fmod_dsp_effects.h 42.4 KB
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/* ========================================================================================== */
/* FMOD Studio - Built-in effects header file.                                                */
/* Copyright (c), Firelight Technologies Pty, Ltd. 2004-2014.                                 */
/*                                                                                            */
/* In this header you can find parameter structures for FMOD system registered DSP effects    */
/* and generators.                                                                            */
/*                                                                                            */
/* ========================================================================================== */

#ifndef _FMOD_DSP_EFFECTS_H
#define _FMOD_DSP_EFFECTS_H

/*
[ENUM]
[
    [DESCRIPTION]
    These definitions can be used for creating FMOD defined special effects or DSP units.

    [REMARKS]
    To get them to be active, first create the unit, then add it somewhere into the DSP network, 
    either at the front of the network near the soundcard unit to affect the global output
    (by using System::getDSPHead), or on a single channel (using Channel::getDSPHead).

    [SEE_ALSO]
    System::createDSPByType
]
*/
typedef enum
{
    FMOD_DSP_TYPE_UNKNOWN,            /* This unit was created via a non FMOD plugin so has an unknown purpose. */
    FMOD_DSP_TYPE_MIXER,              /* This unit does nothing but take inputs and mix them together then feed the result to the soundcard unit. */
    FMOD_DSP_TYPE_OSCILLATOR,         /* This unit generates sine/square/saw/triangle or noise tones. */
    FMOD_DSP_TYPE_LOWPASS,            /* This unit filters sound using a high quality, resonant lowpass filter algorithm but consumes more CPU time. */
    FMOD_DSP_TYPE_ITLOWPASS,          /* This unit filters sound using a resonant lowpass filter algorithm that is used in Impulse Tracker, but with limited cutoff range (0 to 8060hz). */
    FMOD_DSP_TYPE_HIGHPASS,           /* This unit filters sound using a resonant highpass filter algorithm. */
    FMOD_DSP_TYPE_ECHO,               /* This unit produces an echo on the sound and fades out at the desired rate. */
    FMOD_DSP_TYPE_FADER,              /* This unit pans and scales the volume of a unit. */
    FMOD_DSP_TYPE_FLANGE,             /* This unit produces a flange effect on the sound. */
    FMOD_DSP_TYPE_DISTORTION,         /* This unit distorts the sound. */
    FMOD_DSP_TYPE_NORMALIZE,          /* This unit normalizes or amplifies the sound to a certain level. */
    FMOD_DSP_TYPE_LIMITER,            /* This unit limits the sound to a certain level.*/
    FMOD_DSP_TYPE_PARAMEQ,            /* This unit attenuates or amplifies a selected frequency range. */
    FMOD_DSP_TYPE_PITCHSHIFT,         /* This unit bends the pitch of a sound without changing the speed of playback. */
    FMOD_DSP_TYPE_CHORUS,             /* This unit produces a chorus effect on the sound. */
    FMOD_DSP_TYPE_VSTPLUGIN,          /* This unit allows the use of Steinberg VST plugins */
    FMOD_DSP_TYPE_WINAMPPLUGIN,       /* This unit allows the use of Nullsoft Winamp plugins */
    FMOD_DSP_TYPE_ITECHO,             /* This unit produces an echo on the sound and fades out at the desired rate as is used in Impulse Tracker. */
    FMOD_DSP_TYPE_COMPRESSOR,         /* This unit implements dynamic compression (linked/unlinked multichannel, wideband) */
    FMOD_DSP_TYPE_SFXREVERB,          /* This unit implements SFX reverb */
    FMOD_DSP_TYPE_LOWPASS_SIMPLE,     /* This unit filters sound using a simple lowpass with no resonance, but has flexible cutoff and is fast. */
    FMOD_DSP_TYPE_DELAY,              /* This unit produces different delays on individual channels of the sound. */
    FMOD_DSP_TYPE_TREMOLO,            /* This unit produces a tremolo / chopper effect on the sound. */
    FMOD_DSP_TYPE_LADSPAPLUGIN,       /* Unsupported / Deprecated. */
    FMOD_DSP_TYPE_SEND,               /* This unit sends a copy of the signal to a return DSP anywhere in the DSP tree. */
    FMOD_DSP_TYPE_RETURN,             /* This unit receives signals from a number of send DSPs. */
    FMOD_DSP_TYPE_HIGHPASS_SIMPLE,    /* This unit filters sound using a simple highpass with no resonance, but has flexible cutoff and is fast. */
    FMOD_DSP_TYPE_PAN,                /* This unit pans the signal, possibly upmixing or downmixing as well. */
    FMOD_DSP_TYPE_THREE_EQ,           /* This unit is a three-band equalizer. */
    FMOD_DSP_TYPE_FFT,                /* This unit simply analyzes the signal and provides spectrum information back through getParameter. */
    FMOD_DSP_TYPE_LOUDNESS_METER,     /* This unit analyzes the loudness and true peak of the signal. */
    FMOD_DSP_TYPE_ENVELOPEFOLLOWER,   /* This unit tracks the envelope of the input/sidechain signal. Format to be publicly disclosed soon. */
    FMOD_DSP_TYPE_CONVOLUTIONREVERB,  /* This unit implements convolution reverb. */

    FMOD_DSP_TYPE_MAX,                /* Maximum number of pre-defined DSP types. */
    FMOD_DSP_TYPE_FORCEINT = 65536    /* Makes sure this enum is signed 32bit. */
} FMOD_DSP_TYPE;

/*
    ===================================================================================================

    FMOD built in effect parameters.  
    Use DSP::setParameter with these enums for the 'index' parameter.

