CCDirector.cpp
37.3 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
/****************************************************************************
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2010-2013 cocos2d-x.org
Copyright (c) 2011 Zynga Inc.
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
// cocos2d includes
#include "base/CCDirector.h"
// standard includes
#include <string>
#include "2d/CCSpriteFrameCache.h"
#include "platform/CCFileUtils.h"
#include "2d/CCActionManager.h"
#include "2d/CCFontFNT.h"
#include "2d/CCFontAtlasCache.h"
#include "2d/CCAnimationCache.h"
#include "2d/CCTransition.h"
#include "2d/CCFontFreeType.h"
#include "2d/CCLabelAtlas.h"
#include "renderer/CCTextureCache.h"
#include "renderer/CCRenderer.h"
#include "renderer/CCRenderState.h"
#include "2d/CCCamera.h"
#include "base/CCUserDefault.h"
#include "base/ccUtils.h"
#include "base/ccFPSImages.h"
#include "base/CCScheduler.h"
#include "base/ccMacros.h"
#include "base/CCEventDispatcher.h"
#include "base/CCEventCustom.h"
#include "base/CCConsole.h"
#include "base/CCAutoreleasePool.h"
#include "base/CCConfiguration.h"
#include "base/CCAsyncTaskPool.h"
#include "base/ObjectFactory.h"
#include "platform/CCApplication.h"
#include "renderer/backend/ProgramCache.h"
#if CC_ENABLE_SCRIPT_BINDING
#include "base/CCScriptSupport.h"
#endif
/**
Position of the FPS
Default: 0,0 (bottom-left corner)
*/
#ifndef CC_DIRECTOR_STATS_POSITION
#define CC_DIRECTOR_STATS_POSITION Director::getInstance()->getVisibleOrigin()
#endif // CC_DIRECTOR_STATS_POSITION
using namespace std;
NS_CC_BEGIN
// FIXME: it should be a Director ivar. Move it there once support for multiple directors is added
// singleton stuff
static Director *s_SharedDirector = nullptr;
#define kDefaultFPS 60 // 60 frames per second
extern const char* cocos2dVersion();
const char *Director::EVENT_BEFORE_SET_NEXT_SCENE = "director_before_set_next_scene";
const char *Director::EVENT_AFTER_SET_NEXT_SCENE = "director_after_set_next_scene";
const char *Director::EVENT_PROJECTION_CHANGED = "director_projection_changed";
const char *Director::EVENT_AFTER_DRAW = "director_after_draw";
const char *Director::EVENT_AFTER_VISIT = "director_after_visit";
const char *Director::EVENT_BEFORE_UPDATE = "director_before_update";
const char *Director::EVENT_AFTER_UPDATE = "director_after_update";
const char *Director::EVENT_RESET = "director_reset";
const char *Director::EVENT_BEFORE_DRAW = "director_before_draw";
Director* Director::getInstance()
{
if (!s_SharedDirector)
{
s_SharedDirector = new (std::nothrow) Director;
CCASSERT(s_SharedDirector, "FATAL: Not enough memory");
s_SharedDirector->init();
}
return s_SharedDirector;
}
Director::Director()
{
}
bool Director::init()
{
setDefaultValues();
_scenesStack.reserve(15);
// FPS
_lastUpdate = std::chrono::steady_clock::now();
_console = new (std::nothrow) Console;
// scheduler
_scheduler = new (std::nothrow) Scheduler();
// action manager
_actionManager = new (std::nothrow) ActionManager();
_scheduler->scheduleUpdate(_actionManager, Scheduler::PRIORITY_SYSTEM, false);
_eventDispatcher = new (std::nothrow) EventDispatcher();
_beforeSetNextScene = new (std::nothrow) EventCustom(EVENT_BEFORE_SET_NEXT_SCENE);
_beforeSetNextScene->setUserData(this);
_afterSetNextScene = new (std::nothrow) EventCustom(EVENT_AFTER_SET_NEXT_SCENE);
_afterSetNextScene->setUserData(this);
_eventAfterDraw = new (std::nothrow) EventCustom(EVENT_AFTER_DRAW);
_eventAfterDraw->setUserData(this);
_eventBeforeDraw = new (std::nothrow) EventCustom(EVENT_BEFORE_DRAW);
_eventBeforeDraw->setUserData(this);
_eventAfterVisit = new (std::nothrow) EventCustom(EVENT_AFTER_VISIT);
_eventAfterVisit->setUserData(this);
