WowGameCocosManager.mm 3.87 KB
//
//  WowGameCocosManager.m
//  Runner
//
//  Created by xiaoyu on 2024/4/16.
//

#import "WowGameCocosManager.h"

#include "cocos2d.h"

#import "CocosAppDelegate.h"
#import <DMProgressHUD.h>

@interface WowGameCocosManager () {
    cocos2d::Application *_app;
}

@end

@implementation WowGameCocosManager

static CocosAppDelegate cocosAppDelegate;
+ (instancetype)sharedManager {
    static dispatch_once_t onceToken;
    static WowGameCocosManager *_manager = nil;
    dispatch_once(&onceToken, ^{
        _manager = [[WowGameCocosManager alloc] init];
        [_manager setupCocosEnvironment];
    });
    return _manager;
}

- (void)setupCocosEnvironment {
    //Launching the app with the arguments -NSAllowsDefaultLineBreakStrategy NO to force back to the old behavior.
    if ( [[UIDevice currentDevice].systemVersion floatValue] >= 13.0f) {
        [[NSUserDefaults standardUserDefaults] setBool:NO forKey:@"NSAllowsDefaultLineBreakStrategy"];
    }
    
    cocos2d::Application *app = cocos2d::Application::getInstance();

    app->initGLContextAttrs();
    cocos2d::GLViewImpl::convertAttrs();
    
    _app = app;
    
    [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(exitGame) name:@"_kwowgamecocosexitgame" object:nil];
}

- (void)exitGame {
    [self.gameViewController dismissViewControllerAnimated:YES completion:nil];
}

static DMProgressHUD *hud;
- (void)runGame:(NSInteger)gameid {
    UIWindow *window = UIApplication.sharedApplication.delegate.window;
    UIViewController *rootvc = window.rootViewController;
    
    hud = [DMProgressHUD showHUDAddedTo:window maskType:DMProgressHUDMaskTypeClear];
    hud.loadingType = DMProgressHUDLoadingTypeIndicator;//默认
    hud.text = @"Waiting...";
    
    if ([rootvc isKindOfClass:WowGameViewController.class] ||
        [rootvc.presentedViewController isKindOfClass:WowGameViewController.class]) {
        if ([NSThread isMainThread]) {
            [hud dismiss];
        } else {
            dispatch_async(dispatch_get_main_queue(), ^{
                [hud dismiss];
            });
        }
        return;
    }
    if (!self.gameViewController) {
        WowGameViewController *cocosvc = [[WowGameViewController alloc] init];
        cocosvc.wantsFullScreenLayout = YES;
        self.gameViewController = cocosvc;
        
        cocos2d::GLView *glview = cocos2d::GLViewImpl::createWithEAGLView((__bridge void *)cocosvc.view);
        cocos2d::Director::getInstance()->setOpenGLView(glview);
        _app->run();
    } else {
        cocos2d::Director::getInstance()->resume();
    }
    if ([NSThread isMainThread]) {
        [hud dismiss];
    } else {
        dispatch_async(dispatch_get_main_queue(), ^{
            [hud dismiss];
        });
    }
    
    self.gameViewController.modalPresentationStyle = UIModalPresentationFullScreen;
    [rootvc presentViewController:self.gameViewController animated:YES completion:nil];
    
    [self startGameWithID:gameid];
    
////     debug exit game
//    dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(5 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
//        [self exitGame];
//    });
}

-(void)startGameWithID:(NSInteger)gameid {
    cocos2d::Director::getInstance()->getScheduler()->performFunctionInCocosThread([=] {
//        CCLOG("start gameid---> %d ", gameid);
        cocos2d::EventCustom evtEnter("start_gameid");
        evtEnter.setUserData((void *) gameid);
        cocos2d::Director::getInstance()->getEventDispatcher()->dispatchEvent(&evtEnter);
    });
}

- (void)popGame {
    [self.gameViewController dismissViewControllerAnimated:YES completion:nil];
    
//    [self cocosDidEnterBackground];
}


- (void)detoryCocosEnvironment {
    
}

- (void)cocosDidEnterBackground {
    cocos2d::Application::getInstance()->applicationDidEnterBackground();
}

- (void)cocosWillEnterForeground {
    cocos2d::Application::getInstance()->applicationWillEnterForeground();
}


@end