ToyClipToAction.h
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//
// ToyClipToAction.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 24.06.2017.
//
//
#ifndef ToyClipToAction_h
#define ToyClipToAction_h
#include "cocos2d.h"
class ClipTo : public cocos2d::ActionInterval
{
public:
static ClipTo* create(float duration, const cocos2d::Rect& newRect);
virtual ClipTo* clone() const override;
virtual ClipTo* reverse(void) const override;
virtual void startWithTarget(cocos2d::Node *target) override;
virtual void update(float time) override;
protected:
ClipTo(){};
virtual ~ClipTo() {}
/** initializes the action */
bool initWithDuration(float duration, const cocos2d::Rect& deltaPosition);
cocos2d::Rect _startRect;
cocos2d::Rect _toRect;
float _deltaX;
float _deltaY;
float _deltaW;
float _deltaH;
private:
CC_DISALLOW_COPY_AND_ASSIGN(ClipTo);
};
#endif /* ToyClipToAction_h */