Cocos2dAttachmentLoader.cpp 5.06 KB
/******************************************************************************
 * Spine Runtimes Software License v2.5
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 * Copyright (c) 2013-2016, Esoteric Software
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 * Software, including any copy thereof. Redistributions in binary or source
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#include <spine/Cocos2dAttachmentLoader.h>
#include <spine/extension.h>
#include <spine/AttachmentVertices.h>

USING_NS_CC;
using namespace spine;

static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};

spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
		const char* name, const char* path) {
	Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
	return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path);
}

void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
	attachment->attachmentLoader = loader;

	switch (attachment->type) {
	case SP_ATTACHMENT_REGION: {
		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
		spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject;
		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6);
		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
		for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
			vertices[i].texCoords.u = regionAttachment->uvs[ii];
			vertices[i].texCoords.v = regionAttachment->uvs[ii + 1];
		}
		regionAttachment->rendererObject = attachmentVertices;
		break;
	}
	case SP_ATTACHMENT_MESH: {
		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
		spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
		AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
			meshAttachment->super.worldVerticesLength >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
		V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
		for (int i = 0, ii = 0, nn = meshAttachment->super.worldVerticesLength; ii < nn; ++i, ii += 2) {
			vertices[i].texCoords.u = meshAttachment->uvs[ii];
			vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
		}
		meshAttachment->rendererObject = attachmentVertices;
		break;
	}
	default: ;
	}
}

void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
	switch (attachment->type) {
	case SP_ATTACHMENT_REGION: {
		spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
		delete (AttachmentVertices*)regionAttachment->rendererObject;
		break;
	}
	case SP_ATTACHMENT_MESH: {
		spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
		delete (AttachmentVertices*)meshAttachment->rendererObject;
		break;
	}
	default: ;
	}
}

void _Cocos2dAttachmentLoader_dispose (spAttachmentLoader* loader) {
	Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
	spAttachmentLoader_dispose(SUPER_CAST(spAttachmentLoader, self->atlasAttachmentLoader));
	_spAttachmentLoader_deinit(loader);
}

Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) {
	Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader);
	_spAttachmentLoader_init(SUPER(self), _Cocos2dAttachmentLoader_dispose, _Cocos2dAttachmentLoader_createAttachment,
		_Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment);
	self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
	return self;
}