    ===================================================================================================
*/

/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_OSCILLATOR filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::setParameterInt
    DSP::getParameterFloat
    DSP::getParameterInt
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_OSCILLATOR_TYPE,   /* (Type:int) - Waveform type.  0 = sine.  1 = square. 2 = sawup. 3 = sawdown. 4 = triangle. 5 = noise.  */
    FMOD_DSP_OSCILLATOR_RATE    /* (Type:float) - Frequency of the sinewave in hz.  1.0 to 22000.0.  Default = 220.0. */
} FMOD_DSP_OSCILLATOR;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_LOWPASS filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_LOWPASS_CUTOFF,    /* (Type:float) - Lowpass cutoff frequency in hz.   10.0 to 22000.0.  Default = 5000.0. */
    FMOD_DSP_LOWPASS_RESONANCE  /* (Type:float) - Lowpass resonance Q value. 1.0 to 10.0.  Default = 1.0. */
} FMOD_DSP_LOWPASS;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_ITLOWPASS filter.<br>
    This is different to the default FMOD_DSP_TYPE_ITLOWPASS filter in that it uses a different quality algorithm and is 
    the filter used to produce the correct sounding playback in .IT files.<br> 
    FMOD Studio's .IT playback uses this filter.<br>

    [REMARKS]
    Note! This filter actually has a limited cutoff frequency below the specified maximum, due to its limited design, 
    so for a more  open range filter use FMOD_DSP_LOWPASS or if you don't mind not having resonance, 
    FMOD_DSP_LOWPASS_SIMPLE.<br>
    The effective maximum cutoff is about 8060hz.

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_ITLOWPASS_CUTOFF,    /* (Type:float) - Lowpass cutoff frequency in hz.  1.0 to 22000.0.  Default = 5000.0/ */
    FMOD_DSP_ITLOWPASS_RESONANCE  /* (Type:float) - Lowpass resonance Q value.  0.0 to 127.0.  Default = 1.0. */
} FMOD_DSP_ITLOWPASS;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_HIGHPASS filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_HIGHPASS_CUTOFF,    /* (Type:float) - Highpass cutoff frequency in hz.  1.0 to output 22000.0.  Default = 5000.0. */
    FMOD_DSP_HIGHPASS_RESONANCE  /* (Type:float) - Highpass resonance Q value.  1.0 to 10.0.  Default = 1.0. */
} FMOD_DSP_HIGHPASS;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_ECHO filter.

    [REMARKS]
    Note.  Every time the delay is changed, the plugin re-allocates the echo buffer.  This means the echo will dissapear at that time while it refills its new buffer.<br>
    Larger echo delays result in larger amounts of memory allocated.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_ECHO_DELAY,       /* (Type:float) - Echo delay in ms.  10  to 5000.  Default = 500. */
    FMOD_DSP_ECHO_FEEDBACK,    /* (Type:float) - Echo decay per delay.  0 to 100.  100.0 = No decay, 0.0 = total decay (ie simple 1 line delay).  Default = 50.0. */
    FMOD_DSP_ECHO_DRYLEVEL,    /* (Type:float) - Original sound volume in dB.  -80.0 to 10.0.  Default = 0. */
    FMOD_DSP_ECHO_WETLEVEL     /* (Type:float) - Volume of echo signal to pass to output in dB.  -80.0 to 10.0.  Default = 0. */
} FMOD_DSP_ECHO;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_FLANGE filter.

    [REMARKS]
    Flange is an effect where the signal is played twice at the same time, and one copy slides back and forth creating a whooshing or flanging effect.<br>
    As there are 2 copies of the same signal, by default each signal is given 50% mix, so that the total is not louder than the original unaffected signal.<br>
    <br>
    Flange depth is a percentage of a 10ms shift from the original signal.  Anything above 10ms is not considered flange because to the ear it begins to 'echo' so 10ms is the highest value possible.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_FLANGE_MIX,         /* (Type:float) - Percentage of wet signal in mix.  0 to 100. Default = 50. */
    FMOD_DSP_FLANGE_DEPTH,       /* (Type:float) - Flange depth (percentage of 40ms delay).  0.01 to 1.0.  Default = 1.0. */
    FMOD_DSP_FLANGE_RATE         /* (Type:float) - Flange speed in hz.  0.0 to 20.0.  Default = 0.1. */
} FMOD_DSP_FLANGE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_DISTORTION filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_DISTORTION_LEVEL    /* (Type:float) - Distortion value.  0.0 to 1.0.  Default = 0.5. */
} FMOD_DSP_DISTORTION;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_NORMALIZE filter.

