ToyContainerSprite.cpp 2.3 KB
//
//  ToyContainerSprite.cpp
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//

#include <stdio.h>
#include "ToyContainerSprite.h"

ToyContainerSprite* ToyContainerSprite::createWithToyContainerSpritePath(std::string containerSpritePath)
{
    ToyContainerSprite * sprite = new (std::nothrow) ToyContainerSprite();
    if(sprite && sprite->initWithToyContainerSpritePath(containerSpritePath))
    {
        sprite->autorelease();
        return sprite;
    }
    CC_SAFE_DELETE(sprite);
    return nullptr;
}

bool ToyContainerSprite::initWithToyContainerSpritePath(std::string containerSpritePath)
{
    if(!ToyPlainNode::init()){
        return false;
    }
    
    this->_containerSpritePath = containerSpritePath;
    this->_containerSprite = cocos2d::Sprite::create(this->_containerSpritePath);
    this->addChild(this->_containerSprite);
    this->setContentSize(_containerSprite->getBoundingBox().size);
    
    _containerSprite->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height/2));
    
    return true;
}

void ToyContainerSprite::prepareSize(const rapidjson::Value& jsonValue, float& width, float& height)
{
    width = this->_containerSprite->getBoundingBox().size.width;
    height = this->_containerSprite->getBoundingBox().size.height;
}

//void ToyContainerSprite::onEnter()
//{
//    ToyPlainNode::onEnter();
//}

void ToyContainerSprite::addContentNode(cocos2d::Node* contentNode)
{
    if(_contentNode != nullptr){
        _contentNode->removeFromParent();
    }
    _contentNode = contentNode;
    if(_contentNode != nullptr){
        _contentNode->retain();
        _contentNode->removeFromParent();
        addChild(_contentNode);
        _contentNode->release();
        //TODO absolutely get rid of the magic numbers!!!! 0.8, 2/3
            _contentNode->setScale(MIN(_containerSprite->getBoundingBox().size.width/_contentNode->getBoundingBox().size.width, _containerSprite->getBoundingBox().size.height/_contentNode->getBoundingBox().size.height)*0.8f);
        
        _contentNode->setPosition(cocos2d::Point(_containerSprite->getBoundingBox().size.width/2, _containerSprite->getBoundingBox().size.height*2/3));
        reorderChild(_contentNode, 0);
        reorderChild(_containerSprite, 1);
        
    }
}