PathConstraintData.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/PathConstraintData.h>
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <assert.h>
using namespace spine;
PathConstraintData::PathConstraintData(const String &name) :
ConstraintData(name),
_target(NULL),
_positionMode(PositionMode_Fixed),
_spacingMode(SpacingMode_Length),
_rotateMode(RotateMode_Tangent),
_offsetRotation(0),
_position(0),
_spacing(0),
_rotateMix(0),
_translateMix(0) {
}
Vector<BoneData *> &PathConstraintData::getBones() {
return _bones;
}
SlotData *PathConstraintData::getTarget() {
return _target;
}
void PathConstraintData::setTarget(SlotData *inValue) {
_target = inValue;
}
PositionMode PathConstraintData::getPositionMode() {
return _positionMode;
}
void PathConstraintData::setPositionMode(PositionMode inValue) {
_positionMode = inValue;
}
SpacingMode PathConstraintData::getSpacingMode() {
return _spacingMode;
}
void PathConstraintData::setSpacingMode(SpacingMode inValue) {
_spacingMode = inValue;
}
RotateMode PathConstraintData::getRotateMode() {
return _rotateMode;
}
void PathConstraintData::setRotateMode(RotateMode inValue) {
_rotateMode = inValue;
}
float PathConstraintData::getOffsetRotation() {
return _offsetRotation;
}
void PathConstraintData::setOffsetRotation(float inValue) {
_offsetRotation = inValue;
}
float PathConstraintData::getPosition() {
return _position;
}
void PathConstraintData::setPosition(float inValue) {
_position = inValue;
}
float PathConstraintData::getSpacing() {
return _spacing;
}
void PathConstraintData::setSpacing(float inValue) {
_spacing = inValue;
}
float PathConstraintData::getRotateMix() {
return _rotateMix;
}
void PathConstraintData::setRotateMix(float inValue) {
_rotateMix = inValue;
}
float PathConstraintData::getTranslateMix() {
return _translateMix;
}
void PathConstraintData::setTranslateMix(float inValue) {
_translateMix = inValue;
}