MeshAttachment.h 3.34 KB
/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
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 * You are granted a perpetual, non-exclusive, non-sublicensable, and
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 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
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#ifndef SPINE_MESHATTACHMENT_H_
#define SPINE_MESHATTACHMENT_H_

#include <spine/dll.h>
#include <spine/Attachment.h>
#include <spine/VertexAttachment.h>
#include <spine/Atlas.h>
#include <spine/Slot.h>

#ifdef __cplusplus
extern "C" {
#endif

typedef struct spMeshAttachment spMeshAttachment;
struct spMeshAttachment {
	spVertexAttachment super;

	void* rendererObject;
	int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
	int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
	int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
	float regionU, regionV, regionU2, regionV2;
	int/*bool*/regionRotate;

	const char* path;

	float* regionUVs;
	float* uvs;

	int trianglesCount;
	unsigned short* triangles;

	spColor color;

	int hullLength;

	spMeshAttachment* const parentMesh;
	int/*bool*/inheritDeform;

	/* Nonessential. */
	int edgesCount;
	int* edges;
	float width, height;
};

SP_API spMeshAttachment* spMeshAttachment_create (const char* name);
SP_API void spMeshAttachment_updateUVs (spMeshAttachment* self);
SP_API void spMeshAttachment_setParentMesh (spMeshAttachment* self, spMeshAttachment* parentMesh);

#ifdef SPINE_SHORT_NAMES
typedef spMeshAttachment MeshAttachment;
#define MeshAttachment_create(...) spMeshAttachment_create(__VA_ARGS__)
#define MeshAttachment_updateUVs(...) spMeshAttachment_updateUVs(__VA_ARGS__)
#define MeshAttachment_setParentMesh(...) spMeshAttachment_setParentMesh(__VA_ARGS__)
#endif

#ifdef __cplusplus
}
#endif

#endif /* SPINE_MESHATTACHMENT_H_ */