ToyColourableSprite.cpp
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//
// ToyColourableSprite.cpp
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#include <stdio.h>
#include "cocos2d.h"
#include "ToyColourableSprite.h"
#include "ToyJSONParseUtils.h"
#include "ToyGeometryUtils.h"
#include "ToyDrawingUtils.h"
#include "ToyActionParser.h"
#include "ToyScalingUtils.h"
ToyColourableSprite* ToyColourableSprite::createWithSpritePaths(std::string whiteSpritePath, std::string revealedSpritePath)
{
ToyColourableSprite * sprite = new (std::nothrow) ToyColourableSprite();
if(sprite && sprite->initWithSpritePaths(whiteSpritePath, revealedSpritePath))
{
sprite->autorelease();
return sprite;
}
CC_SAFE_DELETE(sprite);
return nullptr;
}
bool ToyColourableSprite::initWithSpritePaths(std::string whiteSpritePath, std::string revealedSpritePath)
{
if (!ToyPlainNode::init()) {
return false;
}
_flashable = false;
_whiteSpriteDisappears = false;
_colouringEnabled = false;
_autofilled = false;
_playingDemoAnimation = false;
_deferringRepaint = false;
_autofilling = false;
_brushThickness = defaultBrushThickness;
_whiteSpriteFilePath = whiteSpritePath;
_revealedSpriteFilePath = revealedSpritePath;
_autofillRects.clear();
_autofillCallback = [](){};
_renderTextureWhite = NULL;
_renderTextureRevealed = NULL;
_drawNodeWhite = NULL;
_drawNodeRevealed = NULL;
_rememberedTouchLocations.clear();
_lastBrushIntersection = cocos2d::Rect(0,0,0,0);
_brush = NULL;
_whiteSprite = cocos2d::Sprite::create(_whiteSpriteFilePath);
_revealedSprite = cocos2d::Sprite::create(_revealedSpriteFilePath);
_flashingSprite = NULL;
_drawingWithFinger = false;
return true;
}
ToyColourableSprite::~ToyColourableSprite(){
if(_drawNodeWhite != nullptr){
_drawNodeWhite->release();
}
if(_drawNodeRevealed != nullptr){
_drawNodeRevealed->release();
}
if(_whiteSprite != nullptr){
_whiteSprite->release();
}
if(_revealedSprite != nullptr){
_revealedSprite->release();
}
}
void ToyColourableSprite::loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene, const std::string resFolder, const std::string altResFolder)
{
ToyPlainNode::loadPropertiesFromJSON(jsonValue, scene, resFolder, altResFolder);
// this->loadCommonPropertiesFromJSON(jsonValue);
if (ToyJSONParseUtils::hasMemberFloat(jsonValue, "brushThickness")){
_brushThickness = jsonValue["brushThickness"].GetFloat();
}
if (ToyJSONParseUtils::checkMemberBool(jsonValue, "flashable", true)) {
_flashable = true;
}
if (ToyJSONParseUtils::hasMemberArray(jsonValue, "autofillRects")) {
const auto& autofillRects = jsonValue["autofillRects"].GetArray();
for (const auto& rect : autofillRects) {
auto cocosRect = cocos2d::Rect(rect["x"].GetFloat()*ToyScalingUtils::scaleAspectFitToDesignIpadProSize(), rect["y"].GetFloat()*ToyScalingUtils::scaleAspectFitToDesignIpadProSize(), rect["w"].GetFloat()*ToyScalingUtils::scaleAspectFitToDesignIpadProSize(), rect["h"].GetFloat()*ToyScalingUtils::scaleAspectFitToDesignIpadProSize());
AutofillRect newRect = AutofillRect(cocosRect, false);
_autofillRects.push_back(newRect);
}
}
}
void ToyColourableSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
width = this->_whiteSprite->getBoundingBox().size.width;
height = this->_revealedSprite->getBoundingBox().size.height;
}
// TODO: it is now assumed that white sprite and revealed sprite have the same size
void ToyColourableSprite::onEnter()
{
ToyPlainNode::onEnter();
if (_whiteSprite != nullptr && _revealedSprite != nullptr) {
_drawNodeWhite = cocos2d::DrawNode::create();
_drawNodeWhite->retain(); //TODO: releasing? memory leaks?
