PathConstraintData.h
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_PathConstraintData_h
#define Spine_PathConstraintData_h
#include <spine/PositionMode.h>
#include <spine/SpacingMode.h>
#include <spine/RotateMode.h>
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/ConstraintData.h>
namespace spine {
class BoneData;
class SlotData;
class SP_API PathConstraintData : public ConstraintData {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class PathConstraint;
friend class Skeleton;
friend class PathConstraintMixTimeline;
friend class PathConstraintPositionTimeline;
friend class PathConstraintSpacingTimeline;
public:
explicit PathConstraintData(const String& name);
Vector<BoneData*>& getBones();
SlotData* getTarget();
void setTarget(SlotData* inValue);
PositionMode getPositionMode();
void setPositionMode(PositionMode inValue);
SpacingMode getSpacingMode();
void setSpacingMode(SpacingMode inValue);
RotateMode getRotateMode();
void setRotateMode(RotateMode inValue);
float getOffsetRotation();
void setOffsetRotation(float inValue);
float getPosition();
void setPosition(float inValue);
float getSpacing();
void setSpacing(float inValue);
float getRotateMix();
void setRotateMix(float inValue);
float getTranslateMix();
void setTranslateMix(float inValue);
private:
Vector<BoneData*> _bones;
SlotData* _target;
PositionMode _positionMode;
SpacingMode _spacingMode;
RotateMode _rotateMode;
float _offsetRotation;
float _position, _spacing, _rotateMix, _translateMix;
};
}
#endif /* Spine_PathConstraintData_h */