_eventBeforeUpdate = new (std::nothrow) EventCustom(EVENT_BEFORE_UPDATE);
_eventBeforeUpdate->setUserData(this);
_eventAfterUpdate = new (std::nothrow) EventCustom(EVENT_AFTER_UPDATE);
_eventAfterUpdate->setUserData(this);
_eventProjectionChanged = new (std::nothrow) EventCustom(EVENT_PROJECTION_CHANGED);
_eventProjectionChanged->setUserData(this);
_eventResetDirector = new (std::nothrow) EventCustom(EVENT_RESET);
//init TextureCache
initTextureCache();
initMatrixStack();
_renderer = new (std::nothrow) Renderer;
return true;
}
Director::~Director()
{
CCLOGINFO("deallocing Director: %p", this);
CC_SAFE_RELEASE(_FPSLabel);
CC_SAFE_RELEASE(_drawnVerticesLabel);
CC_SAFE_RELEASE(_drawnBatchesLabel);
CC_SAFE_RELEASE(_runningScene);
CC_SAFE_RELEASE(_notificationNode);
CC_SAFE_RELEASE(_scheduler);
CC_SAFE_RELEASE(_actionManager);
CC_SAFE_RELEASE(_beforeSetNextScene);
CC_SAFE_RELEASE(_afterSetNextScene);
CC_SAFE_RELEASE(_eventBeforeUpdate);
CC_SAFE_RELEASE(_eventAfterUpdate);
CC_SAFE_RELEASE(_eventAfterDraw);
CC_SAFE_RELEASE(_eventBeforeDraw);
CC_SAFE_RELEASE(_eventAfterVisit);
CC_SAFE_RELEASE(_eventProjectionChanged);
CC_SAFE_RELEASE(_eventResetDirector);
delete _renderer;
delete _console;
CC_SAFE_RELEASE(_eventDispatcher);
Configuration::destroyInstance();
ObjectFactory::destroyInstance();
s_SharedDirector = nullptr;
#if CC_ENABLE_SCRIPT_BINDING
ScriptEngineManager::destroyInstance();
#endif
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
// exit(0);
#endif
}
void Director::setDefaultValues()
{
Configuration *conf = Configuration::getInstance();
// default FPS
float fps = conf->getValue("cocos2d.x.fps", Value(kDefaultFPS)).asFloat();
_oldAnimationInterval = _animationInterval = 1.0f / fps;
// Display FPS
_displayStats = conf->getValue("cocos2d.x.display_fps", Value(false)).asBool();
// GL projection
std::string projection = conf->getValue("cocos2d.x.gl.projection", Value("3d")).asString();
if (projection == "3d")
_projection = Projection::_3D;
else if (projection == "2d")
_projection = Projection::_2D;
else if (projection == "custom")
_projection = Projection::CUSTOM;
else
CCASSERT(false, "Invalid projection value");
// Default pixel format for PNG images with alpha
std::string pixel_format = conf->getValue("cocos2d.x.texture.pixel_format_for_png", Value("rgba8888")).asString();
if (pixel_format == "rgba8888")
Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA8888);
else if(pixel_format == "rgba4444")
Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA4444);
else if(pixel_format == "rgba5551")
Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGB5A1);
// PVR v2 has alpha premultiplied ?
bool pvr_alpha_premultiplied = conf->getValue("cocos2d.x.texture.pvrv2_has_alpha_premultiplied", Value(false)).asBool();
Image::setPVRImagesHavePremultipliedAlpha(pvr_alpha_premultiplied);
}
void Director::setGLDefaultValues()
{
// This method SHOULD be called only after openGLView_ was initialized
CCASSERT(_openGLView, "opengl view should not be null");
_renderer->setDepthTest(false);
_renderer->setDepthCompareFunction(backend::CompareFunction::LESS_EQUAL);
setProjection(_projection);
}
// Draw the Scene
void Director::drawScene()
{
_renderer->beginFrame();
// calculate "global" dt
calculateDeltaTime();
if (_openGLView)
{
_openGLView->pollEvents();
}
//tick before glClear: issue #533
if (! _paused)
{
_eventDispatcher->dispatchEvent(_eventBeforeUpdate);
_scheduler->update(_deltaTime);
_eventDispatcher->dispatchEvent(_eventAfterUpdate);
}
_renderer->clear(ClearFlag::ALL, _clearColor, 1, 0, -10000.0);
_eventDispatcher->dispatchEvent(_eventBeforeDraw);
/* to avoid flickr, nextScene MUST be here: after tick and before draw.