_drawNodeRevealed = cocos2d::DrawNode::create();
_drawNodeRevealed->retain(); //TODO: releasing? memory leaks?
auto size = cocos2d::Size(_revealedSprite->getBoundingBox().size.width, _revealedSprite->getBoundingBox().size.height);
this->setContentSize(size);
_renderTextureWhite = cocos2d::RenderTexture::create(size.width, size.height, cocos2d::backend::PixelFormat::RGBA8888, cocos2d::backend::PixelFormat::D24S8);
_renderTextureRevealed = cocos2d::RenderTexture::create(size.width, size.height, cocos2d::backend::PixelFormat::RGBA8888, cocos2d::backend::PixelFormat::D24S8);
this->addChild(_renderTextureWhite, 0);
this->addChild(_renderTextureRevealed, 1);
_whiteSprite->setPosition(size.width/2, size.height/2);
_whiteSprite->retain();
_renderTextureWhite->setPosition(_whiteSprite->getPosition());
_renderTextureRevealed->setPosition(_whiteSprite->getPosition());
_revealedSprite->setPosition(_whiteSprite->getPosition());
_revealedSprite->retain(); //retain maybe safer to call ctor!!
_whiteSprite->setBlendFunc(cocos2d::BlendFunc::DISABLE); // ONE, ZERO, first: source - incoming, second: destination - already on screen
// cocos2d::BlendFunc whiteBlendFunc;
// whiteBlendFunc.src = cocos2d::backend::BlendFactor::ZERO;
//
// if(_whiteSpriteDisappears){
// whiteBlendFunc.dst = cocos2d::backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
// } else {
// whiteBlendFunc.dst = cocos2d::backend::BlendFactor::ONE;
// }
//
// _drawNodeWhite->setBlendFunc(whiteBlendFunc);
cocos2d::BlendFunc whiteDrawNodeBlendFunc;
whiteDrawNodeBlendFunc.dst = cocos2d::backend::BlendFactor::ZERO;
whiteDrawNodeBlendFunc.src = cocos2d::backend::BlendFactor::ONE;
_drawNodeWhite->setBlendFunc(whiteDrawNodeBlendFunc);
// _drawNodeWhite->setBlendFunc(cocos2d::BlendFunc::DISABLE);
// cocos2d::BlendFunc whiteBlendFunc;
// //TODO
// // if(_whiteSpriteDisappears){
// // whiteBlendFunc.dst = cocos2d::backend::BlendFactor::ONE_MINUS_SRC_ALPHA;
// // } else {
// whiteBlendFunc.dst = cocos2d::backend::BlendFactor::ZERO;
// // }
// whiteBlendFunc.src = cocos2d::backend::BlendFactor::ONE_MINUS_DST_ALPHA;
// _whiteSprite->setBlendFunc(whiteBlendFunc);
cocos2d::BlendFunc revealedBlendFunc;
revealedBlendFunc.src = cocos2d::backend::BlendFactor::ONE;
revealedBlendFunc.dst = cocos2d::backend::BlendFactor::ONE;
_drawNodeRevealed->setBlendFunc(revealedBlendFunc);
cocos2d::BlendFunc revealedSpriteBlendFunc;
revealedSpriteBlendFunc.src = cocos2d::backend::BlendFactor::DST_ALPHA;
revealedSpriteBlendFunc.dst = cocos2d::backend::BlendFactor::ZERO;
_revealedSprite->setBlendFunc(revealedSpriteBlendFunc);
this->clear();
if (_flashable) {
_flashingSprite = cocos2d::Sprite::create(_revealedSpriteFilePath);
this->addChild(_flashingSprite);
_flashingSprite->setPosition(_whiteSprite->getPosition());
_flashingSprite->setOpacity(0);
}
//debug code show utoill rects
// if(_autofillRects.size() > 0){
//
// _renderTextureRevealed->begin();
//
// for(int i = 0; i < _autofillRects.size(); ++i){
// auto rect = _autofillRects[i];
// _drawNodeRevealed->drawSolidRect(cocos2d::Point(rect.rect.origin.x, rect.rect.origin.y), cocos2d::Point(rect.rect.origin.x + rect.rect.size.width, rect.rect.origin.y+rect.rect.size.height), cocos2d::Color4F(1.0f, 1.0f, 1.0f, 1.0f));
// }
//
// _drawNodeRevealed->Node::visit();
