SkeletonBounds.c 7.62 KB
/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#include <spine/SkeletonBounds.h>
#include <limits.h>
#include <spine/extension.h>

spPolygon* spPolygon_create (int capacity) {
	spPolygon* self = NEW(spPolygon);
	self->capacity = capacity;
	CONST_CAST(float*, self->vertices) = MALLOC(float, capacity);
	return self;
}

void spPolygon_dispose (spPolygon* self) {
	FREE(self->vertices);
	FREE(self);
}

int/*bool*/spPolygon_containsPoint (spPolygon* self, float x, float y) {
	int prevIndex = self->count - 2;
	int inside = 0;
	int i;
	for (i = 0; i < self->count; i += 2) {
		float vertexY = self->vertices[i + 1];
		float prevY = self->vertices[prevIndex + 1];
		if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
			float vertexX = self->vertices[i];
			if (vertexX + (y - vertexY) / (prevY - vertexY) * (self->vertices[prevIndex] - vertexX) < x) inside = !inside;
		}
		prevIndex = i;
	}
	return inside;
}

int/*bool*/spPolygon_intersectsSegment (spPolygon* self, float x1, float y1, float x2, float y2) {
	float width12 = x1 - x2, height12 = y1 - y2;
	float det1 = x1 * y2 - y1 * x2;
	float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
	int i;
	for (i = 0; i < self->count; i += 2) {
		float x4 = self->vertices[i], y4 = self->vertices[i + 1];
		float det2 = x3 * y4 - y3 * x4;
		float width34 = x3 - x4, height34 = y3 - y4;
		float det3 = width12 * height34 - height12 * width34;
		float x = (det1 * width34 - width12 * det2) / det3;
		if (((x >= x3 && x <= x4) || (x >= x4 && x <= x3)) && ((x >= x1 && x <= x2) || (x >= x2 && x <= x1))) {
			float y = (det1 * height34 - height12 * det2) / det3;
			if (((y >= y3 && y <= y4) || (y >= y4 && y <= y3)) && ((y >= y1 && y <= y2) || (y >= y2 && y <= y1))) return 1;
		}
		x3 = x4;
		y3 = y4;
	}
	return 0;
}

/**/

typedef struct {
	spSkeletonBounds super;
	int capacity;
} _spSkeletonBounds;

spSkeletonBounds* spSkeletonBounds_create () {
	return SUPER(NEW(_spSkeletonBounds));
}

void spSkeletonBounds_dispose (spSkeletonBounds* self) {
	int i;
	for (i = 0; i < SUB_CAST(_spSkeletonBounds, self)->capacity; ++i)
		if (self->polygons[i]) spPolygon_dispose(self->polygons[i]);
	FREE(self->polygons);
	FREE(self->boundingBoxes);
	FREE(self);
}

void spSkeletonBounds_update (spSkeletonBounds* self, spSkeleton* skeleton, int/*bool*/updateAabb) {
	int i;

	_spSkeletonBounds* internal = SUB_CAST(_spSkeletonBounds, self);
	if (internal->capacity < skeleton->slotsCount) {
		spPolygon** newPolygons;

		FREE(self->boundingBoxes);
		self->boundingBoxes = MALLOC(spBoundingBoxAttachment*, skeleton->slotsCount);

		newPolygons = CALLOC(spPolygon*, skeleton->slotsCount);
		memcpy(newPolygons, self->polygons, sizeof(spPolygon*) * internal->capacity);
		FREE(self->polygons);
		self->polygons = newPolygons;

		internal->capacity = skeleton->slotsCount;
	}

	self->minX = (float)INT_MAX;
	self->minY = (float)INT_MAX;
	self->maxX = (float)INT_MIN;
	self->maxY = (float)INT_MIN;

	self->count = 0;
	for (i = 0; i < skeleton->slotsCount; ++i) {
		spPolygon* polygon;
		spBoundingBoxAttachment* boundingBox;

		spSlot* slot = skeleton->slots[i];
		spAttachment* attachment = slot->attachment;
		if (!attachment || attachment->type != SP_ATTACHMENT_BOUNDING_BOX) continue;
		boundingBox = (spBoundingBoxAttachment*)attachment;
		self->boundingBoxes[self->count] = boundingBox;

		polygon = self->polygons[self->count];
		if (!polygon || polygon->capacity < boundingBox->super.worldVerticesLength) {
			if (polygon) spPolygon_dispose(polygon);
			self->polygons[self->count] = polygon = spPolygon_create(boundingBox->super.worldVerticesLength);
		}
		polygon->count = boundingBox->super.worldVerticesLength;
		spVertexAttachment_computeWorldVertices(SUPER(boundingBox), slot, 0, polygon->count, polygon->vertices, 0, 2);

		if (updateAabb) {
			int ii = 0;
			for (; ii < polygon->count; ii += 2) {
				float x = polygon->vertices[ii];
				float y = polygon->vertices[ii + 1];
				if (x < self->minX) self->minX = x;
				if (y < self->minY) self->minY = y;
				if (x > self->maxX) self->maxX = x;
				if (y > self->maxY) self->maxY = y;
			}
		}

		self->count++;
	}
}

int/*bool*/spSkeletonBounds_aabbContainsPoint (spSkeletonBounds* self, float x, float y) {
	return x >= self->minX && x <= self->maxX && y >= self->minY && y <= self->maxY;
}

int/*bool*/spSkeletonBounds_aabbIntersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
	float m, x, y;
	if ((x1 <= self->minX && x2 <= self->minX) || (y1 <= self->minY && y2 <= self->minY) || (x1 >= self->maxX && x2 >= self->maxX)
			|| (y1 >= self->maxY && y2 >= self->maxY)) return 0;
	m = (y2 - y1) / (x2 - x1);
	y = m * (self->minX - x1) + y1;
	if (y > self->minY && y < self->maxY) return 1;
	y = m * (self->maxX - x1) + y1;
	if (y > self->minY && y < self->maxY) return 1;
	x = (self->minY - y1) / m + x1;
	if (x > self->minX && x < self->maxX) return 1;
	x = (self->maxY - y1) / m + x1;
	if (x > self->minX && x < self->maxX) return 1;
	return 0;
}

int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton (spSkeletonBounds* self, spSkeletonBounds* bounds) {
	return self->minX < bounds->maxX && self->maxX > bounds->minX && self->minY < bounds->maxY && self->maxY > bounds->minY;
}

spBoundingBoxAttachment* spSkeletonBounds_containsPoint (spSkeletonBounds* self, float x, float y) {
	int i;
	for (i = 0; i < self->count; ++i)
		if (spPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
	return 0;
}

spBoundingBoxAttachment* spSkeletonBounds_intersectsSegment (spSkeletonBounds* self, float x1, float y1, float x2, float y2) {
	int i;
	for (i = 0; i < self->count; ++i)
		if (spPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
	return 0;
}

spPolygon* spSkeletonBounds_getPolygon (spSkeletonBounds* self, spBoundingBoxAttachment* boundingBox) {
	int i;
	for (i = 0; i < self->count; ++i)
		if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];
	return 0;
}