* FIXME: Which bug is this one. It seems that it can't be reproduced with v0.9
*/
if (_nextScene)
{
setNextScene();
}
pushMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
if (_runningScene)
{
#if (CC_USE_PHYSICS || (CC_USE_3D_PHYSICS && CC_ENABLE_BULLET_INTEGRATION) || CC_USE_NAVMESH)
_runningScene->stepPhysicsAndNavigation(_deltaTime);
#endif
//clear draw stats
_renderer->clearDrawStats();
//render the scene
if(_openGLView)
_openGLView->renderScene(_runningScene, _renderer);
_eventDispatcher->dispatchEvent(_eventAfterVisit);
}
// draw the notifications node
if (_notificationNode)
{
_notificationNode->visit(_renderer, Mat4::IDENTITY, 0);
}
updateFrameRate();
if (_displayStats)
{
#if !CC_STRIP_FPS
showStats();
#endif
}
_renderer->render();
_eventDispatcher->dispatchEvent(_eventAfterDraw);
popMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
_totalFrames++;
// swap buffers
if (_openGLView)
{
_openGLView->swapBuffers();
}
_renderer->endFrame();
if (_displayStats)
{
#if !CC_STRIP_FPS
calculateMPF();
#endif
}
}
void Director::calculateDeltaTime()
{
// new delta time. Re-fixed issue #1277
if (_nextDeltaTimeZero)
{
_deltaTime = 0;
_nextDeltaTimeZero = false;
_lastUpdate = std::chrono::steady_clock::now();
}
else
{
// delta time may passed by invoke mainLoop(dt)
if (!_deltaTimePassedByCaller)
{
auto now = std::chrono::steady_clock::now();
_deltaTime = std::chrono::duration_cast<std::chrono::microseconds>(now - _lastUpdate).count() / 1000000.0f;
_lastUpdate = now;
}
_deltaTime = MAX(0, _deltaTime);
}
#if COCOS2D_DEBUG
// If we are debugging our code, prevent big delta time
if (_deltaTime > 0.2f)
{
_deltaTime = 1 / 60.0f;
}
#endif
}
float Director::getDeltaTime() const
{
return _deltaTime;
}
void Director::setOpenGLView(GLView *openGLView)
{
CCASSERT(openGLView, "opengl view should not be null");
if (_openGLView != openGLView)
{
// Configuration. Gather GPU info
Configuration *conf = Configuration::getInstance();
conf->gatherGPUInfo();
CCLOG("%s\n",conf->getInfo().c_str());
if(_openGLView)
_openGLView->release();
_openGLView = openGLView;
_openGLView->retain();
// set size
_winSizeInPoints = _openGLView->getDesignResolutionSize();
_isStatusLabelUpdated = true;
if (_openGLView)
{
setGLDefaultValues();
}
_renderer->init();
if (_eventDispatcher)
{
_eventDispatcher->setEnabled(true);
}
}
}
TextureCache* Director::getTextureCache() const
{
return _textureCache;
}
void Director::initTextureCache()
{
_textureCache = new (std::nothrow) TextureCache();
}
void Director::destroyTextureCache()
{
if (_textureCache)
{
_textureCache->waitForQuit();
CC_SAFE_RELEASE_NULL(_textureCache);
}
}
void Director::setViewport()
{
if (_openGLView)
{
_openGLView->setViewPortInPoints(0, 0, _winSizeInPoints.width, _winSizeInPoints.height);
}
}
void Director::setNextDeltaTimeZero(bool nextDeltaTimeZero)
{
_nextDeltaTimeZero = nextDeltaTimeZero;
}
//
// FIXME TODO
// Matrix code MUST NOT be part of the Director
// MUST BE moved outside.
// Why the Director must have this code ?