// _revealedSprite->visit();
// _renderTextureRevealed->end();
//
// }
/////////
this->configureTouchListeners();
}
}
void ToyColourableSprite::configureTouchListeners()
{
auto touchListener = cocos2d::EventListenerTouchOneByOne::create();
touchListener->onTouchBegan = [&](cocos2d::Touch* touch, cocos2d::Event* event) -> bool{
auto touchLocation = touch->getLocation();
if(this->_colouringEnabled && ToyGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touchLocation)){
auto touchLocation = touch->getLocation();
if(ToyGeometryUtils::getBoundingBoxToWorld(this).containsPoint(touchLocation)) {
_drawingWithFinger = true;
auto convertedTouchLocation = this->convertToNodeSpace(touch->getLocation());
_previousTouchPoint = convertedTouchLocation;
_currentTouchPoint = convertedTouchLocation;
this->scheduleUpdate();
}
return true;
} else if(this->_brush != NULL) {
return true;
}
return false;
};
touchListener->onTouchMoved = [&](cocos2d::Touch* touch, cocos2d::Event* event){
if(this->_brush != nullptr){
auto brushPaintingPart = _brush->paintingRect();
auto worldPaintingPartPosition = _brush->convertToWorldSpace(brushPaintingPart.origin);
brushPaintingPart = cocos2d::Rect(worldPaintingPartPosition, brushPaintingPart.size);
if (ToyGeometryUtils::getBoundingBoxToWorld(this).intersectsRect(brushPaintingPart)) {//TODO maybe ignore scale = false
this->paintWithBrush(_brush, true);
} else {
_lastBrushIntersection = cocos2d::Rect(0,0,0,0);
}
} else if(_drawingWithFinger){//this->_colouringEnabled){
_currentTouchPoint = this->convertToNodeSpace(touch->getLocation());
}
};
touchListener->onTouchEnded = [&](cocos2d::Touch* touch, cocos2d::Event* event){
if(_drawingWithFinger){
_drawingWithFinger = false;
this->unscheduleUpdate();
}
if(_colouringEnabled){
if(!this->drawLinesOnTouch(touch)){
auto currentLocation = this->convertToNodeSpace(touch->getLocation());
this->drawOnTextures([&](cocos2d::DrawNode* drawNode){
drawNode->drawSolidCircle(currentLocation, _brushThickness, 2*M_PI, 16, cocos2d::Color4F(1,1,1,1));
}, false);
this->markAutofillRectanglesByPoint(currentLocation);
}
}
if(!_autofilled && this->checkAutofillRectangles()){
this->autofill();
}
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(touchListener, this);
}
bool ToyColourableSprite::drawLinesOnTouch(cocos2d::Touch* touch)
{
auto currentLocation = this->convertToNodeSpace(touch->getLocation());
auto prevLocation = this->convertToNodeSpace(touch->getPreviousLocation());
if(currentLocation == prevLocation){
return false;
}
this->drawLine(prevLocation, currentLocation, _brushThickness);
this->markAutofillRectangles(prevLocation, currentLocation);
return true;
}
void ToyColourableSprite::startUsingBrush(ToyDraggableBrushSprite* brush)
{
_brush = brush;
_lastBrushIntersection = cocos2d::Rect(0,0,0,0);
}
void ToyColourableSprite::endUsingBrush()
{
_brush = NULL;
}
void ToyColourableSprite::paintWithBrush(ToyDraggableBrushSprite* brush, bool usePreviousBrushLocation)
{
auto brushPaintingPart = brush->paintingRect();
auto worldPaintingPartPosition = _brush->convertToWorldSpace(brushPaintingPart.origin);
brushPaintingPart = cocos2d::Rect(worldPaintingPartPosition, brushPaintingPart.size);
auto thisBBToworld = ToyGeometryUtils::getBoundingBoxToWorld(this);