    [REMARKS]
    Normalize amplifies the sound based on the maximum peaks within the signal.<br>
    For example if the maximum peaks in the signal were 50% of the bandwidth, it would scale the whole sound by 2.<br>
    The lower threshold value makes the normalizer ignores peaks below a certain point, to avoid over-amplification if a loud signal suddenly came in, and also to avoid amplifying to maximum things like background hiss.<br>
    <br>
    Because FMOD is a realtime audio processor, it doesn't have the luxury of knowing the peak for the whole sound (ie it can't see into the future), so it has to process data as it comes in.<br>
    To avoid very sudden changes in volume level based on small samples of new data, fmod fades towards the desired amplification which makes for smooth gain control.  The fadetime parameter can control this.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_NORMALIZE_FADETIME,    /* (Type:float) - Time to ramp the silence to full in ms.  0.0 to 20000.0. Default = 5000.0. */
    FMOD_DSP_NORMALIZE_THRESHHOLD,  /* (Type:float) - Lower volume range threshold to ignore.  0.0 to 1.0.  Default = 0.1.  Raise higher to stop amplification of very quiet signals. */
    FMOD_DSP_NORMALIZE_MAXAMP       /* (Type:float) - Maximum amplification allowed.  1.0 to 100000.0.  Default = 20.0.  1.0 = no amplifaction, higher values allow more boost. */
} FMOD_DSP_NORMALIZE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_LIMITER filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_LIMITER_RELEASETIME,   /* (Type:float) - Time to ramp the silence to full in ms.  1.0 to 1000.0. Default = 10.0. */
    FMOD_DSP_LIMITER_CEILING,       /* (Type:float) - Maximum level of the output signal in dB.  -12.0 to 0.0.  Default = 0.0. */
    FMOD_DSP_LIMITER_MAXIMIZERGAIN, /* (Type:float) - Maximum amplification allowed in dB.  0.0 to 12.0.  Default = 0.0. 0.0 = no amplifaction, higher values allow more boost. */
    FMOD_DSP_LIMITER_MODE,          /* (Type:float) - Channel processing mode. 0 or 1. Default = 0. 0 = Independent (limiter per channel), 1 = Linked*/
} FMOD_DSP_LIMITER;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_PARAMEQ filter.

    [REMARKS]
    Parametric EQ is a bandpass filter that attenuates or amplifies a selected frequency and its neighbouring frequencies.<br>
    <br>
    To create a multi-band EQ create multiple FMOD_DSP_TYPE_PARAMEQ units and set each unit to different frequencies, for example 1000hz, 2000hz, 4000hz, 8000hz, 16000hz with a range of 1 octave each.<br>
    <br>
    When a frequency has its gain set to 1.0, the sound will be unaffected and represents the original signal exactly.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_PARAMEQ_CENTER,     /* (Type:float) - Frequency center.  20.0 to 22000.0.  Default = 8000.0. */
    FMOD_DSP_PARAMEQ_BANDWIDTH,  /* (Type:float) - Octave range around the center frequency to filter.  0.2 to 5.0.  Default = 1.0. */
    FMOD_DSP_PARAMEQ_GAIN        /* (Type:float) - Frequency Gain in dB.  -30 to 30.  Default = 0.  */
} FMOD_DSP_PARAMEQ;



/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_PITCHSHIFT filter.

