HMiscUtils.cpp
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//
// HMiscUtils.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "HMiscUtils.h"
#include "HGeometryUtils.h"
#include "HAlertView.h"
#include "AudioEngine.h"
#include "HSoundUtils.h"
#include "HelloWorldScene.h"
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#include "RatePromptHandler_ios.h"
#endif
#include "audio/include/AudioEngine.h"
float HMiscUtils::StandardAnimationTime = 0.2;
const std::string HMiscUtils::MAGGIE_TOUCHED_UD_KEY = "MAGGIE_TOUCHED_UD_KEY";
const std::string HMiscUtils::WHICH_LEVEL_UD_KEY = "WHICH_LEVEL_UD_KEY";
const std::string HMiscUtils::TOS_ACCEPTED_UD_KEY = "TOS_ACCEPTED_UD_KEY";
const std::string HMiscUtils::BG_MUSIC_PLAYING_UD_KEY = "BG_MUSIC_PLAYING_UD_KEY";
void HMiscUtils::saveMaggieTouched(){
cocos2d::UserDefault::getInstance()->setBoolForKey(MAGGIE_TOUCHED_UD_KEY.c_str(), true);
cocos2d::UserDefault::getInstance()->flush();
}
bool HMiscUtils::wasMaggieTouched(){
return cocos2d::UserDefault::getInstance()->getBoolForKey(MAGGIE_TOUCHED_UD_KEY.c_str(), false);
}
void HMiscUtils::saveTOSAccepted(){
cocos2d::UserDefault::getInstance()->setBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), true);
cocos2d::UserDefault::getInstance()->flush();
}
bool HMiscUtils::wasTOSAccepted(){
return cocos2d::UserDefault::getInstance()->getBoolForKey(TOS_ACCEPTED_UD_KEY.c_str(), false);
}
void HMiscUtils::saveBgMusicPlaying(bool bgMusicPlaying){
cocos2d::UserDefault::getInstance()->setBoolForKey(BG_MUSIC_PLAYING_UD_KEY.c_str(), bgMusicPlaying);
cocos2d::UserDefault::getInstance()->flush();
}
bool HMiscUtils::shouldBgMusicPlay(){
return cocos2d::UserDefault::getInstance()->getBoolForKey(BG_MUSIC_PLAYING_UD_KEY.c_str(), true);
}
//void HMiscUtils::saveLastLevel(Level level){
// cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)level);
//}
void HMiscUtils::saveLastLevel(int level){
cocos2d::UserDefault::getInstance()->setIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), level);
cocos2d::UserDefault::getInstance()->flush();
}
HMiscUtils::Level HMiscUtils::lastLevel(){
return (Level)cocos2d::UserDefault::getInstance()->getIntegerForKey(WHICH_LEVEL_UD_KEY.c_str(), (int)Level::TEEN);
}
int HMiscUtils::nextLevel(){
return MIN((int)lastLevel() + 1, (int)Level::ADULT);
}
static int FadeAnimationTag = 88;
void HMiscUtils::showView(cocos2d::Node* node, bool animated, float toAlpha){
node->stopActionByTag(FadeAnimationTag);
node->setVisible(true);
if(animated){
auto fadeAction = cocos2d::FadeTo::create(StandardAnimationTime, toAlpha);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setOpacity(toAlpha);
}
}
void HMiscUtils::hideView(cocos2d::Node* node, bool animated){
node->stopActionByTag(FadeAnimationTag);
if(animated){
auto fadeAction = cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->setVisible(false);
},node)),
nullptr);
fadeAction->setTag(FadeAnimationTag);
node->runAction(fadeAction);
} else {
node->setVisible(false);
}
}
void HMiscUtils::hideAndRemoveView(cocos2d::Node* node, bool animated){
if(animated){
node->runAction(cocos2d::Sequence::create(cocos2d::FadeOut::create(StandardAnimationTime),
cocos2d::CallFunc::create(std::bind([&](cocos2d::Node* n){
n->removeFromParent();
},node)),
nullptr));
} else {
node->removeFromParent();
