CCPUScriptTranslator.h
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/****************************************************************************
Copyright (C) 2013 Henry van Merode. All rights reserved.
Copyright (c) 2015-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __CC_PU_SCRIPT_TRANSLATOR_H__
#define __CC_PU_SCRIPT_TRANSLATOR_H__
#include <iostream>
#include "base/CCRef.h"
#include "math/CCMath.h"
#include "extensions/Particle3D/PU/CCPUScriptCompiler.h"
NS_CC_BEGIN
// Define static tokens
enum eDefineStaticToken
{
// Generic
TOKEN_GROUP_MASK,
TOKEN_ACCELERATION,
TOKEN_MAX_INCREMENT,
TOKEN_MIN_INCREMENT,
TOKEN_ITERATIONS,
TOKEN_COLOUR_CHANGE,
TOKEN_INITIAL_COLOUR,
TOKEN_RANDOM_INITIAL_COLOUR,
TOKEN_USE_VERTEX_COLOURS,
TOKEN_USE_OWN_ROTATION,
TOKEN_MAX_DEVIATION,
TOKEN_TIME_STEP,
TOKEN_BOX_WIDTH,
TOKEN_BOX_HEIGHT,
TOKEN_BOX_DEPTH,
TOKEN_VELOCITY,
TOKEN_SPEED,
TOKEN_ROTATION_SPEED,
TOKEN_ROTATION,
TOKEN_ROTATION_AXIS,
TOKEN_NORMAL,
TOKEN_STEP,
TOKEN_NUMBER_OF_SEGMENTS,
TOKEN_MAX_ELEMENTS,
TOKEN_UPDATE_INTERVAL,
TOKEN_DISTANCE_THRESHOLD,
TOKEN_MATERIAL,
TOKEN_MESH_NAME,
TOKEN_RADIUS,
TOKEN_ENABLED,
TOKEN_POSITION,
TOKEN_KEEP_LOCAL,
TOKEN_LESS_THAN,
TOKEN_GREATER_THAN,
TOKEN_EQUALS,
TOKEN_VISUAL_PARTICLE,
TOKEN_EMITTER_PARTICLE,
TOKEN_AFFECTOR_PARTICLE,
TOKEN_TECHNIQUE_PARTICLE,
TOKEN_SYSTEM_PARTICLE,
TOKEN_POINT,
TOKEN_VERTEX,
TOKEN_INCREASE,
TOKEN_ALIAS,
TOKEN_USE_ALIAS,
TOKEN_SINCE_START_SYSTEM,
// Particle System
TOKEN_SYSTEM,
TOKEN_PS_ITERATION_INTERVAL,
TOKEN_PS_NONVIS_UPDATE_TIMEOUT,
TOKEN_PS_FIXED_TIMEOUT,
TOKEN_PS_LOD_DISTANCES,
TOKEN_PS_MAIN_CAMERA_NAME,
TOKEN_PS_SMOOTH_LOD,
TOKEN_PS_FAST_FORWARD,
TOKEN_PS_SCALE,
TOKEN_PS_SCALE_VELOCITY,
TOKEN_PS_SCALE_TIME,
TOKEN_PS_TIGHT_BOUNDING_BOX,
TOKEN_PS_CATEGORY,
// Particle Technique
TOKEN_TECHNIQUE,
TOKEN_TECH_VISUAL_PARTICLE_QUOTA,
TOKEN_TECH_EMITTED_EMITTER_QUOTA,
TOKEN_TECH_EMITTED_AFFECTOR_QUOTA,
TOKEN_TECH_EMITTED_TECHNIQUE_QUOTA,
TOKEN_TECH_EMITTED_SYSTEM_QUOTA,
TOKEN_TECH_LOD_INDEX,
TOKEN_TECH_DEFAULT_PARTICLE_WIDTH,
TOKEN_TECH_DEFAULT_PARTICLE_HEIGHT,
TOKEN_TECH_DEFAULT_PARTICLE_DEPTH,
TOKEN_TECH_SPHASHING_CELL_DIMENSION,
TOKEN_TECH_SPHASHING_CELL_OVERLAP,
TOKEN_TECH_SPHASHING_SIZE,
TOKEN_TECH_SPHASHING_UPDATE_INTERVAL,
TOKEN_TECH_MAX_VELOCITY,
// Particle Renderer
TOKEN_RENDERER,
TOKEN_RENDERER_Q_GROUP,
TOKEN_RENDERER_SORTING,
TOKEN_RENDERER_TEXCOORDS_DEFINE,