    [REMARKS]
    This pitch shifting unit can be used to change the pitch of a sound without speeding it up or slowing it down.<br>
    It can also be used for time stretching or scaling, for example if the pitch was doubled, and the frequency of the sound was halved, the pitch of the sound would sound correct but it would be twice as slow.<br>
    <br>
    <b>Warning!</b> This filter is very computationally expensive!  Similar to a vocoder, it requires several overlapping FFT and IFFT's to produce smooth output, and can require around 440mhz for 1 stereo 48khz signal using the default settings.<br>
    Reducing the signal to mono will half the cpu usage.<br>
    Reducing this will lower audio quality, but what settings to use are largely dependant on the sound being played.  A noisy polyphonic signal will need higher fft size compared to a speaking voice for example.<br>
    <br>
    This pitch shifter is based on the pitch shifter code at http://www.dspdimension.com, written by Stephan M. Bernsee.<br>
    The original code is COPYRIGHT 1999-2003 Stephan M. Bernsee <smb@dspdimension.com>.<br>
    <br>
    '<i>maxchannels</i>' dictates the amount of memory allocated.  By default, the maxchannels value is 0.  If FMOD is set to stereo, the pitch shift unit will allocate enough memory for 2 channels.  If it is 5.1, it will allocate enough memory for a 6 channel pitch shift, etc.<br>
    If the pitch shift effect is only ever applied to the global mix (ie it was added with ChannelGroup::addDSP), then 0 is the value to set as it will be enough to handle all speaker modes.<br>
    When the pitch shift is added to a channel (ie Channel::addDSP) then the channel count that comes in could be anything from 1 to 8 possibly.  It is only in this case where you might want to increase the channel count above the output's channel count.<br>
    If a channel pitch shift is set to a lower number than the sound's channel count that is coming in, it will not pitch shift the sound.<br>
    <br>
    <b>NOTE!</b> Not supported on PlayStation 3.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    ChannelGroup::addDSP
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_PITCHSHIFT_PITCH,       /* (Type:float) - Pitch value.  0.5 to 2.0.  Default = 1.0. 0.5 = one octave down, 2.0 = one octave up.  1.0 does not change the pitch. */
    FMOD_DSP_PITCHSHIFT_FFTSIZE,     /* (Type:float) - FFT window size.  256, 512, 1024, 2048, 4096.  Default = 1024.  Increase this to reduce 'smearing'.  This effect is a warbling sound similar to when an mp3 is encoded at very low bitrates. */
    FMOD_DSP_PITCHSHIFT_OVERLAP,     /* (Type:float) - Removed.  Do not use.  FMOD now uses 4 overlaps and cannot be changed. */
    FMOD_DSP_PITCHSHIFT_MAXCHANNELS  /* (Type:float) - Maximum channels supported.  0 to 16.  0 = same as fmod's default output polyphony, 1 = mono, 2 = stereo etc.  See remarks for more.  Default = 0.  It is suggested to leave at 0! */
} FMOD_DSP_PITCHSHIFT;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_CHORUS filter.

    [REMARKS]
    Chorous is an effect where the sound is more 'spacious' due to 1 to 3 versions of the sound being played along side the original signal but with the pitch of each copy modulating on a sine wave.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_CHORUS_MIX,      /* (Type:float) - Volume of original signal to pass to output.  0.0 to 100.0. Default = 50.0. */
    FMOD_DSP_CHORUS_RATE,     /* (Type:float) - Chorus modulation rate in Hz.  0.0 to 20.0.  Default = 0.8 Hz. */
    FMOD_DSP_CHORUS_DEPTH,    /* (Type:float) - Chorus modulation depth.  0.0 to 100.0.  Default = 3.0. */
} FMOD_DSP_CHORUS;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_ITECHO filter.<br>
    This is effectively a software based echo filter that emulates the DirectX DMO echo effect.  Impulse tracker files can support this, and FMOD will produce the effect on ANY platform, not just those that support DirectX effects!<br>

    [REMARKS]
    Note.  Every time the delay is changed, the plugin re-allocates the echo buffer.  This means the echo will dissapear at that time while it refills its new buffer.<br>
    Larger echo delays result in larger amounts of memory allocated.<br>
    <br>
    As this is a stereo filter made mainly for IT playback, it is targeted for stereo signals.<br>
    With mono signals only the FMOD_DSP_ITECHO_LEFTDELAY is used.<br>
    For multichannel signals (>2) there will be no echo on those channels.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_ITECHO_WETDRYMIX,      /* (Type:float) - Ratio of wet (processed) signal to dry (unprocessed) signal. Must be in the range from 0.0 through 100.0 (all wet). The default value is 50. */
    FMOD_DSP_ITECHO_FEEDBACK,       /* (Type:float) - Percentage of output fed back into input, in the range from 0.0 through 100.0. The default value is 50. */
    FMOD_DSP_ITECHO_LEFTDELAY,      /* (Type:float) - Delay for left channel, in milliseconds, in the range from 1.0 through 2000.0. The default value is 500 ms. */
    FMOD_DSP_ITECHO_RIGHTDELAY,     /* (Type:float) - Delay for right channel, in milliseconds, in the range from 1.0 through 2000.0. The default value is 500 ms. */
    FMOD_DSP_ITECHO_PANDELAY        /* (Type:float) - Value that specifies whether to swap left and right delays with each successive echo. The default value is zero, meaning no swap. Possible values are defined as 0.0 (equivalent to FALSE) and 1.0 (equivalent to TRUE).  CURRENTLY NOT SUPPORTED. */
} FMOD_DSP_ITECHO;

/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_COMPRESSOR unit.
    This is a multichannel software limiter that is uniform across the whole spectrum.