}
}
cocos2d::Rect HMiscUtils::getExtendedActiveArea(cocos2d::Node* object, float extendPercentValueX, float extendPercentValueY, ExtendDirectionX extendDirX, ExtendDirectionY extendDirY)
{
auto objectBoundingBox = HGeometryUtils::getBoundingBoxToWorld(object);
if(extendPercentValueX == 0 && extendPercentValueY == 0){
return objectBoundingBox;
}
auto extendValueX = objectBoundingBox.size.width*extendPercentValueX/100.0;
auto extendValueY = objectBoundingBox.size.height*extendPercentValueY/100.0;
auto x = objectBoundingBox.origin.x;
auto y = objectBoundingBox.origin.y;
auto w = objectBoundingBox.size.width;
auto h = objectBoundingBox.size.height;
switch(extendDirX){
case ExtendDirectionX::LEFT:
x -= extendValueX;
w += extendValueX;
break;
case ExtendDirectionX::RIGHT:
w += extendValueX;
break;
case ExtendDirectionX::BOTH:
x -= extendValueX/2;
w += extendValueX;
break;
}
switch(extendDirY){
case ExtendDirectionY::DOWN:
y -= extendValueY;
h += extendValueY;
break;
case ExtendDirectionY::UP:
h += extendValueY;
break;
case ExtendDirectionY::BOTH:
y -= extendValueY/2;
h += extendValueY;
break;
}
return cocos2d::Rect(x, y, w, h);
}
bool HMiscUtils::isNodeVisible(cocos2d::Node* node){
bool ret = true;
cocos2d::Node* parent = node;
while (parent != nullptr) {
if(!parent->isVisible()){
ret = false;
break;
} else {
parent = parent->getParent();
}
}
return ret;
}
static const int HAlertViewTag = 999;
void HMiscUtils::showAppCloseConfirmDialog(std::function<void()> onCancelCallback){
if(cocos2d::Director::getInstance()->getRunningScene()->getChildByTag(HAlertViewTag) == nullptr) {
auto alpha = 220;
auto message = "Are you sure you want to quit?"; //TODO
auto okText = "Yes, bye!";
auto cancelText = "No, let's play!";
auto cancelColor = cocos2d::Color3B(68, 200, 220);
auto okColor = cocos2d::Color3B(200, 100, 100);
auto alert = HAlertView::create(message, okText, cancelText, okColor, cancelColor, []() {
// HSoundUtils::stopAllSounds(); //todo dedup in other places?
// cocoss2d::AudioEngine::end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)
cocos2d::Director::getInstance()->end();
#elif (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
cocos2d::AudioEngine::stopAll();
cocos2d::Director::getInstance()->pause();
handler_nativeExitGame();
#else
cocos2d::Director::getInstance()->end();
#endif
// create a scene. it's an autorelease object
//auto scene = HelloWorld::createScene();
// run
//cocos2d::Director::getInstance()->replaceScene(scene);
}, onCancelCallback);
auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
touchListener->setSwallowTouches(true);
touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event) {
return true;
};
cocos2d::Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(touchListener, alert);
alert->setTag(HAlertViewTag);
alert->setLocalZOrder(1000); //TODO make general zorders, named
alert->setOpacity(0);
cocos2d::Director::getInstance()->getRunningScene()->addChild(alert);
alert->runAction(cocos2d::FadeTo::create(HMiscUtils::StandardAnimationTime, alpha));
}
}
bool HMiscUtils::closeAppCloseConfirmDialogIfNecessary(){
auto alertNode = cocos2d::Director::getInstance()->getRunningScene()->getChildByTag(HAlertViewTag);
if(alertNode != nullptr) {
alertNode->removeFromParent();
return true;
}
return false;
}