PointAttachment.c 2.81 KB
/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
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 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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#include <spine/PointAttachment.h>
#include <spine/extension.h>

void _spPointAttachment_dispose (spAttachment* attachment) {
	spPathAttachment* self = SUB_CAST(spPathAttachment, attachment);

	_spVertexAttachment_deinit(SUPER(self));

	FREE(self);
}

spPointAttachment* spPointAttachment_create (const char* name) {
	spPointAttachment* self = NEW(spPointAttachment);
	_spVertexAttachment_init(SUPER(self));
	_spAttachment_init(SUPER(SUPER(self)), name, SP_ATTACHMENT_POINT, _spPointAttachment_dispose);
	return self;
}

void spPointAttachment_computeWorldPosition (spPointAttachment* self, spBone* bone, float* x, float* y) {
	*x = self->x * bone->a + self->y * bone->b + bone->worldX;
	*y = self->x * bone->c + self->y * bone->d + bone->worldY;
}

float spPointAttachment_computeWorldRotation (spPointAttachment* self, spBone* bone) {
	float cosine, sine, x, y;
	cosine = COS_DEG(self->rotation);
	sine = SIN_DEG(self->rotation);
	x = cosine * bone->a + sine * bone->b;
	y = cosine * bone->c + sine * bone->d;
	return ATAN2(y, x) * RAD_DEG;
}