    [REMARKS]
    The limiter is not guaranteed to catch every peak above the threshold level,
    because it cannot apply gain reduction instantaneously - the time delay is
    determined by the attack time. However setting the attack time too short will
    distort the sound, so it is a compromise. High level peaks can be avoided by
    using a short attack time - but not too short, and setting the threshold a few
    decibels below the critical level.
    <br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterBool
    DSP::getParameterBool
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_COMPRESSOR_THRESHOLD,    /* (Type:float) - Threshold level (dB) in the range from -80 through 0. The default value is 0. */ 
    FMOD_DSP_COMPRESSOR_RATIO,        /* (Type:float) - Compression Ratio (dB/dB) in the range from 1 to 50. The default value is 2.5. */ 
    FMOD_DSP_COMPRESSOR_ATTACK,       /* (Type:float) - Attack time (milliseconds), in the range from 0.1 through 1000. The default value is 20. */
    FMOD_DSP_COMPRESSOR_RELEASE,      /* (Type:float) - Release time (milliseconds), in the range from 10 through 5000. The default value is 100 */
    FMOD_DSP_COMPRESSOR_GAINMAKEUP,   /* (Type:float) - Make-up gain (dB) applied after limiting, in the range from 0 through 30. The default value is 0. */
    FMOD_DSP_COMPRESSOR_USESIDECHAIN, /* (Type:data)  - Data of type FMOD_DSP_PARAMETER_SIDECHAIN. Whether to analyse the sidechain signal instead of the input signal. Default is { false } */
    FMOD_DSP_COMPRESSOR_LINKED        /* (Type:bool)  - FALSE = Independent (compressor per channel), TRUE = Linked.  The default value is TRUE. */
} FMOD_DSP_COMPRESSOR;

/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_SFXREVERB unit.<br>
    
    [REMARKS]
    This is a high quality I3DL2 based reverb.<br>
    On top of the I3DL2 property set, "Dry Level" is also included to allow the dry mix to be changed.<br>
    <br>
    These properties can be set with presets in FMOD_REVERB_PRESETS.

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
    FMOD_REVERB_PRESETS
]
*/
typedef enum
{
    FMOD_DSP_SFXREVERB_DECAYTIME,           /* (Type:float) - Decay Time       : Reverberation decay time at low-frequencies in milliseconds.  Ranges from 100.0 to 20000.0. Default is 1500. */
    FMOD_DSP_SFXREVERB_EARLYDELAY,          /* (Type:float) - Early Delay      : Delay time of first reflection in milliseconds.  Ranges from 0.0 to 300.0.  Default is 20. */
    FMOD_DSP_SFXREVERB_LATEDELAY,           /* (Type:float) - Reverb Delay     : Late reverberation delay time relative to first reflection in milliseconds.  Ranges from 0.0 to 100.0.  Default is 40. */
    FMOD_DSP_SFXREVERB_HFREFERENCE,         /* (Type:float) - HF Reference     : Reference frequency for high-frequency decay in Hz.  Ranges from 20.0 to 20000.0. Default is 5000. */
    FMOD_DSP_SFXREVERB_HFDECAYRATIO,        /* (Type:float) - Decay HF Ratio   : High-frequency decay time relative to decay time in percent.  Ranges from 10.0 to 100.0. Default is 50. */
    FMOD_DSP_SFXREVERB_DIFFUSION,           /* (Type:float) - Diffusion        : Reverberation diffusion (echo density) in percent.  Ranges from 0.0 to 100.0.  Default is 100. */
    FMOD_DSP_SFXREVERB_DENSITY,             /* (Type:float) - Density          : Reverberation density (modal density) in percent.  Ranges from 0.0 to 100.0.  Default is 100. */
    FMOD_DSP_SFXREVERB_LOWSHELFFREQUENCY,   /* (Type:float) - Low Shelf Frequency : Transition frequency of low-shelf filter in Hz.  Ranges from 20.0 to 1000.0. Default is 250. */
    FMOD_DSP_SFXREVERB_LOWSHELFGAIN,        /* (Type:float) - Low Shelf Gain   : Gain of low-shelf filter in dB.  Ranges from -36.0 to 12.0.  Default is 0. */
    FMOD_DSP_SFXREVERB_HIGHCUT,             /* (Type:float) - High Cut         : Cutoff frequency of low-pass filter in Hz.  Ranges from 20.0 to 20000.0. Default is 20000. */
    FMOD_DSP_SFXREVERB_EARLYLATEMIX,        /* (Type:float) - Early/Late Mix   : Blend ratio of late reverb to early reflections in percent.  Ranges from 0.0 to 100.0.  Default is 50. */
    FMOD_DSP_SFXREVERB_WETLEVEL,            /* (Type:float) - Wet Level        : Reverb signal level in dB.  Ranges from -80.0 to 20.0.  Default is -6. */
    FMOD_DSP_SFXREVERB_DRYLEVEL             /* (Type:float) - Dry Level        : Dry signal level in dB.  Ranges from -80.0 to 20.0.  Default is 0. */
} FMOD_DSP_SFXREVERB;

/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_LOWPASS_SIMPLE filter.<br>
    This is a very simple low pass filter, based on two single-pole RC time-constant modules.
    The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.<br> 

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_LOWPASS_SIMPLE_CUTOFF     /* (Type:float) - Lowpass cutoff frequency in hz.  10.0 to 22000.0.  Default = 5000.0 */
} FMOD_DSP_LOWPASS_SIMPLE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_DELAY filter.