//
void Director::initMatrixStack()
{
while (!_modelViewMatrixStack.empty())
{
_modelViewMatrixStack.pop();
}
while (!_projectionMatrixStack.empty())
{
_projectionMatrixStack.pop();
}
while (!_textureMatrixStack.empty())
{
_textureMatrixStack.pop();
}
_modelViewMatrixStack.push(Mat4::IDENTITY);
_projectionMatrixStack.push(Mat4::IDENTITY);
_textureMatrixStack.push(Mat4::IDENTITY);
}
void Director::resetMatrixStack()
{
initMatrixStack();
}
void Director::popMatrix(MATRIX_STACK_TYPE type)
{
if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
{
_modelViewMatrixStack.pop();
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
{
_projectionMatrixStack.pop();
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
{
_textureMatrixStack.pop();
}
else
{
CCASSERT(false, "unknown matrix stack type");
}
}
void Director::loadIdentityMatrix(MATRIX_STACK_TYPE type)
{
if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
{
_modelViewMatrixStack.top() = Mat4::IDENTITY;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
{
_projectionMatrixStack.top() = Mat4::IDENTITY;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
{
_textureMatrixStack.top() = Mat4::IDENTITY;
}
else
{
CCASSERT(false, "unknown matrix stack type");
}
}
void Director::loadMatrix(MATRIX_STACK_TYPE type, const Mat4& mat)
{
if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
{
_modelViewMatrixStack.top() = mat;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
{
_projectionMatrixStack.top() = mat;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
{
_textureMatrixStack.top() = mat;
}
else
{
CCASSERT(false, "unknown matrix stack type");
}
}
void Director::multiplyMatrix(MATRIX_STACK_TYPE type, const Mat4& mat)
{
if(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW == type)
{
_modelViewMatrixStack.top() *= mat;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION == type)
{
_projectionMatrixStack.top() *= mat;
}
else if(MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE == type)
{
_textureMatrixStack.top() *= mat;
}
else
{
CCASSERT(false, "unknown matrix stack type");
}
}
void Director::pushMatrix(MATRIX_STACK_TYPE type)
{
if(type == MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW)
{
_modelViewMatrixStack.push(_modelViewMatrixStack.top());
}
else if(type == MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION)
{
_projectionMatrixStack.push(_projectionMatrixStack.top());
}
else if(type == MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE)
{
_textureMatrixStack.push(_textureMatrixStack.top());
}
else
{
CCASSERT(false, "unknown matrix stack type");
}
}
const Mat4& Director::getMatrix(MATRIX_STACK_TYPE type) const
{
if(type == MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW)
{
return _modelViewMatrixStack.top();
}
else if(type == MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION)
{
return _projectionMatrixStack.top();
}
else if(type == MATRIX_STACK_TYPE::MATRIX_STACK_TEXTURE)
{
return _textureMatrixStack.top();
}
CCASSERT(false, "unknown matrix stack type, will return modelview matrix instead");
return _modelViewMatrixStack.top();
}
void Director::setProjection(Projection projection)
{
Size size = _winSizeInPoints;
if (size.width == 0 || size.height == 0)
{
CCLOGERROR("cocos2d: warning, Director::setProjection() failed because size is 0");
return;
}
setViewport();
switch (projection)
{
case Projection::_2D:
{
Mat4 orthoMatrix;
Mat4::createOrthographicOffCenter(0, size.width, 0, size.height, -1024, 1024, &orthoMatrix);
loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, orthoMatrix);
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
break;
}
case Projection::_3D:
{
float zeye = this->getZEye();
Mat4 matrixPerspective, matrixLookup;
// issue #1334
Mat4::createPerspective(60, (float)size.width/size.height, 10, zeye+size.height/2, &matrixPerspective);
Vec3 eye(size.width/2, size.height/2, zeye), center(size.width/2, size.height/2, 0.0f), up(0.0f, 1.0f, 0.0f);
Mat4::createLookAt(eye, center, up, &matrixLookup);
Mat4 proj3d = matrixPerspective * matrixLookup;
loadMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION, proj3d);
loadIdentityMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
break;
}
case Projection::CUSTOM:
// Projection Delegate is no longer needed
// since the event "PROJECTION CHANGED" is emitted
break;
default:
CCLOG("cocos2d: Director: unrecognized projection");
break;
}
_projection = projection;
_eventDispatcher->dispatchEvent(_eventProjectionChanged);
}
void Director::purgeCachedData()
{
FontFNT::purgeCachedData();
FontAtlasCache::purgeCachedData();
if (s_SharedDirector->getOpenGLView())
{
SpriteFrameCache::getInstance()->removeUnusedSpriteFrames();
_textureCache->removeUnusedTextures();
// Note: some tests such as ActionsTest are leaking refcounted textures
// There should be no test textures left in the cache
log("%s\n", _textureCache->getCachedTextureInfo().c_str());
}
FileUtils::getInstance()->purgeCachedEntries();
}
float Director::getZEye() const
{
return (_winSizeInPoints.height / 1.154700538379252f);//(2 * tanf(M_PI/6))
}
void Director::setClearColor(const Color4F& clearColor)
{
_clearColor = clearColor;
}
static void GLToClipTransform(Mat4 *transformOut)
{
if(nullptr == transformOut) return;
Director* director = Director::getInstance();
CCASSERT(nullptr != director, "Director is null when setting matrix stack");
auto projection = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_PROJECTION);
auto modelview = director->getMatrix(MATRIX_STACK_TYPE::MATRIX_STACK_MODELVIEW);
*transformOut = projection * modelview;
}
Vec2 Director::convertToGL(const Vec2& uiPoint)
{
Mat4 transform;
GLToClipTransform(&transform);
Mat4 transformInv = transform.getInversed();
// Calculate z=0 using -> transform*[0, 0, 0, 1]/w
float zClip = transform.m[14]/transform.m[15];
Size glSize = _openGLView->getDesignResolutionSize();
Vec4 clipCoord(2.0f*uiPoint.x/glSize.width - 1.0f, 1.0f - 2.0f*uiPoint.y/glSize.height, zClip, 1);
Vec4 glCoord;
//transformInv.transformPoint(clipCoord, &glCoord);
transformInv.transformVector(clipCoord, &glCoord);
float factor = 1.0f / glCoord.w;
return Vec2(glCoord.x * factor, glCoord.y * factor);
}
Vec2 Director::convertToUI(const Vec2& glPoint)
{
Mat4 transform;
GLToClipTransform(&transform);
Vec4 clipCoord;
// Need to calculate the zero depth from the transform.
