TransformConstraint.cpp 10.6 KB
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 * Copyright (c) 2013-2019, Esoteric Software LLC
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#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif

#include <spine/TransformConstraint.h>

#include <spine/TransformConstraintData.h>
#include <spine/Skeleton.h>
#include <spine/Bone.h>

#include <spine/BoneData.h>

using namespace spine;

RTTI_IMPL(TransformConstraint, Updatable)

TransformConstraint::TransformConstraint(TransformConstraintData &data, Skeleton &skeleton) : Updatable(),
	_data(data),
	_target(skeleton.findBone(
	data.getTarget()->getName())),
	_rotateMix(
	data.getRotateMix()),
	_translateMix(
	data.getTranslateMix()),
	_scaleMix(
	data.getScaleMix()),
	_shearMix(
	data.getShearMix()),
	_active(false)
{
	_bones.ensureCapacity(_data.getBones().size());
	for (size_t i = 0; i < _data.getBones().size(); ++i) {
		BoneData *boneData = _data.getBones()[i];
		_bones.add(skeleton.findBone(boneData->getName()));
	}
}

void TransformConstraint::apply() {
	update();
}

void TransformConstraint::update() {
	if (_data.isLocal()) {
		if (_data.isRelative())
			applyRelativeLocal();
		else
			applyAbsoluteLocal();
	} else {
		if (_data.isRelative())
			applyRelativeWorld();
		else
			applyAbsoluteWorld();
	}
}

int TransformConstraint::getOrder() {
	return _data.getOrder();
}

TransformConstraintData &TransformConstraint::getData() {
	return _data;
}

Vector<Bone *> &TransformConstraint::getBones() {
	return _bones;
}

Bone *TransformConstraint::getTarget() {
	return _target;
}

void TransformConstraint::setTarget(Bone *inValue) {
	_target = inValue;
}

float TransformConstraint::getRotateMix() {
	return _rotateMix;
}

void TransformConstraint::setRotateMix(float inValue) {
	_rotateMix = inValue;
}

float TransformConstraint::getTranslateMix() {
	return _translateMix;
}

void TransformConstraint::setTranslateMix(float inValue) {
	_translateMix = inValue;
}

float TransformConstraint::getScaleMix() {
	return _scaleMix;
}

void TransformConstraint::setScaleMix(float inValue) {
	_scaleMix = inValue;
}

float TransformConstraint::getShearMix() {
	return _shearMix;
}

void TransformConstraint::setShearMix(float inValue) {
	_shearMix = inValue;
}

void TransformConstraint::applyAbsoluteWorld() {
	float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
	Bone &target = *_target;
	float ta = target._a, tb = target._b, tc = target._c, td = target._d;
	float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
	float offsetRotation = _data._offsetRotation * degRadReflect, offsetShearY = _data._offsetShearY * degRadReflect;

	for (size_t i = 0; i < _bones.size(); ++i) {
		Bone *item = _bones[i];
		Bone &bone = *item;

		bool modified = false;

		if (rotateMix != 0) {
			float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
			float r = MathUtil::atan2(tc, ta) - MathUtil::atan2(c, a) + offsetRotation;
			if (r > MathUtil::Pi)
				r -= MathUtil::Pi_2;
			else if (r < -MathUtil::Pi)
				r += MathUtil::Pi_2;

			r *= rotateMix;
			float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
			bone._a = cos * a - sin * c;
			bone._b = cos * b - sin * d;
			bone._c = sin * a + cos * c;
			bone._d = sin * b + cos * d;
			modified = true;
		}

		if (translateMix != 0) {
			float tx, ty;
			target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
			bone._worldX += (tx - bone._worldX) * translateMix;
			bone._worldY += (ty - bone._worldY) * translateMix;
			modified = true;
		}

		if (scaleMix > 0) {
			float s = MathUtil::sqrt(bone._a * bone._a + bone._c * bone._c);

			if (s > 0.00001f) s = (s + (MathUtil::sqrt(ta * ta + tc * tc) - s + _data._offsetScaleX) * scaleMix) / s;
			bone._a *= s;
			bone._c *= s;
			s = MathUtil::sqrt(bone._b * bone._b + bone._d * bone._d);

			if (s > 0.00001f) s = (s + (MathUtil::sqrt(tb * tb + td * td) - s + _data._offsetScaleY) * scaleMix) / s;
			bone._b *= s;
			bone._d *= s;
			modified = true;
		}

		if (shearMix > 0) {
			float b = bone._b, d = bone._d;
			float by = MathUtil::atan2(d, b);
			float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta) - (by - MathUtil::atan2(bone._c, bone._a));
			if (r > MathUtil::Pi)
				r -= MathUtil::Pi_2;
			else if (r < -MathUtil::Pi)
				r += MathUtil::Pi_2;

			r = by + (r + offsetShearY) * shearMix;
			float s = MathUtil::sqrt(b * b + d * d);
			bone._b = MathUtil::cos(r) * s;
			bone._d = MathUtil::sin(r) * s;
			modified = true;
		}

		if (modified) bone._appliedValid = false;
	}
}

void TransformConstraint::applyRelativeWorld() {
	float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
	Bone &target = *_target;
	float ta = target._a, tb = target._b, tc = target._c, td = target._d;
	float degRadReflect = ta * td - tb * tc > 0 ? MathUtil::Deg_Rad : -MathUtil::Deg_Rad;
	float offsetRotation = _data._offsetRotation * degRadReflect, offsetShearY = _data._offsetShearY * degRadReflect;
	for (size_t i = 0; i < _bones.size(); ++i) {
		Bone *item = _bones[i];
		Bone &bone = *item;