if((_colouringEnabled || _playingDemoAnimation) && thisBBToworld.intersectsRect(brushPaintingPart)){
auto intersection = ToyGeometryUtils::getRectIntersection(thisBBToworld, brushPaintingPart);
if(usePreviousBrushLocation){
auto lines = _brush->getSegmentsToPaint(_lastBrushIntersection, intersection);
if(lines.size() == 3){
auto point11 = this->convertToNodeSpace(lines[0].point1);
auto point21 = this->convertToNodeSpace(lines[0].point2);
auto point12 = this->convertToNodeSpace(lines[1].point1);
auto point22 = this->convertToNodeSpace(lines[1].point2);
auto point13 = this->convertToNodeSpace(lines[2].point1);
auto point23 = this->convertToNodeSpace(lines[2].point2);
_deferringRepaint = true;
this->drawLine(point11, point21, lines[0].thickness);
this->drawLine(point12, point22, lines[1].thickness);
_deferringRepaint = false;
this->drawLine(point13, point23, lines[2].thickness);
this->markAutofillRectangles(point11, point21);
this->markAutofillRectangles(point12, point22);
this->markAutofillRectangles(point13, point23);
this->markAutofillRectangles(point11, point13);
this->markAutofillRectangles(point21, point23);
this->markAutofillRectanglesByRect(cocos2d::Rect(this->convertToNodeSpace(brushPaintingPart.origin), brushPaintingPart.size)); //TODO might be SOMETHING WRONG HERe
}
} else {
auto segment = _brush->getSegmentToPaintInRect(intersection);
auto point1 = this->convertToNodeSpace(segment.point1);
auto point2 = this->convertToNodeSpace(segment.point2);
this->drawLine(point1, point2, segment.thickness);
this->markAutofillRectangles(point1, point2);
}
_lastBrushIntersection = intersection;
}
}
void ToyColourableSprite::repaintTextures(bool clear)
{
if(clear){
_renderTextureWhite->beginWithClear(0,0,0,0);
} else {
_renderTextureWhite->begin();
}
_drawNodeWhite->Node::visit();
_whiteSprite->visit();
// _drawNodeWhite->visit();
_renderTextureWhite->end();
if(clear){
_renderTextureRevealed->beginWithClear(0,0,0,0);
} else {
_renderTextureRevealed->begin();
}
_drawNodeRevealed->Node::visit();
// _drawNodeRevealed->visit();
_revealedSprite->visit();
_renderTextureRevealed->end();
}
void ToyColourableSprite::drawOnTextures(std::function<void(cocos2d::DrawNode*)> drawNodeDrawBlock, bool clearTextures)
{
drawNodeDrawBlock(_drawNodeWhite);
drawNodeDrawBlock(_drawNodeRevealed);
if(!_deferringRepaint){
this->repaintTextures(clearTextures);
}
}
void ToyColourableSprite::drawLine(cocos2d::Point location1, cocos2d::Point location2, float brushThickness)
{
this->drawOnTextures([&](cocos2d::DrawNode* drawNode){
drawNode->drawSegment(location1, location2, brushThickness, cocos2d::Color4F(1, 1, 1, 1));
}, false);
}
void ToyColourableSprite::clear()
{
for(int i = 0; i < _autofillRects.size(); ++i){
_autofillRects[i].visited = false;
}
this->drawOnTextures([](cocos2d::DrawNode* drawNode){
drawNode->clear();
}, true);
}
void ToyColourableSprite::tempClear()
{
this->drawOnTextures([](cocos2d::DrawNode* drawNode){
drawNode->clear();
}, true);
}
void ToyColourableSprite::tempRefill()
{
this->drawOnTextures([&](cocos2d::DrawNode* drawNode){
drawNode->clear();
drawNode->drawSolidRect(cocos2d::Point(0,0), cocos2d::Point(_revealedSprite->getBoundingBox().size.width, _revealedSprite->getBoundingBox().size.height), cocos2d::Color4F(1, 1, 1, 1));
