these cases:
                 8          10          11
                 +---+---+  +---+---+   +---+---+
                 |   |   |  |   | 2 |   | 1 | 2 |
                 +---+---+  +---+---+   +---+---+
                 |   | 8 |  |   | 8 |   |   | 8 |
                 +---+---+  +---+---+  	+---+---+
                 */
                stepx = 0;
                stepy = 1;
                break;

                
            case 4:
            case 12:
            case 14:
                /* going LEFT with these cases:
                 4          12          14
                 +---+---+  +---+---+   +---+---+
                 |   |   |  |   |   |   |   | 2 |
                 +---+---+  +---+---+   +---+---+
                 | 4 |   |  | 4 | 8 |   | 4 | 8 |
                 +---+---+  +---+---+  	+---+---+
                 */
                stepx = -1;
                stepy = 0;
                break;
                
                
            case 2 :
            case 3 :
            case 7 :
                /* going RIGHT with these cases:
                 2          3           7        
                 +---+---+  +---+---+   +---+---+
                 |   | 2 |  | 1 | 2 |   | 1 | 2 |
                 +---+---+  +---+---+   +---+---+
                 |   |   |  |   |   |   | 4 |   |
                 +---+---+  +---+---+  	+---+---+
                 */
                stepx=1;
                stepy=0;
                break;
            case 9 :
                /*
                 +---+---+
                 | 1 |   |
                 +---+---+
                 |   | 8 |
                 +---+---+
                 this should normally go UP, but if we already been here, we go down
                */
                //find index from xy;
                i = getIndexFromPos(curx, cury);
                it = find (case9s.begin(), case9s.end(), i);
                if (it != case9s.end())
                {
                    //found, so we go down, and delete from case9s;
                    stepx = 0;
                    stepy = 1;
                    case9s.erase(it);
                }
                else
                {
                    //not found, we go up, and add to case9s;
                    stepx = 0;
                    stepy = -1;
                    case9s.push_back(i);
                }
                break;
            case 6 :
                /*
                 6
                 +---+---+
                 |   | 2 |
                 +---+---+
                 | 4 |   |
                 +---+---+
                 this normally go RIGHT, but if its coming from UP, it should go LEFT
                 */
                i = getIndexFromPos(curx, cury);
                it = find (case6s.begin(), case6s.end(), i);
                if (it != case6s.end())
                {
                    //found, so we go down, and delete from case9s;
                    stepx = -1;
                    stepy = 0;
                    case6s.erase(it);
                }
                else{
                    //not found, we go up, and add to case9s;
                    stepx = 1;
                    stepy = 0;
                    case6s.push_back(i);
                }
                break;
            default:
                CCLOG("this shouldn't happen.");
        }
        //little optimization
        // if previous direction is same as current direction,
        // then we should modify the last vec to current
        curx += stepx;
        cury += stepy;
        if(stepx == prevx && stepy == prevy)
        {
            _points.back().x = (float)(curx-rect.origin.x) / _scaleFactor;
            _points.back().y = (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor;
        }
        else
        {
            _points.push_back(Vec2((float)(curx - rect.origin.x) / _scaleFactor, (float)(rect.size.height - cury + rect.origin.y) / _scaleFactor));
        }

        count++;
        prevx = stepx;
        prevy = stepy;

#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
        const auto totalPixel = _width * _height;
        CCASSERT(count <= totalPixel, "oh no, marching square cannot find starting position");
#endif
    } while(curx != startx || cury != starty);
    return _points;
}

float AutoPolygon::perpendicularDistance(const cocos2d::Vec2& i, const cocos2d::Vec2& start, const cocos2d::Vec2& end)
{
    float res;
    float slope;
    float intercept;
    
    if(start.x == end.x)
    {
        res = fabsf(i.x- end.x);
    }
    else if (start.y == end.y)
    {
        res = fabsf(i.y - end.y);
    }
    else{
        slope = (end.y - start.y) / (end.x - start.x);
        intercept = start.y - (slope*start.x);
        res = fabsf(slope * i.x - i.y + intercept) / sqrtf(powf(slope, 2)+1);
    }
    return res;
}
std::vector<cocos2d::Vec2> AutoPolygon::rdp(const std::vector<cocos2d::Vec2>& v, float optimization)
{
    if(v.size() < 3)
        return v;
    
    int index = -1;
    float dist = 0;
    //not looping first and last point
    for(size_t i = 1, size = v.size(); i < size-1; ++i)
    {
        float cdist = perpendicularDistance(v[i], v.front(), v.back());
        if(cdist > dist)
        {
            dist = cdist;
            index = static_cast<int>(i);
        }
    }
    if (dist>optimization)
    {
        std::vector<Vec2>::const_iterator begin = v.begin();
        std::vector<Vec2>::const_iterator end   = v.end();
        std::vector<Vec2> l1(begin, begin+index+1);
        std::vector<Vec2> l2(begin+index, end);
        