TOKEN_RENDERER_TEXCOORDS_ROWS,
TOKEN_RENDERER_TEXCOORDS_SET,
TOKEN_RENDERER_TEXCOORDS_COLUMNS,
TOKEN_RENDERER_USE_SOFT_PARTICLES,
TOKEN_RENDERER_SOFT_PARTICLES_CONTRAST_POWER,
TOKEN_RENDERER_SOFT_PARTICLES_SCALE,
TOKEN_RENDERER_SOFT_PARTICLES_DELTA,
// Particle Emitter
TOKEN_EMITTER,
TOKEN_EMITTER_DIRECTION,
TOKEN_EMITTER_ORIENTATION,
TOKEN_EMITTER_ORIENTATION_RANGE_START,
TOKEN_EMITTER_ORIENTATION_RANGE_END,
TOKEN_EMITTER_START_ORIENTATION_RANGE,
TOKEN_EMITTER_END_ORIENTATION_RANGE,
TOKEN_EMITTER_DURATION,
TOKEN_EMITTER_REPEAT_DELAY,
TOKEN_EMITTER_EMITS,
TOKEN_ANGLE,
TOKEN_EMITTER_EMISSION_RATE,
TOKEN_TIME_TO_LIVE,
TOKEN_EMITTER_MASS,
TOKEN_EMITTER_START_TEXCOORDS,
TOKEN_EMITTER_END_TEXCOORDS,
TOKEN_EMITTER_START_TEXCOORDS_RANGE,
TOKEN_EMITTER_END_TEXCOORDS_RANGE,
TOKEN_EMITTER_TEXCOORDS,
TOKEN_EMITTER_START_COLOUR_RANGE,
TOKEN_EMITTER_END_COLOUR_RANGE,
TOKEN_EMITTER_COLOUR,
TOKEN_EMITTER_ALL_PARTICLE_DIM,
TOKEN_EMITTER_PARTICLE_WIDTH,
TOKEN_EMITTER_PARTICLE_HEIGHT,
TOKEN_EMITTER_PARTICLE_DEPTH,
TOKEN_EMITTER_AUTO_DIRECTION,
TOKEN_EMITTER_FORCE_EMISSION,
// Particle Affector
TOKEN_AFFECTOR,
TOKEN_AFFECTOR_MASS,
TOKEN_AFFECTOR_EXCLUDE_EMITTER,
TOKEN_AFFECTOR_SPECIALISATION,
TOKEN_AFFECTOR_SPEC_DEFAULT,
TOKEN_AFFECTOR_SPEC_TTL_INCREASE,
TOKEN_AFFECTOR_SPEC_TTL_DECREASE,
// Particle Observer
TOKEN_OBSERVER,
TOKEN_OBSERVE_PARTICLE_TYPE,
TOKEN_OBSERVE_INTERVAL,
TOKEN_OBSERVE_UNTIL_EVENT,
// Particle Event Handler
TOKEN_HANDLER,
// Particle Behaviour
TOKEN_BEHAVIOUR,
// Extern
TOKEN_EXTERN,
TOKEN_EXTERN_DISTANCE_THRESHOLD,
// Dynamic Attribute
TOKEN_DYN_CONTROL_POINT,
TOKEN_DYN_MIN,
TOKEN_DYN_MAX,
TOKEN_DYN_OSCILLATE_FREQUENCY,
TOKEN_DYN_OSCILLATE_PHASE,
TOKEN_DYN_OSCILLATE_BASE,
TOKEN_DYN_OSCILLATE_AMPLITUDE,
TOKEN_DYN_OSCILLATE_TYPE,
TOKEN_DYN_OSCILLATE,
TOKEN_DYN_RANDOM,
TOKEN_DYN_CURVED_LINEAR,
TOKEN_DYN_CURVED_SPLINE,
TOKEN_DYN_SINE,
TOKEN_DYN_SQUARE,
// CameraDependency (unused)
TOKEN_CAMERA_DEPENDENCY,
// BeamRenderer
TOKEN_BEAMRENDERER_UPDATE_INTERVAL,
TOKEN_BEAMRENDERER_MAX_ELEMENTS,
TOKEN_BEAMRENDERER_DEVIATION,
TOKEN_BEAMRENDERER_NUMBER_OF_SEGMENTS,
TOKEN_BEAMRENDERER_JUMP,
TOKEN_BEAMRENDERER_TEXCOORD_DIRECTION,
TOKEN_BEAMRENDERER_VERTEX_COLOURS,
TOKEN_BEAMRENDERER_TCD_U,
TOKEN_BEAMRENDERER_TCD_V,
// BillboardRenderer
TOKEN_BILLBOARD_TYPE,
TOKEN_BILLBOARD_ORIGIN,
TOKEN_BILLBOARD_ROTATION_TYPE,
TOKEN_BILLBOARD_COMMON_DIRECTION,