}, true);
}
void ToyColourableSprite::markAutofillRectangles(cocos2d::Point point1, cocos2d::Point point2)
{
for(int i = 0; i < _autofillRects.size(); ++i){
if(!_autofillRects[i].visited){
if(ToyGeometryUtils::segmentIntersectsRect(_autofillRects[i].rect, point1, point2)){
_autofillRects[i].visited = true;
}
}
}
}
void ToyColourableSprite::markAutofillRectanglesByPoint(cocos2d::Point point)
{
for(int i = 0; i < _autofillRects.size(); ++i){
if(!_autofillRects[i].visited){
if(_autofillRects[i].rect.containsPoint(point)){
_autofillRects[i].visited = true;
}
}
}
}
void ToyColourableSprite::markAutofillRectanglesByRect(cocos2d::Rect rect)
{
for(int i = 0; i < _autofillRects.size(); ++i){
if(!_autofillRects[i].visited){
if(_autofillRects[i].rect.intersectsRect(rect)){
_autofillRects[i].visited = true;
}
}
}
}
bool ToyColourableSprite::checkAutofillRectangles()
{
for(int i = 0; i < _autofillRects.size(); ++i)
{
if(!_autofillRects[i].visited){
return false;
}
}
return true;
}
void ToyColourableSprite::autofill()
{
if(!_autofilled){
_autofilled = true;
this->drawOnTextures([&](cocos2d::DrawNode* drawNode){
drawNode->clear();
drawNode->drawSolidRect(cocos2d::Point(0,0), cocos2d::Point(_revealedSprite->getBoundingBox().size.width, _revealedSprite->getBoundingBox().size.height), cocos2d::Color4F(1, 1, 1, 1));
}, false);
_colouringEnabled = false;
_autofillCallback();
}
}
void ToyColourableSprite::flashOnce(float delaySecs)
{
if(_autofilled){
this->tempClear();
}
auto fadeInAction = cocos2d::FadeIn::create(0.5);
auto delayAction = cocos2d::DelayTime::create(delaySecs);
auto fadeOutAction = cocos2d::FadeOut::create(0.5);
auto onCompleteAction = cocos2d::CallFunc::create([&](){
if(_autofilled){
this->tempRefill();
}
});
_flashingSprite->runAction(cocos2d::Sequence::create(fadeInAction, delayAction, fadeOutAction, onCompleteAction, NULL));
}
void ToyColourableSprite::flash(float time, int times)
{
if(_autofilled){
this->tempClear();
}
auto delaySecs = time/times - 0.6;
auto fadeInAction = cocos2d::FadeIn::create(0.3);
auto delayAction = cocos2d::DelayTime::create(delaySecs);
auto fadeOutAction = cocos2d::FadeOut::create(0.3);
_flashingSprite->runAction(cocos2d::Sequence::create(cocos2d::Repeat::create(cocos2d::Sequence::create(fadeInAction, delayAction, fadeOutAction, NULL), times), cocos2d::CallFunc::create([&]() {
if(_autofilled){
this->tempRefill();
}
}), NULL));
}
void ToyColourableSprite::stopFlashing()
{
_flashingSprite->stopAllActions();
_flashingSprite->setOpacity(0);
if (_autofilled) {
this->tempRefill();
}
}
// need to overridee this due to the renderTexture
void ToyColourableSprite::setOpacity(uint8_t op)
{
_whiteSprite->setOpacity(op);
_revealedSprite->setOpacity(op);
//refresh
this->repaintTextures(false);
}
void ToyColourableSprite::startAutofillAnimation()
{
_colouringEnabled = false;
_autofilling = true;
_sumDy = _brushThickness/2;
this->scheduleUpdate();
}
void ToyColourableSprite::startDemoAnimation(ToyDraggableBrushSprite* brush)
{
_colouringEnabled = false;
_playingDemoAnimation = true;
_currentRoutePointIndex = 0;
this->startUsingBrush(brush);
brush->stopAllActions(); //todo think if it shouldnt be somewhere else
brush->getParent()->reorderChild(brush, 10); //todo think if it shouldnt be somewhere else