    [REMARKS]
    Note.  Every time MaxDelay is changed, the plugin re-allocates the delay buffer.  This means the delay will dissapear at that time while it refills its new buffer.<br>
    A larger MaxDelay results in larger amounts of memory allocated.<br>
    Channel delays above MaxDelay will be clipped to MaxDelay and the delay buffer will not be resized.<br>
    <br>
    <b>NOTE!</b> Not supported on PlayStation 3.

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_DELAY_CH0,      /* (Type:float) - Channel  #0 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH1,      /* (Type:float) - Channel  #1 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH2,      /* (Type:float) - Channel  #2 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH3,      /* (Type:float) - Channel  #3 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH4,      /* (Type:float) - Channel  #4 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH5,      /* (Type:float) - Channel  #5 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH6,      /* (Type:float) - Channel  #6 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH7,      /* (Type:float) - Channel  #7 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH8,      /* (Type:float) - Channel  #8 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH9,      /* (Type:float) - Channel  #9 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH10,     /* (Type:float) - Channel #10 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH11,     /* (Type:float) - Channel #11 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH12,     /* (Type:float) - Channel #12 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH13,     /* (Type:float) - Channel #13 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH14,     /* (Type:float) - Channel #14 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_CH15,     /* (Type:float) - Channel #15 Delay in ms.  0  to 10000.  Default = 0. */
    FMOD_DSP_DELAY_MAXDELAY  /* (Type:float) - Maximum delay in ms.      0  to 10000.  Default = 10. */
} FMOD_DSP_DELAY;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_TREMOLO filter.

    [REMARKS]
    The tremolo effect varies the amplitude of a sound. Depending on the settings, this unit can produce a tremolo, chopper or auto-pan effect.<br>
    <br>
    The shape of the LFO (low freq. oscillator) can morphed between sine, triangle and sawtooth waves using the FMOD_DSP_TREMOLO_SHAPE and FMOD_DSP_TREMOLO_SKEW parameters.<br>
    FMOD_DSP_TREMOLO_DUTY and FMOD_DSP_TREMOLO_SQUARE are useful for a chopper-type effect where the first controls the on-time duration and second controls the flatness of the envelope.<br>
    FMOD_DSP_TREMOLO_SPREAD varies the LFO phase between channels to get an auto-pan effect. This works best with a sine shape LFO.<br>
    The LFO can be synchronized using the FMOD_DSP_TREMOLO_PHASE parameter which sets its instantaneous phase.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_TREMOLO_FREQUENCY,     /* (Type:float) - LFO frequency in Hz.  0.1 to 20.  Default = 5. */
    FMOD_DSP_TREMOLO_DEPTH,         /* (Type:float) - Tremolo depth.  0 to 1.  Default = 1. */
    FMOD_DSP_TREMOLO_SHAPE,         /* (Type:float) - LFO shape morph between triangle and sine.  0 to 1.  Default = 0. */
    FMOD_DSP_TREMOLO_SKEW,          /* (Type:float) - Time-skewing of LFO cycle.  -1 to 1.  Default = 0. */
    FMOD_DSP_TREMOLO_DUTY,          /* (Type:float) - LFO on-time.  0 to 1.  Default = 0.5. */
    FMOD_DSP_TREMOLO_SQUARE,        /* (Type:float) - Flatness of the LFO shape.  0 to 1.  Default = 0. */
    FMOD_DSP_TREMOLO_PHASE,         /* (Type:float) - Instantaneous LFO phase.  0 to 1.  Default = 0. */
    FMOD_DSP_TREMOLO_SPREAD         /* (Type:float) - Rotation / auto-pan effect.  -1 to 1.  Default = 0. */
} FMOD_DSP_TREMOLO;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_SEND DSP.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterInt
    DSP::getParameterInt
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_SEND_RETURNID,     /* (Type:int) - ID of the Return DSP this send is connected to (integer values only). -1 indicates no connected Return DSP. Default = -1. */
    FMOD_DSP_SEND_LEVEL,        /* (Type:float) - Send level. 0.0 to 1.0. Default = 1.0 */
} FMOD_DSP_SEND;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_RETURN DSP.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterInt
    DSP::getParameterInt
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_RETURN_ID,                /* (Type:int) - [r]   ID of this Return DSP. Read-only.  Default = -1*/
    FMOD_DSP_RETURN_INPUT_SPEAKER_MODE /* (Type:int) - [r/w] Input speaker mode of this return.  Default = FMOD_SPEAKERMODE_DEFAULT.*/
} FMOD_DSP_RETURN;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_HIGHPASS_SIMPLE filter.<br>
    This is a very simple single-order high pass filter.
    The emphasis is on speed rather than accuracy, so this should not be used for task requiring critical filtering.<br> 

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_HIGHPASS_SIMPLE_CUTOFF     /* (Type:float) - Highpass cutoff frequency in hz.  10.0 to 22000.0.  Default = 1000.0 */
} FMOD_DSP_HIGHPASS_SIMPLE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter values for the FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE parameter of the FMOD_DSP_TYPE_PAN DSP.