Vec4 glCoord(glPoint.x, glPoint.y, 0.0, 1);
transform.transformVector(glCoord, &clipCoord);
/*
BUG-FIX #5506
a = (Vx, Vy, Vz, 1)
b = (a×M)T
Out = 1 ⁄ bw(bx, by, bz)
*/
clipCoord.x = clipCoord.x / clipCoord.w;
clipCoord.y = clipCoord.y / clipCoord.w;
clipCoord.z = clipCoord.z / clipCoord.w;
Size glSize = _openGLView->getDesignResolutionSize();
float factor = 1.0f / glCoord.w;
return Vec2(glSize.width * (clipCoord.x * 0.5f + 0.5f) * factor, glSize.height * (-clipCoord.y * 0.5f + 0.5f) * factor);
}
const Size& Director::getWinSize() const
{
return _winSizeInPoints;
}
Size Director::getWinSizeInPixels() const
{
return Size(_winSizeInPoints.width * _contentScaleFactor, _winSizeInPoints.height * _contentScaleFactor);
}
Size Director::getVisibleSize() const
{
if (_openGLView)
{
return _openGLView->getVisibleSize();
}
else
{
return Size::ZERO;
}
}
Vec2 Director::getVisibleOrigin() const
{
if (_openGLView)
{
return _openGLView->getVisibleOrigin();
}
else
{
return Vec2::ZERO;
}
}
Rect Director::getSafeAreaRect() const
{
if (_openGLView)
{
return _openGLView->getSafeAreaRect();
}
else
{
return Rect::ZERO;
}
}
// scene management
void Director::runWithScene(Scene *scene)
{
CCASSERT(scene != nullptr, "This command can only be used to start the Director. There is already a scene present.");
CCASSERT(_runningScene == nullptr, "_runningScene should be null");
pushScene(scene);
startAnimation();
}
void Director::replaceScene(Scene *scene)
{
//CCASSERT(_runningScene, "Use runWithScene: instead to start the director");
CCASSERT(scene != nullptr, "the scene should not be null");
if (_runningScene == nullptr) {
runWithScene(scene);
return;
}
if (scene == _nextScene)
return;
if (_nextScene)
{
if (_nextScene->isRunning())
{
_nextScene->onExit();
}
_nextScene->cleanup();
_nextScene = nullptr;
}
ssize_t index = _scenesStack.size() - 1;
_sendCleanupToScene = true;
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->retainScriptObject(this, scene);
sEngine->releaseScriptObject(this, _scenesStack.at(index));
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_scenesStack.replace(index, scene);
_nextScene = scene;
}
void Director::pushScene(Scene *scene)
{
CCASSERT(scene, "the scene should not null");
_sendCleanupToScene = false;
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->retainScriptObject(this, scene);
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_scenesStack.pushBack(scene);
_nextScene = scene;
}
void Director::popScene()
{
CCASSERT(_runningScene != nullptr, "running scene should not null");
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->releaseScriptObject(this, _scenesStack.back());
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_scenesStack.popBack();
ssize_t c = _scenesStack.size();
if (c == 0)
{
end();
}
else
{
_sendCleanupToScene = true;
_nextScene = _scenesStack.at(c - 1);
}
}
void Director::popToRootScene()
{
popToSceneStackLevel(1);
}
void Director::popToSceneStackLevel(int level)
{
CCASSERT(_runningScene != nullptr, "A running Scene is needed");
ssize_t c = _scenesStack.size();
// level 0? -> end
if (level == 0)
{
end();
return;
}
// current level or lower -> nothing
if (level >= c)
return;
auto firstOnStackScene = _scenesStack.back();
if (firstOnStackScene == _runningScene)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->releaseScriptObject(this, _scenesStack.back());
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_scenesStack.popBack();
--c;
}
// pop stack until reaching desired level
while (c > level)
{
auto current = _scenesStack.back();
if (current->isRunning())
{
current->onExit();
}
current->cleanup();
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
if (sEngine)
{
sEngine->releaseScriptObject(this, _scenesStack.back());
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_scenesStack.popBack();
--c;
}
_nextScene = _scenesStack.back();
// cleanup running scene
_sendCleanupToScene = true;
}
void Director::end()
{
_purgeDirectorInNextLoop = true;
}
void Director::restart()
{
_restartDirectorInNextLoop = true;
}
void Director::reset()
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
auto sEngine = ScriptEngineManager::getInstance()->getScriptEngine();
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
if (_runningScene)
{
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
if (sEngine)
{
sEngine->releaseScriptObject(this, _runningScene);
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
_runningScene->onExit();
_runningScene->cleanup();
_runningScene->release();
}
_runningScene = nullptr;
_nextScene = nullptr;
if (_eventDispatcher)
_eventDispatcher->dispatchEvent(_eventResetDirector);
// cleanup scheduler
getScheduler()->unscheduleAll();
// Remove all events
if (_eventDispatcher)
{
_eventDispatcher->removeAllEventListeners();
}
if(_notificationNode)
{
_notificationNode->onExit();
_notificationNode->cleanup();
_notificationNode->release();
}
_notificationNode = nullptr;
// remove all objects, but don't release it.