TOKEN_BILLBOARD_COMMON_UP_VECTOR,
TOKEN_BILLBOARD_POINT_RENDERING,
TOKEN_BILLBOARD_ACCURATE_FACING,
TOKEN_BILLBOARD_ORIENTED_COMMON,
TOKEN_BILLBOARD_ORIENTED_SELF,
TOKEN_BILLBOARD_ORIENTED_SHAPE,
TOKEN_BILLBOARD_PERPENDICULAR_COMMON,
TOKEN_BILLBOARD_PERPENDICULAR_SELF,
TOKEN_BILLBOARD_TOP_LEFT,
TOKEN_BILLBOARD_TOP_CENTER,
TOKEN_BILLBOARD_TOP_RIGHT,
TOKEN_BILLBOARD_CENTER_LEFT,
TOKEN_BILLBOARD_CENTER_RIGHT,
TOKEN_BILLBOARD_CENTER,
TOKEN_BILLBOARD_BOTTON_LEFT,
TOKEN_BILLBOARD_BOTTOM_CENTER,
TOKEN_BILLBOARD_BOTTOM_RIGHT,
TOKEN_BILLBOARD_TEXCOORD,
// EntityRenderer
TOKEN_ENT_MESH_NAME,
TOKEN_ENT_ORIENTATION_TYPE,
TOKEN_ENT_ORIENTED_SELF,
TOKEN_ENT_ORIENTED_SELF_MIRRORED,
TOKEN_ENT_ORIENTED_SHAPE,
// LightRenderer
TOKEN_LIGHT_TYPE,
TOKEN_LIGHT_RENDER_QUEUE,
TOKEN_LIGHT_SPECULAR,
TOKEN_LIGHT_ATT_RANGE,
TOKEN_LIGHT_ATT_CONSTANT,
TOKEN_LIGHT_ATT_LINEAR,
TOKEN_LIGHT_ATT_QUADRATIC,
TOKEN_LIGHT_SPOT_INNER,
TOKEN_LIGHT_SPOT_OUTER,
TOKEN_LIGHT_FALLOFF,
TOKEN_LIGHT_POWERSCALE,
TOKEN_LIGHT_SPOT,
TOKEN_FLASH_FREQUENCY,
TOKEN_FLASH_LENGTH,
TOKEN_FLASH_RANDOM,
// RibbonTrailRenderer
TOKEN_RIBBONTRAIL_VERTEX_COLOURS,
TOKEN_RIBBONTRAIL_MAX_ELEMENTS,
TOKEN_RIBBONTRAIL_LENGTH,
TOKEN_RIBBONTRAIL_WIDTH,
TOKEN_RIBBONTRAIL_RANDOM_INITIAL_COLOUR,
TOKEN_RIBBONTRAIL_INITIAL_COLOUR,
TOKEN_RIBBONTRAIL_COLOUR_CHANGE,
// BoxEmitter
TOKEN_EMITTER_BOX_WIDTH,
TOKEN_EMITTER_BOX_HEIGHT,
TOKEN_EMITTER_BOX_DEPTH,
// CircleEmitter
TOKEN_CIRCLE_RADIUS,
TOKEN_CIRCLE_STEP,
TOKEN_CIRCLE_ANGLE,
TOKEN_CIRCLE_RANDOM,
TOKEN_EMIT_RANDOM,
TOKEN_CIRCLE_NORMAL,
// LineEmitter
TOKEN_LINE_EMIT_END,
TOKEN_LINE_EMIT_MAX_INCREMENT,
TOKEN_LINE_EMIT_MIN_INCREMENT,
TOKEN_LINE_EMIT_MAX_DEVIATION,
// MeshSurfaceEmitter
TOKEN_MESH_SURFACE_NAME,
TOKEN_MESH_SURFACE_DISTRIBUTION,
TOKEN_MESH_SURFACE_MESH_SCALE,
TOKEN_MESH_SURFACE_EDGE,
TOKEN_MESH_SURFACE_HETEROGENEOUS_1,
TOKEN_MESH_SURFACE_HETEROGENEOUS_2,
TOKEN_MESH_SURFACE_HOMOGENEOUS,
// PositionEmitter
TOKEN_POS_ADD_POSITION,
TOKEN_POS_RANDOMIZE,
// SlaveEmitter
TOKEN_MASTER_TECHNIQUE,
TOKEN_MASTER_EMITTER,
// SphereSurfaceEmitter
TOKEN_SPHERE_RADIUS,
// VertexEmitter
TOKEN_VERTEX_STEP,
TOKEN_VERTEX_SEGMENTS,
TOKEN_VERTEX_ITERATIONS,
TOKEN_VERTEX_MESH_NAME,
// AlignAffector
TOKEN_ALIGN_RESIZE,
TOKEN_RESIZE,
// BoxCollider
TOKEN_BOXCOLL_WIDTH,
TOKEN_BOXCOLL_HEIGHT,
TOKEN_BOXCOLL_DEPTH,
// BaseCollider
TOKEN_FRICTION,
TOKEN_BOUNCYNESS,
TOKEN_INTERSECTION,
