AniEndScene.cpp
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//
// AniParentScene.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 16.05.2017.
//
//
#include "AniEndScene.h"
#include "AniGameConfigParser.h"
#include "AniPlainLabel.h"
#include "AniSimpleButton.h"
AniEndScene* AniEndScene::create(std::string layoutFilePath, int score)
{
AniEndScene* scene = new (std::nothrow) AniEndScene();
if(scene && scene->init(layoutFilePath, score))
{
scene->autorelease();
return scene;
}
CC_SAFE_DELETE(scene);
return nullptr;
}
bool AniEndScene::init(std::string layoutFilePath, int score){
if(!AniParentScene::initWithConfigurationFiles(layoutFilePath)){
return false;
}
m_score = score;
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
addBackButtonListener();
#endif
return true;
}
void AniEndScene::onEnter(){
AniParentScene::onEnter();
loadLayout(true);
//TODO WHY?!?!?! the only difference to wee don label is that it's in a subnode...
// dynamic_cast<AniPlainLabel*>(_objects["scoreLabel"])->setString(std::to_string(m_score));
auto basket = _objects["basket"];
auto children = basket->getChildren();
for(int i =0; i < children.size(); ++i){
auto l = dynamic_cast<AniPlainLabel*>(children.at(i));
if(l){
l->setString(std::to_string(m_score));
}
}
}
void AniEndScene::onEnterTransitionDidFinish(){
AniParentScene::onEnterTransitionDidFinish();
auto basket = _objects["basket"];
auto originalScale = basket->getScale();
auto scaleBy = 2.f;
basket->runAction(cocos2d::Sequence::create(cocos2d::EaseBounceOut::create(cocos2d::ScaleBy::create(0.6f, scaleBy)),
cocos2d::Spawn::create(
cocos2d::RotateBy::create(0.3f, 360),
cocos2d::ScaleTo::create(0.3f, originalScale),
nullptr),nullptr));
}
bool AniEndScene::touchHandlerForWidget(std::string objectName, cocos2d::ui::Widget::TouchEventType touchEventType)
{
/*if(objectName == "settingsButton" && touchEventType == cocos2d::ui::Widget::TouchEventType::ENDED){
if(!gameState->settingsMenuShown){
showSettingsMenu();
} else {
if(settingsMenu->isShowingParentalGate()){
settingsMenu->hideParentalGate();
} else {
settingsMenu->hideParentalGate(); // in case showing parental gate is in progress...
hideSettingsMenu();
replayGame();
}
}
} else*/ if(objectName == "replayButton" && touchEventType == cocos2d::ui::Widget::TouchEventType::ENDED){
auto button = dynamic_cast<AniSimpleButton*>(_objects["replayButton"]);
button->setEnabled(false);
replayGame();
return true;
}
return false;
}
void AniEndScene::replayGame(){
cocos2d::Director::getInstance()->replaceScene(AniGameStaticCreator.createGameScene());
}