ToyPlainSprite.h
1.14 KB
//
// ToyPlainSprite.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#ifndef ToyPlainSprite_h
#define ToyPlainSprite_h
#include "ToyLayoutObject.h"
#include "ToyLayoutParser.h"
class ToyPlainSprite : public cocos2d::Sprite, public ToyLayoutObject
{
public:
static ToyPlainSprite* createWithSpritePath(std::string spritePath);
static ToyPlainSprite* createWithTexture(cocos2d::Texture2D* texture);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, ToyLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
// ToyScenarioObject
virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
};
#endif /* ToyPlainSprite_h */