ToySoundsRepo.cpp 7.49 KB
//
//  ToySoundsRepo.cpp
//  WattsenglishToyApp-mobile
//
//  Created by Katarzyna Kalinowska-Górska on 26/11/2019.
//

#include <stdio.h>
#include "ToySoundsRepo.h"
#include "ToyMathUtils.h"
#include "json/document.h"

static float SOUND_EFFECTS_VOLUME = 0.75;

std::string ToySoundsRepo::musicBgFilePath = "common/sounds/menu_bg_music.mp3";
std::string ToySoundsRepo::soundsFolder = "common/sounds/";
std::map<std::string, float> ToySoundsRepo::soundDurations = std::map<std::string, float>();
int ToySoundsRepo::currentMusicSoundId = -1;

ToySoundsRepo::SoundInfo ToySoundsRepo::introSound(){
    auto fp = soundsFolder + "g_intro.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::gameTNCIntroSound(){
    auto fp = soundsFolder + "games/g_tnc_intro.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::gameLetsStartIntroSound(){
    auto fp = soundsFolder + "games/g_letsstart.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::hooraySound(){
    std::vector<const std::string> hooraySounds = {/*"games/g_yes.mp3",*/ "games/g_whoo_hoo.mp3", "games/g_yeah.mp3"};
    auto soundFilename = ToyMathUtils::getRandomElement(hooraySounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::oopsSound(){
    std::vector<const std::string> oopsSounds = {"games/g_oops.mp3", "games/g_no.mp3", "games/g_uh_oh.mp3"};
    auto soundFilename = ToyMathUtils::getRandomElement(oopsSounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::pureOopsSound(){
    std::vector<const std::string> oopsSounds = {"games/g_oops.mp3", "games/g_uh_oh.mp3"};
    auto soundFilename = ToyMathUtils::getRandomElement(oopsSounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::noSound(){
    auto fp = soundsFolder + "games/g_no.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::pickLevelSound(){
    auto fp = soundsFolder + "level_picking/g_pick_level.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::changeLevelSound(){
    auto fp = soundsFolder + "games/g_next_level.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::gameFinishedSound(){
    auto fp = soundsFolder + "games/g_finished.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::scoreSound(){
    auto fp = soundsFolder + "games/g_your_score.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::hurryUpSound(){
    auto fp = soundsFolder + "games/g_hurry_up.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::tooSlowSound(){
    std::vector<const std::string> hooraySounds = {"games/g_slow.mp3", "games/g_slow2.mp3"};
    auto soundFilename = ToyMathUtils::getRandomElement(hooraySounds);
    auto fp = soundsFolder + soundFilename;
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::wrongThreeTimesSound(){
    auto fp = soundsFolder + "games/g_wrong_3_times.mp3";
    return SoundInfo(fp, soundDuration(fp));
}

ToySoundsRepo::SoundInfo ToySoundsRepo::wrongItemEffectSound(){
    std::string soundPath = soundsFolder + "games/g_buzzer.mp3";
    return SoundInfo(soundPath, 0);
}

ToySoundsRepo::SoundInfo ToySoundsRepo::rightItemEffectSound(){
    std::string soundPath = soundsFolder + "games/g_stars.mp3";
    return SoundInfo(soundPath, 0);
}

ToySoundsRepo::SoundInfo ToySoundsRepo::typeConfirmSound(int game, int itemType){
    std::string soundPath = soundsFolder;
    switch(itemType){
        case 1:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_1.mp3"; break;
        case 2:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_2.mp3"; break;
        case 3:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_3.mp3"; break;
        case 4:
            soundPath += "games/game" + std::to_string(game) + "/g_conf_4.mp3"; break;
        default:
            soundPath = ""; break;
    }
    return SoundInfo(soundPath, soundDurations[soundPath]);
}

ToySoundsRepo::SoundInfo ToySoundsRepo::typeRequestSound(int game, int itemType){
    std::string soundPath = soundsFolder;
    switch(itemType){
        case 1:
            soundPath += "games/game" + std::to_string(game) + "/g_request_1.mp3"; break;
        case 2:
            soundPath += "games/game" + std::to_string(game) + "/g_request_2.mp3"; break;
        case 3:
            soundPath += "games/game" + std::to_string(game) + "/g_request_3.mp3"; break;
        case 4:
            soundPath += "games/game" + std::to_string(game) + "/g_request_4.mp3"; break;
        default:
            soundPath = ""; break;
    }
    return SoundInfo(soundPath, soundDurations[soundPath]);
}

void ToySoundsRepo::stopAllSounds(){
    cocos2d::AudioEngine::stopAll();
}

void ToySoundsRepo::stopSoundById(int audioId){
    cocos2d::AudioEngine::stop(audioId);
}

int ToySoundsRepo::playSound(const std::string soundFilepath, bool stopOtherEffects){
    if(stopOtherEffects){
        cocos2d::AudioEngine::stopAll();
    }
    auto soundId = cocos2d::AudioEngine::play2d(soundFilepath);
    cocos2d::AudioEngine::setVolume(soundId, SOUND_EFFECTS_VOLUME);
    return soundId;
}

int ToySoundsRepo::playMusic(const std::string musicFilepath){
    currentMusicSoundId = cocos2d::AudioEngine::play2d(musicFilepath, true);
    return currentMusicSoundId;
}

void ToySoundsRepo::stopMusic(){
    cocos2d::AudioEngine::stop(currentMusicSoundId);
}

float ToySoundsRepo::soundDuration(const std::string soundFilepath){
    if(soundDurations.find(soundFilepath) != soundDurations.end()){
        return soundDurations[soundFilepath];
    } else {
        return 0;
    }
}

void ToySoundsRepo::preloadSoundEffect(std::string soundPath){
    cocos2d::AudioEngine::preload(soundPath);
}

void ToySoundsRepo::preloadAllLoadedSoundEffects(){
    for(auto soundIt = soundDurations.begin(); soundIt != soundDurations.end(); soundIt++){
        std::string fullSoundPath = /*commonConfig.soundConfig.soundsFolder + */soundIt->first;
//        soundEngine->preloadEffect(fullSoundPath.c_str());
        cocos2d::AudioEngine::preload(fullSoundPath);
    }
}

void ToySoundsRepo::pauseAllSounds(){
    cocos2d::AudioEngine::pauseAll();
}

void ToySoundsRepo::resumeAllSounds(){
    cocos2d::AudioEngine::resumeAll();
}

void ToySoundsRepo::loadSoundsList(){
    parseSoundInfoFile(ToySoundsRepo::soundsFolder, ToySoundsRepo::soundsFolder + "sounds_info.si", ToySoundsRepo::soundDurations);
}

void ToySoundsRepo::parseSoundInfoFile(std::string soundFolderPath, std::string filePath, std::map<std::string, float>& mapToFill){
    if(cocos2d::FileUtils::getInstance()->isFileExist(filePath)){
        auto soundInfoJson = new rapidjson::Document();
        auto jsonString = cocos2d::FileUtils::getInstance()->getStringFromFile(filePath);
        soundInfoJson->Parse(jsonString.c_str());
        
        auto soundsList = (*soundInfoJson)["sounds"].GetArray();
        for(const auto& sound : soundsList){
            auto soundFilename = sound["filename"].GetString();
            auto soundDuration = sound["duration_seconds"].GetFloat();
            mapToFill.insert(std::make_pair(soundFolderPath + soundFilename, soundDuration));
        }
    }
}