TranslateTimeline.h 2.59 KB
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 * Spine Runtimes License Agreement
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 * Copyright (c) 2013-2019, Esoteric Software LLC
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 * Integration of the Spine Runtimes into software or otherwise creating
 * derivative works of the Spine Runtimes is permitted under the terms and
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 * Otherwise, it is permitted to integrate the Spine Runtimes into software
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#ifndef Spine_TranslateTimeline_h
#define Spine_TranslateTimeline_h

#include <spine/CurveTimeline.h>

#include <spine/Animation.h>
#include <spine/TimelineType.h>

namespace spine {

	class SP_API TranslateTimeline : public CurveTimeline {
		friend class SkeletonBinary;
		friend class SkeletonJson;

		RTTI_DECL

	public:
		static const int ENTRIES;

		explicit TranslateTimeline(int frameCount);

		virtual ~TranslateTimeline();

		virtual void apply(Skeleton& skeleton, float lastTime, float time, Vector<Event*>* pEvents, float alpha, MixBlend blend, MixDirection direction);

		virtual int getPropertyId();

		/// Sets the time and value of the specified keyframe.
		void setFrame(int frameIndex, float time, float x, float y);

	protected:
		static const int PREV_TIME;
		static const int PREV_X;
		static const int PREV_Y;
		static const int X;
		static const int Y;

		Vector<float> _frames;
		int _boneIndex;
	};
}

#endif /* Spine_TranslateTimeline_h */