WowGameViewController.mm
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//
// WowGameViewController.m
// Runner
//
// Created by xiaoyu on 2024/4/16.
//
#import "WowGameViewController.h"
#import "WowGameCocosManager.h"
#import "cocos2d.h"
#import "platform/ios/CCEAGLView-ios.h"
@interface WowGameViewController ()
@end
@implementation WowGameViewController
- (void)loadView {
// Initialize the CCEAGLView
CCEAGLView *eaglView = [CCEAGLView viewWithFrame: [UIScreen mainScreen].bounds
pixelFormat: (__bridge NSString *)cocos2d::GLViewImpl::_pixelFormat
depthFormat: cocos2d::GLViewImpl::_depthFormat
preserveBackbuffer: NO
sharegroup: nil
multiSampling: cocos2d::GLViewImpl::_multisamplingCount > 0 ? YES : NO
numberOfSamples: cocos2d::GLViewImpl::_multisamplingCount ];
// Enable or disable multiple touches
[eaglView setMultipleTouchEnabled:YES];
// Set EAGLView as view of RootViewController
self.view = eaglView;
}
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationDidEnterBackgroundNotification) name:UIApplicationDidEnterBackgroundNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillEnterForegroundNotification) name:UIApplicationWillEnterForegroundNotification object:nil];
}
- (void)applicationDidEnterBackgroundNotification {
// WowGameCocosManager.s
}
- (void)applicationWillEnterForegroundNotification {
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
}
- (void)viewDidDisappear:(BOOL)animated {
[super viewDidDisappear:animated];
}
// For ios6, use supportedInterfaceOrientations & shouldAutorotate instead
#ifdef __IPHONE_6_0
- (NSUInteger) supportedInterfaceOrientations{
return UIInterfaceOrientationMaskLandscape;
}
#endif
- (BOOL)shouldAutorotate {
return YES;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
[super didRotateFromInterfaceOrientation:fromInterfaceOrientation];
auto glview = cocos2d::Director::getInstance()->getOpenGLView();
if (glview){
CCEAGLView *eaglview = (__bridge CCEAGLView *)glview->getEAGLView();
if (eaglview) {
CGSize s = CGSizeMake([eaglview getWidth], [eaglview getHeight]);
cocos2d::Application::getInstance()->applicationScreenSizeChanged((int) s.width, (int) s.height);
}
}
}
//fix not hide status on ios7
- (BOOL)prefersStatusBarHidden {
return YES;
}
// Controls the application's preferred home indicator auto-hiding when this view controller is shown.
- (BOOL)prefersHomeIndicatorAutoHidden {
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)dealloc {
[[NSNotificationCenter defaultCenter] removeObserver:self];
NSLog(@"game view controller did dealloc");
}
@end