    [REMARKS]

    [SEE_ALSO]
    FMOD_DSP_PAN
]
*/
typedef enum
{
    FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_DISTRIBUTED,
    FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_DISCRETE
} FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_TYPE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter values for the FMOD_DSP_PAN_MODE parameter of the FMOD_DSP_TYPE_PAN DSP.

    [REMARKS]

    [SEE_ALSO]
    FMOD_DSP_PAN
]
*/
typedef enum
{
    FMOD_DSP_PAN_MODE_MONO,
    FMOD_DSP_PAN_MODE_STEREO,
    FMOD_DSP_PAN_MODE_SURROUND
} FMOD_DSP_PAN_MODE_TYPE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter values for the FMOD_DSP_PAN_3D_ROLLOFF parameter of the FMOD_DSP_TYPE_PAN DSP.

    [REMARKS]

    [SEE_ALSO]
    FMOD_DSP_PAN
]
*/
typedef enum
{
    FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED,
    FMOD_DSP_PAN_3D_ROLLOFF_LINEAR,
    FMOD_DSP_PAN_3D_ROLLOFF_INVERSE,
    FMOD_DSP_PAN_3D_ROLLOFF_INVERSETAPERED,
    FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM
} FMOD_DSP_PAN_3D_ROLLOFF_TYPE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter values for the FMOD_DSP_PAN_3D_EXTENT_MODE parameter of the FMOD_DSP_TYPE_PAN DSP.

    [REMARKS]

    [SEE_ALSO]
    FMOD_DSP_PAN
]
*/
typedef enum
{
    FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO,
    FMOD_DSP_PAN_3D_EXTENT_MODE_USER,
    FMOD_DSP_PAN_3D_EXTENT_MODE_OFF
} FMOD_DSP_PAN_3D_EXTENT_MODE_TYPE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_PAN DSP.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterInt
    DSP::getParameterInt
    DSP::setParameterData
    DSP::getParameterData
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_PAN_MODE,                          /* (Type:int)   - Panner mode.              FMOD_DSP_PAN_MODE_MONO for mono down-mix, FMOD_DSP_PAN_MODE_STEREO for stereo panning or FMOD_DSP_PAN_MODE_SURROUND for surround panning.  Default = FMOD_DSP_PAN_MODE_SURROUND */
    FMOD_DSP_PAN_STEREO_POSITION,               /* (Type:float) - Stereo pan position.      STEREO_POSITION_MIN to STEREO_POSITION_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_SURROUND_DIRECTION,            /* (Type:float) - Surround pan direction.   ROTATION_MIN to ROTATION_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_SURROUND_EXTENT,               /* (Type:float) - Surround pan extent.      EXTENT_MIN to EXTENT_MAX.  Default = 360.0. */
    FMOD_DSP_PAN_SURROUND_ROTATION,             /* (Type:float) - Surround pan rotation.    ROTATION_MIN to ROTATION_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_SURROUND_LFE_LEVEL,            /* (Type:float) - Surround pan LFE level.   SURROUND_LFE_LEVEL_MIN to SURROUND_LFE_LEVEL_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE,     /* (Type:int)   - Stereo-To-Surround Mode.  FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_DISTRIBUTED to FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_DISCRETE.  Default = FMOD_DSP_PAN_SURROUND_FROM_STEREO_MODE_DISCRETE. */
    FMOD_DSP_PAN_SURROUND_STEREO_SEPARATION,    /* (Type:float) - Stereo-To-Surround Stereo Separation. ROTATION_MIN to ROTATION_MAX.  Default = 60.0. */
    FMOD_DSP_PAN_SURROUND_STEREO_AXIS,          /* (Type:float) - Stereo-To-Surround Stereo Axis. ROTATION_MIN to ROTATION_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_ENABLED_SURROUND_SPEAKERS,     /* (Type:int)   - Surround Speakers Enabled.  0 to 0xFFF.  Default = 0xFFF.  */
    FMOD_DSP_PAN_3D_POSITION,                   /* (Type:data)  - 3D Position.              data of type FMOD_DSP_PARAMETER_3DATTRIBUTES_MULTI */
    FMOD_DSP_PAN_3D_ROLLOFF,                    /* (Type:int)   - 3D Rolloff.               FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED to FMOD_DSP_PAN_3D_ROLLOFF_CUSTOM.  Default = FMOD_DSP_PAN_3D_ROLLOFF_LINEARSQUARED. */
    FMOD_DSP_PAN_3D_MIN_DISTANCE,               /* (Type:float) - 3D Min Distance.          0.0 to GAME_UNITS_MAX.  Default = 1.0. */
    FMOD_DSP_PAN_3D_MAX_DISTANCE,               /* (Type:float) - 3D Max Distance.          0.0 to GAME_UNITS_MAX.  Default = 20.0. */
    FMOD_DSP_PAN_3D_EXTENT_MODE,                /* (Type:int)   - 3D Extent Mode.           FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO to FMOD_DSP_PAN_3D_EXTENT_MODE_OFF.  Default = FMOD_DSP_PAN_3D_EXTENT_MODE_AUTO. */
    FMOD_DSP_PAN_3D_SOUND_SIZE,                 /* (Type:float) - 3D Sound Size.            0.0 to GAME_UNITS_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_3D_MIN_EXTENT,                 /* (Type:float) - 3D Min Extent.            EXTENT_MIN to EXTENT_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_3D_PAN_BLEND,                  /* (Type:float) - 3D Pan Blend.             PAN_BLEND_MIN to PAN_BLEND_MAX.  Default = 0.0. */
    FMOD_DSP_PAN_LFE_UPMIX_ENABLED,             /* (Type:int)   - LFE Upmix Enabled.        0 to 1.  Default = 0. */
    FMOD_DSP_PAN_OVERALL_GAIN,                  /* (Type:data)  - Overall gain.             data of type FMOD_DSP_PARAMETER_DATA_TYPE_OVERALLGAIN */
    FMOD_DSP_PAN_SURROUND_SPEAKER_MODE          /* (Type:int)   - Surround speaker mode.    Target speaker mode for surround panning. */
} FMOD_DSP_PAN;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter values for the FMOD_DSP_THREE_EQ_CROSSOVERSLOPE parameter of the FMOD_DSP_TYPE_THREE_EQ DSP.