TOKEN_COLLIDER_FRICTION,
TOKEN_COLLIDER_BOUNCYNESS,
TOKEN_COLLIDER_INTERSECTION,
TOKEN_COLLIDER_COLLISION_TYPE,
TOKEN_COLLIDER_BOUNCE,
TOKEN_COLLIDER_FLOW,
TOKEN_COLLIDER_NONE,
TOKEN_COLLIDER_INTERSECTION_POINT,
TOKEN_COLLIDER_INTERSECTION_BOX,
TOKEN_INNER_COLLISION,
// CollisionAvoidanceAffector
TOKEN_AVOIDANCE_RADIUS,
// ColourAffector
TOKEN_TIME_COLOUR,
TOKEN_COLOUR_TIME_COLOUR,
TOKEN_COLOUR_OPERATION,
TOKEN_COLOUR_MULTIPLY,
TOKEN_COLOUR_SET,
// BaseForceAffector
TOKEN_FORCE_VECTOR,
TOKEN_FORCE_APPLICATION,
TOKEN_FORCE_AFF_VECTOR,
TOKEN_FORCE_AFF_APPLICATION,
TOKEN_FORCE_ADD,
TOKEN_FORCE_AVERAGE,
// ForceFieldAffector
TOKEN_FORCEFIELD_TYPE,
TOKEN_REALTIME,
TOKEN_MATRIX,
TOKEN_DELTA,
TOKEN_FORCE,
TOKEN_OCTAVES,
TOKEN_FREQUENCY,
TOKEN_AMPLITUDE,
TOKEN_PERSISTENCE,
TOKEN_FORCEFIELDSIZE,
TOKEN_WORLDSIZE,
TOKEN_IGNORE_NEGATIVE_X,
TOKEN_IGNORE_NEGATIVE_Y,
TOKEN_IGNORE_NEGATIVE_Z,
TOKEN_MOVEMENT,
TOKEN_MOVEMENT_FREQUENCY,
// GeometryRotator
TOKEN_GEOMROT_USE_OWN_ROTATION,
TOKEN_GEOMROT_ROTATION_SPEED,
TOKEN_GEOMROT_ROTATION_AXIS,
// GravityAffector
TOKEN_GRAVITY,
// InterParticleCollider
TOKEN_ADJUSTMENT,
TOKEN_COLLISION_RESPONSE,
TOKEN_IPC_ADJUSTMENT,
TOKEN_IPC_COLLISION_RESPONSE,
TOKEN_IPC_AVERAGE_VELOCITY,
TOKEN_IPC_ANGLE_BASED_VELOCITY,
// JetAffector
TOKEN_JET_ACCELERATION,
// LineAffector
TOKEN_END,
TOKEN_DRIFT,
TOKEN_LINE_AFF_MAX_DEVIATION,
TOKEN_LINE_AFF_TIME_STEP,
TOKEN_LINE_AFF_END,
TOKEN_LINE_AFF_DRIFT,
// ParticleFollower
TOKEN_FOLLOW_MAX_DISTANCE,
TOKEN_FOLLOW_MIN_DISTANCE,
TOKEN_MAX_DISTANCE,
TOKEN_MIN_DISTANCE,
// PathFollower
TOKEN_PATH_POINT,
// PlaneCollider
TOKEN_PLANECOLL_NORMAL,
// Randomiser
TOKEN_RND_MAX_DEVIATION_X,
TOKEN_RND_MAX_DEVIATION_Y,
TOKEN_RND_MAX_DEVIATION_Z,
TOKEN_MAX_DEVIATION_X,
TOKEN_MAX_DEVIATION_Y,
TOKEN_MAX_DEVIATION_Z,
TOKEN_RND_TIME_STEP,
TOKEN_RND_DIRECTION,
TOKEN_USE_DIRECTION,
// ScaleAffector
TOKEN_SCALE_XYZ_SCALE,
TOKEN_SCALE_X_SCALE,
TOKEN_SCALE_Y_SCALE,
TOKEN_SCALE_Z_SCALE,
// ScaleVelocityAffector
TOKEN_SCALE_VELOCITY_SCALE,
TOKEN_STOP_AT_FLIP,
// SineForceAffector
TOKEN_SINE_MIN_FREQUENCY,
TOKEN_SINE_MAX_FREQUENCY,
TOKEN_MIN_FREQUENCY,
TOKEN_MAX_FREQUENCY,
// SphereCollider
TOKEN_SPHERE_COLLIDER_RADIUS,
// TextureAnimator
TOKEN_TEXANIM_TIME_STEP,
TOKEN_TEXANIM_TEXCOORDS_START,
TOKEN_TEXANIM_TEXCOORDS_END,
TOKEN_START_TEXANIM_TEXCOORDS_RANGE,
TOKEN_END_TEXANIM_TEXCOORDS_RANGE,
TOKEN_TEXANIM_ANIMATION_TYPE,