		bool modified = false;

		if (rotateMix != 0) {
			float a = bone._a, b = bone._b, c = bone._c, d = bone._d;
			float r = MathUtil::atan2(tc, ta) + offsetRotation;
			if (r > MathUtil::Pi)
				r -= MathUtil::Pi_2;
			else if (r < -MathUtil::Pi)
				r += MathUtil::Pi_2;

			r *= rotateMix;
			float cos = MathUtil::cos(r), sin = MathUtil::sin(r);
			bone._a = cos * a - sin * c;
			bone._b = cos * b - sin * d;
			bone._c = sin * a + cos * c;
			bone._d = sin * b + cos * d;
			modified = true;
		}

		if (translateMix != 0) {
			float tx, ty;
			target.localToWorld(_data._offsetX, _data._offsetY, tx, ty);
			bone._worldX += tx * translateMix;
			bone._worldY += ty * translateMix;
			modified = true;
		}

		if (scaleMix > 0) {
			float s = (MathUtil::sqrt(ta * ta + tc * tc) - 1 + _data._offsetScaleX) * scaleMix + 1;
			bone._a *= s;
			bone._c *= s;
			s = (MathUtil::sqrt(tb * tb + td * td) - 1 + _data._offsetScaleY) * scaleMix + 1;
			bone._b *= s;
			bone._d *= s;
			modified = true;
		}

		if (shearMix > 0) {
			float r = MathUtil::atan2(td, tb) - MathUtil::atan2(tc, ta);
			if (r > MathUtil::Pi)
				r -= MathUtil::Pi_2;
			else if (r < -MathUtil::Pi)
				r += MathUtil::Pi_2;

			float b = bone._b, d = bone._d;
			r = MathUtil::atan2(d, b) + (r - MathUtil::Pi / 2 + offsetShearY) * shearMix;
			float s = MathUtil::sqrt(b * b + d * d);
			bone._b = MathUtil::cos(r) * s;
			bone._d = MathUtil::sin(r) * s;
			modified = true;
		}

		if (modified) bone._appliedValid = false;
	}
}

void TransformConstraint::applyAbsoluteLocal() {
	float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
	Bone &target = *_target;
	if (!target._appliedValid) target.updateAppliedTransform();

	for (size_t i = 0; i < _bones.size(); ++i) {
		Bone *item = _bones[i];
		Bone &bone = *item;

		if (!bone._appliedValid) bone.updateAppliedTransform();

		float rotation = bone._arotation;
		if (rotateMix != 0) {
			float r = target._arotation - rotation + _data._offsetRotation;
			r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
			rotation += r * rotateMix;
		}

		float x = bone._ax, y = bone._ay;
		if (translateMix != 0) {
			x += (target._ax - x + _data._offsetX) * translateMix;
			y += (target._ay - y + _data._offsetY) * translateMix;
		}

		float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
		if (scaleMix != 0) {
			if (scaleX > 0.00001f) scaleX = (scaleX + (target._ascaleX - scaleX + _data._offsetScaleX) * scaleMix) / scaleX;
			if (scaleY > 0.00001f) scaleY = (scaleY + (target._ascaleY - scaleY + _data._offsetScaleY) * scaleMix) / scaleY;
		}

		float shearY = bone._ashearY;
		if (shearMix != 0) {
			float r = target._ashearY - shearY + _data._offsetShearY;
			r -= (16384 - (int) (16384.499999999996 - r / 360)) * 360;
			bone._shearY += r * shearMix;
		}

		bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
	}
}

void TransformConstraint::applyRelativeLocal() {
	float rotateMix = _rotateMix, translateMix = _translateMix, scaleMix = _scaleMix, shearMix = _shearMix;
	Bone &target = *_target;
	if (!target._appliedValid) target.updateAppliedTransform();

	for (size_t i = 0; i < _bones.size(); ++i) {
		Bone *item = _bones[i];
		Bone &bone = *item;

		if (!bone._appliedValid) bone.updateAppliedTransform();

		float rotation = bone._arotation;
		if (rotateMix != 0) rotation += (target._arotation + _data._offsetRotation) * rotateMix;

		float x = bone._ax, y = bone._ay;
		if (translateMix != 0) {
			x += (target._ax + _data._offsetX) * translateMix;
			y += (target._ay + _data._offsetY) * translateMix;
		}

		float scaleX = bone._ascaleX, scaleY = bone._ascaleY;
		if (scaleMix != 0) {
			if (scaleX > 0.00001f) scaleX *= ((target._ascaleX - 1 + _data._offsetScaleX) * scaleMix) + 1;
			if (scaleY > 0.00001f) scaleY *= ((target._ascaleY - 1 + _data._offsetScaleY) * scaleMix) + 1;
		}

		float shearY = bone._ashearY;
		if (shearMix != 0) shearY += (target._ashearY + _data._offsetShearY) * shearMix;

		bone.updateWorldTransform(x, y, rotation, scaleX, scaleY, bone._ashearX, shearY);
	}
}

bool TransformConstraint::isActive() {
	return _active;
}

void TransformConstraint::setActive(bool inValue) {
	_active = inValue;
}