this->scheduleUpdate();
}
void ToyColourableSprite::update(float dt)
{
ToyPlainNode::update(dt);
if(_autofilling){
auto dy = _autofillVelocity * dt;
auto newSumDy = _sumDy + dy;
auto convertedY1 = this->getBoundingBox().size.height - _sumDy;
auto convertedY2 = this->getBoundingBox().size.height - newSumDy;
for(float y = convertedY1; y > convertedY2; y -= _brushThickness){
if(y < _brushThickness/2){
_autofilling = false;
this->unscheduleUpdate();
this->autofill();
break;
} else {
this->drawLine(cocos2d::Point(0, y), cocos2d::Point(this->getBoundingBox().size.width, y), _brushThickness);
}
}
_sumDy = newSumDy;
} else if(_playingDemoAnimation){
auto newRoutePoints = ceil(_brush->BRUSH_DEMO_VELOCITY * dt);
auto lastRoutePoint = _currentRoutePointIndex + newRoutePoints;
if(lastRoutePoint >= _brush->_demoRoute.size() - 1){
lastRoutePoint = _brush->_demoRoute.size() - 1;
}
_deferringRepaint = true;
for(int i = _currentRoutePointIndex; i <= lastRoutePoint; ++i){ //todo paint whole bunch on texture
_brush->setPosition(cocos2d::Point(_brush->_demoRoute[i].x, _brush->_demoRoute[i].y));
if(i == lastRoutePoint){
_deferringRepaint = false;
}
this->paintWithBrush(_brush, false);
}
_currentRoutePointIndex = lastRoutePoint;
if(lastRoutePoint == _brush->_demoRoute.size() - 1){
this->endUsingBrush();
_playingDemoAnimation = false;
this->unscheduleUpdate();
}
} else if(_drawingWithFinger){
if(_previousTouchPoint != _currentTouchPoint){
drawLine(_previousTouchPoint, _currentTouchPoint, _brushThickness);
this->markAutofillRectangles(_previousTouchPoint, _currentTouchPoint);
_previousTouchPoint = _currentTouchPoint;
}
}
}
// Scenario Object
void ToyColourableSprite::setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate)
{
ToyPlainNode::setProperty(propertyName, newValue, parseDelegate);
if(propertyName == "colouringEnabled"){
if(newValue.IsInt()){
_colouringEnabled = newValue.GetInt();
}
else if(newValue.IsBool()){
_colouringEnabled = newValue.GetBool();
}
}
else if(propertyName == "opacity"){
auto value = newValue.GetInt();
this->setOpacity(value);
}
}
void ToyColourableSprite::callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback)
{
ToyPlainNode::callFunctionByName(methodName, arguments, parseDelegate, callback);
if(methodName == "flash"){
if((*arguments).IsArray()){
auto args = (*arguments).GetArray();
this->flash(args[0].GetFloat(), args[1].GetInt());
}
}
else if(methodName == "startDemoAnimation"){
if((*arguments).IsArray()){
auto args = (*arguments).GetArray();
auto brush = ToyActionParser::getInstance().parseObject(args[0]["objectName"].GetString(), parseDelegate);
auto brushAsBrush = dynamic_cast<ToyDraggableBrushSprite*>(brush);
if(brushAsBrush){
this->startDemoAnimation(brushAsBrush);
}
}
}
else if(methodName == "startUsingBrush"){
if((*arguments).IsArray()){
auto args = (*arguments).GetArray();
auto brush = ToyActionParser::getInstance().parseObject(args[0]["objectName"].GetString(), parseDelegate);
auto brushAsBrush = dynamic_cast<ToyDraggableBrushSprite*>(brush);
if(brushAsBrush){
this->startUsingBrush(brushAsBrush);
}
}
}
}
std::string ToyColourableSprite::getPropertyAsString(std::string propertyName)
{
if(propertyName == "colouringEnabled"){
if(_colouringEnabled){
return "1";
} else {
return "0";
}
}
return "NULL";
}