TOKEN_TEXANIM_START_RANDOM,
TOKEN_TEXANIM_LOOP,
TOKEN_TEXANIM_UP_DOWN,
TOKEN_TEXANIM_RANDOM,
// TextureRotator
TOKEN_TEXROT_USE_OWN_ROTATION,
TOKEN_TEXROT_ROTATION_SPEED,
TOKEN_TEXROT_ROTATION,
// VelocityMatchingAffector
TOKEN_VELO_MATCHING_RADIUS,
// VortexAffector
TOKEN_VORTEX_ROTATION_VECTOR,
TOKEN_VORTEX_ROTATION_SPEED,
// OnCountObserver
TOKEN_ONCOUNT_THRESHOLD,
// OnEventFlagObserver
TOKEN_ONEVENT_FLAG,
// OnPositionObserver
TOKEN_ONPOSITION_X,
TOKEN_ONPOSITION_Y,
TOKEN_ONPOSITION_Z,
// OnRandomObserver
TOKEN_ONRANDOM_THRESHOLD,
// OnTimeObserver
TOKEN_ONTIME,
// OnVelocityObserver
TOKEN_ONVELOCITY_THRESHOLD,
// DoAffectorEventHandler
TOKEN_FORCE_AFFECTOR,
TOKEN_FORCE_AFFECTOR_PRE_POST,
// DoEnableComponentEventHandler
TOKEN_DOENABLE_COMPONENT,
TOKEN_DOENABLE_EMITTER_COMPONENT,
TOKEN_DOENABLE_AFFECTOR_COMPONENT,
TOKEN_DOENABLE_TECHNIQUE_COMPONENT,
TOKEN_DOENABLE_OBSERVER_COMPONENT,
// DoPlacementParticleEventHandler
TOKEN_DOPLACE_FORCE_EMITTER,
TOKEN_DOPLACE_NUMBER_OF_PARTICLES,
TOKEN_INHERIT_POSITION,
TOKEN_INHERIT_DIRECTION,
TOKEN_INHERIT_ORIENTATION,
TOKEN_INHERIT_TIME_TO_LIVE,
TOKEN_INHERIT_MASS,
TOKEN_INHERIT_TEXTURE_COORDINATE,
TOKEN_INHERIT_COLOUR,
TOKEN_INHERIT_WIDTH,
TOKEN_INHERIT_HEIGHT,
TOKEN_INHERIT_DEPTH,
// DoScaleEventHandler
TOKEN_DOSCALE_FRACTION,
TOKEN_DOSCALE_TYPE,
TOKEN_DOSCALE_TIME_TO_LIVE,
TOKEN_DOSCALE_VELOCITY,
// SlaveBehaviour
// PhysXActorExtern
TOKEN_PHYSX_SHAPE_TYPE,
TOKEN_PHYSX_ACTOR_COLLISION_GROUP,
TOKEN_PHYSX_SHAPE_COLLISION_GROUP,
TOKEN_PHYSX_GROUP_MASK,
TOKEN_PHYSX_ANGULAR_VELOCITY,
TOKEN_PHYSX_ANGULAR_DAMPING,
TOKEN_PHYSX_MATERIAL_INDEX,
TOKEN_SHAPE_TYPE,
TOKEN_ACTOR_COLLISION_GROUP,
TOKEN_SHAPE_COLLISION_GROUP,
TOKEN_ANGULAR_VELOCITY,
TOKEN_ANGULAR_DAMPING,
TOKEN_MATERIAL_INDEX,
TOKEN_PHYSX_BOX,
TOKEN_PHYSX_SPHERE,
TOKEN_PHYSX_CAPSULE,
// PhysXFluidExtern
TOKEN_REST_PARTICLE_PER_METER,
TOKEN_REST_DENSITY,
TOKEN_KERNEL_RADIUS_MULTIPLIER,
TOKEN_MOTION_LIMIT_MULTIPLIER,
TOKEN_COLLISION_DISTANCE_MULTIPLIER,
TOKEN_PACKET_SIZE_MULTIPLIER,
TOKEN_STIFFNESS,
TOKEN_VISCOSITY,
TOKEN_SURFACE_TENSION,
TOKEN_DAMPING,
TOKEN_EXTERNAL_ACCELERATION,
TOKEN_RESTITUTION_FOR_STATIC_SHAPES,
TOKEN_DYNAMIC_FRICTION_FOR_STATIC_SHAPES,
TOKEN_STATIC_FRICTION_FOR_STATIC_SHAPES,
TOKEN_ATTRACTION_FOR_STATIC_SHAPES,
TOKEN_RESTITUTION_FOR_DYNAMIC_SHAPES,
TOKEN_DYNAMIC_FRICTION_FOR_DYNAMIC_SHAPES,
TOKEN_STATIC_FRICTION_FOR_DYNAMIC_SHAPES,