        std::vector<Vec2> r1 = rdp(l1, optimization);
        std::vector<Vec2> r2 = rdp(l2, optimization);
        
        r1.insert(r1.end(), r2.begin()+1, r2.end());
        return r1;
    }
    else {
        std::vector<Vec2> ret;
        ret.push_back(v.front());
        ret.push_back(v.back());
        return ret;
    }
}
std::vector<Vec2> AutoPolygon::reduce(const std::vector<Vec2>& points, const Rect& rect, float epsilon)
{
    auto size = points.size();
    // if there are less than 3 points, then we have nothing
    if(size<3)
    {
        log("AUTOPOLYGON: cannot reduce points for %s that has less than 3 points in input, e: %f", _filename.c_str(), epsilon);
        return std::vector<Vec2>();
    }
    // if there are less than 9 points (but more than 3), then we don't need to reduce it
    else if (size < 9)
    {
        log("AUTOPOLYGON: cannot reduce points for %s e: %f",_filename.c_str(), epsilon);
        return points;
    }
    float maxEp = MIN(rect.size.width, rect.size.height);
    float ep = clampf(epsilon, 0.0, maxEp/_scaleFactor/2);
    std::vector<Vec2> result = rdp(points, ep);
    
    auto last = result.back();
    if (last.y > result.front().y && last.getDistance(result.front()) < ep * 0.5f)
    {
        result.front().y = last.y;
        result.pop_back();
    }
    return result;
}

std::vector<Vec2> AutoPolygon::expand(const std::vector<Vec2>& points, const cocos2d::Rect &rect, float epsilon)
{
    auto size = points.size();
    // if there are less than 3 points, then we have nothing
    if(size<3)
    {
        log("AUTOPOLYGON: cannot expand points for %s with less than 3 points, e: %f", _filename.c_str(), epsilon);
        return std::vector<Vec2>();
    }
    ClipperLib::Path subj;
    ClipperLib::PolyTree solution;
    ClipperLib::PolyTree out;
    for(const auto& pt : points)
    {
        subj << ClipperLib::IntPoint(static_cast<ClipperLib::cInt>(pt.x* PRECISION), static_cast<ClipperLib::cInt>(pt.y * PRECISION));
    }
    ClipperLib::ClipperOffset co;
    co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
    co.Execute(solution, epsilon * PRECISION);
    
    ClipperLib::PolyNode* p = solution.GetFirst();
    if(!p)
    {
        log("AUTOPOLYGON: Clipper failed to expand the points");
        return points;
    }
    while(p->IsHole()){
        p = p->GetNext();
    }

    //turn the result into simply polygon (AKA, fix overlap)
    
    //clamp into the specified rect
    ClipperLib::Clipper cl;
    cl.StrictlySimple(true);
    cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
    //create the clipping rect
    ClipperLib::Path clamp;
    clamp.push_back(ClipperLib::IntPoint(0, 0));
    clamp.push_back(ClipperLib::IntPoint(static_cast<ClipperLib::cInt>(rect.size.width/_scaleFactor * PRECISION), 0));
    clamp.push_back(ClipperLib::IntPoint(static_cast<ClipperLib::cInt>(rect.size.width/_scaleFactor * PRECISION), 
                                         static_cast<ClipperLib::cInt>(rect.size.height/_scaleFactor * PRECISION)));
    clamp.push_back(ClipperLib::IntPoint(0, static_cast<ClipperLib::cInt>(rect.size.height/_scaleFactor * PRECISION)));
    cl.AddPath(clamp, ClipperLib::ptClip, true);
    cl.Execute(ClipperLib::ctIntersection, out);
    
    std::vector<Vec2> outPoints;
    ClipperLib::PolyNode* p2 = out.GetFirst();
    while(p2->IsHole()){
        p2 = p2->GetNext();
    }
    for(const auto& pt : p2->Contour)
    {
        outPoints.push_back(Vec2(pt.X/PRECISION, pt.Y/PRECISION));
    }
    return outPoints;
}

TrianglesCommand::Triangles AutoPolygon::triangulate(const std::vector<Vec2>& points)
{
    // if there are less than 3 points, then we can't triangulate
    if(points.size()<3)
    {
        log("AUTOPOLYGON: cannot triangulate %s with less than 3 points", _filename.c_str());
        return TrianglesCommand::Triangles();
    }
    std::vector<p2t::Point*> p2points;
    for(const auto& pt : points)
    {
        p2t::Point * p = new (std::nothrow) p2t::Point(pt.x, pt.y);
        p2points.push_back(p);
    }
    p2t::CDT cdt(p2points);
    cdt.Triangulate();
    std::vector<p2t::Triangle*> tris = cdt.GetTriangles();
    