// runWithScene might be executed after 'end'.
#if CC_ENABLE_GC_FOR_NATIVE_OBJECTS
if (sEngine)
{
for (const auto &scene : _scenesStack)
{
if (scene)
sEngine->releaseScriptObject(this, scene);
}
}
#endif // CC_ENABLE_GC_FOR_NATIVE_OBJECTS
while (!_scenesStack.empty())
{
_scenesStack.popBack();
}
stopAnimation();
CC_SAFE_RELEASE_NULL(_notificationNode);
CC_SAFE_RELEASE_NULL(_FPSLabel);
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
// purge bitmap cache
FontFNT::purgeCachedData();
FontAtlasCache::purgeCachedData();
FontFreeType::shutdownFreeType();
// purge all managed caches
AnimationCache::destroyInstance();
SpriteFrameCache::destroyInstance();
FileUtils::destroyInstance();
AsyncTaskPool::destroyInstance();
backend::ProgramCache::destroyInstance();
// cocos2d-x specific data structures
UserDefault::destroyInstance();
resetMatrixStack();
destroyTextureCache();
}
void Director::purgeDirector()
{
reset();
// CHECK_GL_ERROR_DEBUG();
// OpenGL view
if (_openGLView)
{
_openGLView->end();
_openGLView = nullptr;
}
// delete Director
release();
}
void Director::restartDirector()
{
reset();
// Texture cache need to be reinitialized
initTextureCache();
// Reschedule for action manager
getScheduler()->scheduleUpdate(getActionManager(), Scheduler::PRIORITY_SYSTEM, false);
// release the objects
PoolManager::getInstance()->getCurrentPool()->clear();
// Restart animation
startAnimation();
// Real restart in script level
#if CC_ENABLE_SCRIPT_BINDING
ScriptEvent scriptEvent(kRestartGame, nullptr);
ScriptEngineManager::getInstance()->getScriptEngine()->sendEvent(&scriptEvent);
#endif
}
void Director::setNextScene()
{
_eventDispatcher->dispatchEvent(_beforeSetNextScene);
bool runningIsTransition = dynamic_cast<TransitionScene*>(_runningScene) != nullptr;
bool newIsTransition = dynamic_cast<TransitionScene*>(_nextScene) != nullptr;
// If it is not a transition, call onExit/cleanup
if (! newIsTransition)
{
if (_runningScene)
{
_runningScene->onExitTransitionDidStart();
_runningScene->onExit();
}
// issue #709. the root node (scene) should receive the cleanup message too
// otherwise it might be leaked.
if (_sendCleanupToScene && _runningScene)
{
_runningScene->cleanup();
}
}
if (_runningScene)
{
_runningScene->release();
}
_runningScene = _nextScene;
_nextScene->retain();
_nextScene = nullptr;
if ((! runningIsTransition) && _runningScene)
{
_runningScene->onEnter();
_runningScene->onEnterTransitionDidFinish();
}
_eventDispatcher->dispatchEvent(_afterSetNextScene);
}
void Director::pause()
{
if (_paused)
{
return;
}
_oldAnimationInterval = _animationInterval;
// when paused, don't consume CPU
setAnimationInterval(1 / 4.0, SetIntervalReason::BY_DIRECTOR_PAUSE);
_paused = true;
}
void Director::resume()
{
if (! _paused)
{
return;
}
setAnimationInterval(_oldAnimationInterval, SetIntervalReason::BY_ENGINE);
_paused = false;
_deltaTime = 0;
// fix issue #3509, skip one fps to avoid incorrect time calculation.
setNextDeltaTimeZero(true);
}
void Director::updateFrameRate()
{
// static const float FPS_FILTER = 0.1f;
// static float prevDeltaTime = 0.016f; // 60FPS
//
// float dt = _deltaTime * FPS_FILTER + (1.0f-FPS_FILTER) * prevDeltaTime;
// prevDeltaTime = dt;
// _frameRate = 1.0f/dt;
// Frame rate should be the real value of current frame.