TOKEN_ATTRACTION_FOR_DYNAMIC_SHAPES,
TOKEN_COLLISION_RESPONSE_COEFFICIENT,
TOKEN_COLLISION_GROUP,
TOKEN_SIMULATION_METHOD,
TOKEN_COLLISION_METHOD,
TOKEN_FLAGS,
TOKEN_FLAG_VISUALIZATION,
TOKEN_FLAG_DISABLE_GRAVITY,
TOKEN_FLAG_COLLISION_TWOWAY,
TOKEN_FLAG_FLUID_ENABLED,
TOKEN_FLAG_HARDWARE,
TOKEN_FLAG_PRIORITY_MODE,
TOKEN_FLAG_PROJECT_TO_PLANE,
TOKEN_FLAG_STRICT_COOKING_FORMAT,
TOKEN_INTERCOLLISION,
TOKEN_NOINTERCOLLISION,
TOKEN_MIX_INTERCOLLISION,
TOKEN_STATIC,
TOKEN_DYNAMIC,
// SceneDecoratorExtern
TOKEN_SCENE_MESH_NAME,
TOKEN_SCENE_MATERIAL_NAME,
TOKEN_SCENE_SCALE,
TOKEN_SCENE_POSITION
};
// tokens: Note, that the order must be the same as the enum
extern const std::string token[];
/**script translator*/
class PUScriptTranslator
{
public:
PUScriptTranslator();
virtual ~PUScriptTranslator();
public:
static bool getFloat(const PUAbstractNode &node, float *result);
static bool getInt(const PUAbstractNode &node, int *result);
static bool getUInt(const PUAbstractNode &node, unsigned int *result);
static bool getBoolean(const PUAbstractNode &node, bool *result);
static bool getString(const PUAbstractNode &node, std::string *result);
//protected:
// virtual void translate(PUScriptCompiler *compiler, const PUConcreteNode &node) = 0;
public:
// Define validation types
enum ValidationType
{
VAL_REAL,
VAL_BOOL,
VAL_UINT,
VAL_INT,
VAL_STRING,
VAL_VECTOR2,
VAL_VECTOR3,
VAL_VECTOR4,
VAL_COLOURVALUE,
VAL_QUATERNION
};
/** @See ScriptTranslator
*/
virtual void translate(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/)
{
// No own implementation
}
/** Only parses a certain child property
*/
virtual bool translateChildProperty(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/)
{
// No own implementation
return false;
}
/** Only parses a certain child objec
*/
virtual bool translateChildObject(PUScriptCompiler* /*compiler*/, PUAbstractNode* /*node*/)
{
// No own implementation
return false;
}
/** Parse Vector2
*/
bool getVector2(PUAbstractNodeList::const_iterator i,
PUAbstractNodeList::const_iterator end,
Vec2* result,
int maxEntries = 2);
/** Parse Vector3
*/
bool getVector3(PUAbstractNodeList::const_iterator i,
PUAbstractNodeList::const_iterator end,
Vec3* result,
int maxEntries = 3);
/** Parse Vector4
*/
bool getVector4(PUAbstractNodeList::const_iterator i,
PUAbstractNodeList::const_iterator end,
Vec4* result,
int maxEntries = 4);