    // we won't know the size of verts and indices until we process all of the triangles!
    std::vector<V3F_C4B_T2F> verts;
    std::vector<unsigned short> indices;

    unsigned short idx = 0;
    unsigned short vdx = 0;

    for(const auto& ite : tris)
    {
        for(int i = 0; i < 3; ++i)
        {
            auto p = ite->GetPoint(i);
            auto v3 = Vec3((float)p->x, (float)p->y, 0);
            bool found = false;
            unsigned short j;
            auto length = vdx;
            for(j = 0; j < length; j++)
            {
                if(verts[j].vertices == v3)
                {
                    found = true;
                    break;
                }
            }
            if(found)
            {
                //if we found the same vertex, don't add to verts, but use the same vertex with indices
                indices.push_back(j);
                idx++;
            }
            else
            {
                //vert does not exist yet, so we need to create a new one,
                auto c4b = Color4B::WHITE;
                auto t2f = Tex2F(0,0); // don't worry about tex coords now, we calculate that later
                V3F_C4B_T2F vert = {v3,c4b,t2f};
                verts.push_back(vert);
                indices.push_back(vdx);
                idx++;
                vdx++;
            }
        }
    }
    for(auto j : p2points)
    {
        delete j;
    };

    // now that we know the size of verts and indices we can create the buffers
    V3F_C4B_T2F* vertsBuf = new (std::nothrow) V3F_C4B_T2F[verts.size()];
    memcpy(vertsBuf, verts.data(), verts.size() * sizeof(V3F_C4B_T2F));

    unsigned short* indicesBuf = new (std::nothrow) unsigned short[indices.size()];
    memcpy(indicesBuf, indices.data(), indices.size() * sizeof(short));

    // Triangles should really use std::vector and not arrays for verts and indices. 
    // Then the above memcpy would not be necessary
    TrianglesCommand::Triangles triangles = { vertsBuf, indicesBuf, (unsigned int)verts.size(), (unsigned int)indices.size() };
    return triangles;
}

void AutoPolygon::calculateUV(const Rect& rect, V3F_C4B_T2F* verts, ssize_t count)
{
    /*
     whole texture UV coordination
     0,0                  1,0
     +---------------------+
     |                     |0.1
     |                     |0.2
     |     +--------+      |0.3
     |     |texRect |      |0.4
     |     |        |      |0.5
     |     |        |      |0.6
     |     +--------+      |0.7
     |                     |0.8
     |                     |0.9
     +---------------------+
     0,1                  1,1
     */
    
    CCASSERT(_width && _height, "please specify width and height for this AutoPolygon instance");
    auto texWidth  = _width;
    auto texHeight = _height;

    auto end = &verts[count];
    for(auto i = verts; i != end; ++i)
    {
        // for every point, offset with the center point
        float u = (i->vertices.x*_scaleFactor + rect.origin.x) / texWidth;
        float v = (rect.origin.y+rect.size.height - i->vertices.y*_scaleFactor) / texHeight;
        i->texCoords.u = u;
        i->texCoords.v = v;
    }
}

Rect AutoPolygon::getRealRect(const Rect& rect)
{
    Rect realRect = rect;
    //check rect to see if its zero
    if(realRect.equals(Rect::ZERO))
    {
        //if the instance doesn't have width and height, then the whole operation is kaput
        CCASSERT(_height && _width, "Please specify a width and height for this instance before using its functions");
        realRect = Rect(0,0, (float)_width, (float)_height);
    }
    else{
        //rect is specified, so convert to real rect
        realRect = CC_RECT_POINTS_TO_PIXELS(rect);
    }
    return realRect;
}

PolygonInfo AutoPolygon::generateTriangles(const Rect& rect, float epsilon, float threshold)
{
    Rect realRect = getRealRect(rect);
    auto p = trace(realRect, threshold);
    p = reduce(p, realRect, epsilon);
    p = expand(p, realRect, epsilon);
    auto tri = triangulate(p);
    calculateUV(realRect, tri.verts, tri.vertCount);
    PolygonInfo ret;
    ret.triangles = tri;
    ret.setFilename(_filename);
    ret.setRect(realRect);
    return ret;
}

PolygonInfo AutoPolygon::generatePolygon(const std::string& filename, const Rect& rect, float epsilon, float threshold)
{
    AutoPolygon ap(filename);
    return ap.generateTriangles(rect, epsilon, threshold);
}