ToyClipToAction.h 1005 Bytes
//
//  ToyClipToAction.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 24.06.2017.
//
//

#ifndef ToyClipToAction_h
#define ToyClipToAction_h

#include "cocos2d.h"

class ClipTo : public cocos2d::ActionInterval
{
    public:
    
        static ClipTo* create(float duration, const cocos2d::Rect& newRect);

        virtual ClipTo* clone() const override;
        virtual ClipTo* reverse(void) const  override;
        virtual void startWithTarget(cocos2d::Node *target) override;
        virtual void update(float time) override;
        
    protected:
        ClipTo(){};
        virtual ~ClipTo() {}

        /** initializes the action */
        bool initWithDuration(float duration, const cocos2d::Rect& deltaPosition);

        cocos2d::Rect _startRect;
        cocos2d::Rect _toRect;
        float _deltaX;
        float _deltaY;
        float _deltaW;
        float _deltaH;

    private:
        CC_DISALLOW_COPY_AND_ASSIGN(ClipTo);
};
    
#endif /* ToyClipToAction_h */