/** Parse Quaternion
*/
bool getQuaternion(PUAbstractNodeList::const_iterator i,
PUAbstractNodeList::const_iterator end,
Quaternion* result,
int maxEntries = 4);
/** Validate a property.
*/
bool passValidateProperty(PUScriptCompiler* compiler,
PUPropertyAbstractNode* prop,
const std::string& token,
ValidationType validationType);
/** Validate whether a property has values.
*/
bool passValidatePropertyNoValues(PUScriptCompiler* compiler,
PUPropertyAbstractNode* prop,
const std::string& token);
/** Validate whether the number of values is correct.
*/
bool passValidatePropertyNumberOfValues(PUScriptCompiler* compiler,
PUPropertyAbstractNode* prop,
const std::string& token,
unsigned short numberOfValues);
/** Validate whether the number of values is between a range.
*/
bool passValidatePropertyNumberOfValuesRange(PUScriptCompiler* compiler,
PUPropertyAbstractNode* prop,
const std::string& token,
unsigned short minNumberOfValues,
unsigned short maxNumberOfValues);
/** Validate whether the value is a correct Real.
*/
bool passValidatePropertyValidReal(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct int.
*/
bool passValidatePropertyValidInt(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct uint.
*/
bool passValidatePropertyValidUint(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct bool.
*/
bool passValidatePropertyValidBool(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct Vector2.
*/
bool passValidatePropertyValidVector2(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct Vector3.
*/
bool passValidatePropertyValidVector3(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct Vector4.
*/
bool passValidatePropertyValidVector4(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Validate whether the value is a correct Quaternion.
*/
bool passValidatePropertyValidQuaternion(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
/** Adds an error to the compiler: An unknown token is read.
*/
void errorUnexpectedToken(PUScriptCompiler* compiler, PUAbstractNode* node);
/** Adds an error to the compiler: An unknown property is read.
*/
void errorUnexpectedProperty(PUScriptCompiler* compiler, PUPropertyAbstractNode* prop);
void processNode(PUScriptCompiler *compiler, PUAbstractNode *node);
virtual bool isParticleSystemTranslator() const { return false; }
};
NS_CC_END
#endif /* defined(__ssaafsdf__CCScriptTranslator__) */