AniLevelPickerView.cpp
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//
// AniLevelPickerView.cpp
// HalloweenSpaceInvaders-mobile
//
// Created by Katarzyna Kalinowska-Górska on 29/09/2019.
//
#include <stdio.h>
#include "AniLevelPickerView.h"
#include "AniGeometryUtils.h"
#include "AniMiscUtils.h"
AniLevelPickerView* AniLevelPickerView::create(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames){
AniLevelPickerView * view = new (std::nothrow) AniLevelPickerView();
if(view && view->init(levelImagePaths, levelNames))
{
view->autorelease();
return view;
}
CC_SAFE_DELETE(view);
return nullptr;
}
bool AniLevelPickerView::init(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames){
// assert(levelNames.size() == levelImagePaths.size());
if(!cocos2d::Node::init()){
return false;
}
setCascadeOpacityEnabled(true);
reloadLevels(levelImagePaths, levelNames);
_onLevelChanged = nullptr;
prepareTouchHandlers();
return true;
}
void AniLevelPickerView::reloadLevels(const std::vector<std::string>& levelImagePaths, const std::vector<std::string>& levelNames){
for(auto oldAniLevelView : AniLevelViews){
oldAniLevelView->removeFromParent();
}
AniLevelViews.clear();
float maxHeight = 0;
float sumWidth = 0;
for(int i = 0; i < levelImagePaths.size(); ++i){
auto newAniLevelView = levelNames.size() == levelImagePaths.size() ? AniLevelView::create(levelImagePaths[i], levelNames[i]) : AniLevelView::create(levelImagePaths[i]);
addChild(newAniLevelView);
AniLevelViews.emplace_back(newAniLevelView);
sumWidth += newAniLevelView->getBoundingBox().size.width;
maxHeight = MAX(newAniLevelView->getBoundingBox().size.height, maxHeight);
}
auto padding = sumWidth/levelImagePaths.size()/3;
auto contentSize = cocos2d::Size(sumWidth+padding*3, maxHeight);
setContentSize(contentSize);
for(int i = 0; i < AniLevelViews.size(); ++i){
auto AniLevelView = AniLevelViews[i];
AniLevelView->setPosition(AniLevelView->getBoundingBox().size.width/2 + padding*(4*i+0.5), contentSize.height/2);
}
_selectedLevelIndex = 0;
AniLevelViews[_selectedLevelIndex]->setChosen(true, false);
}
void AniLevelPickerView::selectLevelIndex(int index, bool animated){
if(_selectedLevelIndex != index){
if(animated){
AniLevelViews[_selectedLevelIndex]->setChosen(false, true);
AniLevelViews[index]->setChosen(true, true);
} else {
AniLevelViews[_selectedLevelIndex]->setChosen(false, false);
AniLevelViews[index]->setChosen(true, false);
}
_selectedLevelIndex = index;
}
}
int AniLevelPickerView::getPickedLevelIndex(){
return _selectedLevelIndex;
}
void AniLevelPickerView::startAnimatingLevelPicture(int index){
// AniLevelViews[_selectedLevelIndex]->runAction(cocos2d::RepeatForever::create(cocos2d::Blink::create(0.2f, 1)));
AniLevelViews[_selectedLevelIndex]->startAnimatingLevelPicture();
//->runAction(cocos2d::RepeatForever::create(cocos2d::Sequence::create(cocos2d::JumpTo::create(0.4f, AniLevelViews[_selectedLevelIndex]->getPosition(), AniLevelViews[_selectedLevelIndex]->getBoundingBox().size.height/10, 1), cocos2d::DelayTime::create(0.f), nullptr)));
// AniLevelViews[_selectedLevelIndex]->runAction(cocos2d::RepeatForever::create(cocos2d::Sequence::create(cocos2d::RotateBy::create(0.2f, 360), cocos2d::DelayTime::create(0.f), nullptr)));
}
void AniLevelPickerView::addOnLevelChangedCallback(std::function<void(int)> onLevelChanged){
_onLevelChanged = onLevelChanged;
}
void AniLevelPickerView::prepareTouchHandlers()
{
auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event){
return _enabled && AniMiscUtils::isNodeVisible(this) && AniGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touch->getLocation());
};
touchListener->onTouchEnded = [&](cocos2d::Touch* touch, cocos2d::Event* event){
if(!_enabled){
return;
}
for(int i = 0; i < AniLevelViews.size(); ++i){
if(AniGeometryUtils::getBoundingBoxToWorld(AniLevelViews[i]).containsPoint(touch->getLocation())){
selectLevelIndex(i, true);
if(_onLevelChanged != nullptr){
_onLevelChanged(i);
}
break;
}
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
void AniLevelPickerView::loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene, const std::string resFolder, const std::string altResFolder)
{
setAnchorPoint(cocos2d::Vec2(0.5,0.5));
this->loadCommonPropertiesFromJSON(jsonValue);
}