_frameRate = 1.0f / _deltaTime;
}
#if !CC_STRIP_FPS
// display the FPS using a LabelAtlas
// updates the FPS every frame
void Director::showStats()
{
if (_isStatusLabelUpdated)
{
createStatsLabel();
_isStatusLabelUpdated = false;
}
static unsigned long prevCalls = 0;
static unsigned long prevVerts = 0;
++_frames;
_accumDt += _deltaTime;
if (_displayStats && _FPSLabel && _drawnBatchesLabel && _drawnVerticesLabel)
{
char buffer[30] = {0};
// Probably we don't need this anymore since
// the framerate is using a low-pass filter
// to make the FPS stable
if (_accumDt > CC_DIRECTOR_STATS_INTERVAL)
{
sprintf(buffer, "%.1f / %.3f", _frames / _accumDt, _secondsPerFrame);
_FPSLabel->setString(buffer);
_accumDt = 0;
_frames = 0;
}
auto currentCalls = (unsigned long)_renderer->getDrawnBatches();
auto currentVerts = (unsigned long)_renderer->getDrawnVertices();
if( currentCalls != prevCalls ) {
sprintf(buffer, "GL calls:%6lu", currentCalls);
_drawnBatchesLabel->setString(buffer);
prevCalls = currentCalls;
}
if( currentVerts != prevVerts) {
sprintf(buffer, "GL verts:%6lu", currentVerts);
_drawnVerticesLabel->setString(buffer);
prevVerts = currentVerts;
}
const Mat4& identity = Mat4::IDENTITY;
_drawnVerticesLabel->visit(_renderer, identity, 0);
_drawnBatchesLabel->visit(_renderer, identity, 0);
_FPSLabel->visit(_renderer, identity, 0);
}
}
void Director::calculateMPF()
{
static float prevSecondsPerFrame = 0;
static const float MPF_FILTER = 0.10f;
_secondsPerFrame = _deltaTime * MPF_FILTER + (1-MPF_FILTER) * prevSecondsPerFrame;
prevSecondsPerFrame = _secondsPerFrame;
}
// returns the FPS image data pointer and len
void Director::getFPSImageData(unsigned char** datapointer, ssize_t* length)
{
// FIXME: fixed me if it should be used
*datapointer = cc_fps_images_png;
*length = cc_fps_images_len();
}
void Director::createStatsLabel()
{
Texture2D *texture = nullptr;
std::string fpsString = "00.0";
std::string drawBatchString = "000";
std::string drawVerticesString = "00000";
if (_FPSLabel)
{
fpsString = _FPSLabel->getString();
drawBatchString = _drawnBatchesLabel->getString();
drawVerticesString = _drawnVerticesLabel->getString();
CC_SAFE_RELEASE_NULL(_FPSLabel);
CC_SAFE_RELEASE_NULL(_drawnBatchesLabel);
CC_SAFE_RELEASE_NULL(_drawnVerticesLabel);
_textureCache->removeTextureForKey("/cc_fps_images");
FileUtils::getInstance()->purgeCachedEntries();
}
backend::PixelFormat currentFormat = Texture2D::getDefaultAlphaPixelFormat();
Texture2D::setDefaultAlphaPixelFormat(backend::PixelFormat::RGBA4444);
unsigned char *data = nullptr;
ssize_t dataLength = 0;
getFPSImageData(&data, &dataLength);
Image* image = new (std::nothrow) Image();
bool isOK = image ? image->initWithImageData(data, dataLength) : false;
if (! isOK) {
if(image)
delete image;
CCLOGERROR("%s", "Fails: init fps_images");
return;
}
texture = _textureCache->addImage(image, "/cc_fps_images");
CC_SAFE_RELEASE(image);
/*
We want to use an image which is stored in the file named ccFPSImage.c
for any design resolutions and all resource resolutions.
To achieve this, we need to ignore 'contentScaleFactor' in 'AtlasNode' and 'LabelAtlas'.
So I added a new method called 'setIgnoreContentScaleFactor' for 'AtlasNode',
this is not exposed to game developers, it's only used for displaying FPS now.
*/
float scaleFactor = 1 / CC_CONTENT_SCALE_FACTOR();
_FPSLabel = LabelAtlas::create();
_FPSLabel->retain();
_FPSLabel->setIgnoreContentScaleFactor(true);
_FPSLabel->initWithString(fpsString, texture, 12, 32 , '.');
_FPSLabel->setScale(scaleFactor);
_drawnBatchesLabel = LabelAtlas::create();
_drawnBatchesLabel->retain();
_drawnBatchesLabel->setIgnoreContentScaleFactor(true);
_drawnBatchesLabel->initWithString(drawBatchString, texture, 12, 32, '.');
_drawnBatchesLabel->setScale(scaleFactor);
_drawnVerticesLabel = LabelAtlas::create();
_drawnVerticesLabel->retain();
_drawnVerticesLabel->setIgnoreContentScaleFactor(true);
_drawnVerticesLabel->initWithString(drawVerticesString, texture, 12, 32, '.');
_drawnVerticesLabel->setScale(scaleFactor);
Texture2D::setDefaultAlphaPixelFormat(currentFormat);
const int height_spacing = (int)(22 / CC_CONTENT_SCALE_FACTOR());
_drawnVerticesLabel->setPosition(Vec2(0, height_spacing*2.0f) + CC_DIRECTOR_STATS_POSITION);
_drawnBatchesLabel->setPosition(Vec2(0, height_spacing*1.0f) + CC_DIRECTOR_STATS_POSITION);
_FPSLabel->setPosition(Vec2(0, height_spacing*0.0f)+CC_DIRECTOR_STATS_POSITION);
}
#endif // #if !CC_STRIP_FPS
void Director::setContentScaleFactor(float scaleFactor)
{
if (scaleFactor != _contentScaleFactor)
{
_contentScaleFactor = scaleFactor;
_isStatusLabelUpdated = true;
}
}
void Director::setNotificationNode(Node *node)
{
if (_notificationNode != nullptr){
_notificationNode->onExitTransitionDidStart();
_notificationNode->onExit();
_notificationNode->cleanup();
}
CC_SAFE_RELEASE(_notificationNode);
_notificationNode = node;
if (node == nullptr)
return;
_notificationNode->onEnter();
_notificationNode->onEnterTransitionDidFinish();
CC_SAFE_RETAIN(_notificationNode);
}
void Director::setScheduler(Scheduler* scheduler)
{
if (_scheduler != scheduler)
{
CC_SAFE_RETAIN(scheduler);
CC_SAFE_RELEASE(_scheduler);
_scheduler = scheduler;
}
}
void Director::setActionManager(ActionManager* actionManager)
{
if (_actionManager != actionManager)
{
CC_SAFE_RETAIN(actionManager);
CC_SAFE_RELEASE(_actionManager);
_actionManager = actionManager;
}
}
void Director::setEventDispatcher(EventDispatcher* dispatcher)
{
if (_eventDispatcher != dispatcher)
{
CC_SAFE_RETAIN(dispatcher);
CC_SAFE_RELEASE(_eventDispatcher);
_eventDispatcher = dispatcher;
}
}
void Director::startAnimation()
{
startAnimation(SetIntervalReason::BY_ENGINE);
}
void Director::startAnimation(SetIntervalReason reason)
{
_lastUpdate = std::chrono::steady_clock::now();
_invalid = false;
_cocos2d_thread_id = std::this_thread::get_id();
Application::getInstance()->setAnimationInterval(_animationInterval);
// fix issue #3509, skip one fps to avoid incorrect time calculation.
setNextDeltaTimeZero(true);
}
void Director::mainLoop()
{
if (_purgeDirectorInNextLoop)
{
_purgeDirectorInNextLoop = false;
purgeDirector();
}
else if (_restartDirectorInNextLoop)
{
_restartDirectorInNextLoop = false;
restartDirector();
}
else if (! _invalid)
{
drawScene();
// release the objects
PoolManager::getInstance()->getCurrentPool()->clear();
}
}
void Director::mainLoop(float dt)
{
_deltaTime = dt;
_deltaTimePassedByCaller = true;
mainLoop();
}
void Director::stopAnimation()
{
_invalid = true;
}
void Director::setAnimationInterval(float interval)
{
setAnimationInterval(interval, SetIntervalReason::BY_GAME);
}
void Director::setAnimationInterval(float interval, SetIntervalReason reason)
{
_animationInterval = interval;
if (! _invalid)
{
stopAnimation();
startAnimation(reason);
}
}
NS_CC_END