    [REMARKS]

    [SEE_ALSO]
    FMOD_DSP_THREE_EQ
]
*/
typedef enum
{
    FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_12DB,
    FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_24DB,
    FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_48DB
} FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_THREE_EQ filter.

    [REMARKS]

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterInt
    DSP::getParameterInt
    FMOD_DSP_TYPE
    FMOD_DSP_THREE_EQ_CROSSOVERSLOPE_TYPE
]
*/
typedef enum
{
    FMOD_DSP_THREE_EQ_LOWGAIN,       /* (Type:float) - Low frequency gain in dB.  -80.0 to 10.0.  Default = 0. */
    FMOD_DSP_THREE_EQ_MIDGAIN,       /* (Type:float) - Mid frequency gain in dB.  -80.0 to 10.0.  Default = 0. */
    FMOD_DSP_THREE_EQ_HIGHGAIN,      /* (Type:float) - High frequency gain in dB.  -80.0 to 10.0.  Default = 0. */
    FMOD_DSP_THREE_EQ_LOWCROSSOVER,  /* (Type:float) - Low-to-mid crossover frequency in Hz.  10.0 to 22000.0.  Default = 400.0. */
    FMOD_DSP_THREE_EQ_HIGHCROSSOVER, /* (Type:float) - Mid-to-high crossover frequency in Hz.  10.0 to 22000.0.  Default = 4000.0. */
    FMOD_DSP_THREE_EQ_CROSSOVERSLOPE /* (Type:int)   - Crossover Slope.  0 = 12dB/Octave, 1 = 24dB/Octave, 2 = 48dB/Octave.  Default = 1 (24dB/Octave). */
} FMOD_DSP_THREE_EQ;


/*
[ENUM]
[
    [DESCRIPTION]
    List of windowing methods for the FMOD_DSP_TYPE_FFT unit.  Used in spectrum analysis to reduce leakage / transient signals intefering with the analysis.<br>
    This is a problem with analysis of continuous signals that only have a small portion of the signal sample (the fft window size).<br>
    Windowing the signal with a curve or triangle tapers the sides of the fft window to help alleviate this problem.

    [REMARKS]
    Cyclic signals such as a sine wave that repeat their cycle in a multiple of the window size do not need windowing.<br>
    I.e. If the sine wave repeats every 1024, 512, 256 etc samples and the FMOD fft window is 1024, then the signal would not need windowing.<br>
    Not windowing is the same as FMOD_DSP_FFT_WINDOW_RECT, which is the default.<br>
    If the cycle of the signal (ie the sine wave) is not a multiple of the window size, it will cause frequency abnormalities, so a different windowing method is needed.<br>
    <exclude>
    <br>
    FMOD_DSP_FFT_WINDOW_RECT.<br>
    <img src="..\static\overview\rectangle.gif"></img><br>
    <br>
    FMOD_DSP_FFT_WINDOW_TRIANGLE.<br>
    <img src="..\static\overview\triangle.gif"></img><br>
    <br>
    FMOD_DSP_FFT_WINDOW_HAMMING.<br>
    <img src="..\static\overview\hamming.gif"></img><br>
    <br>
    FMOD_DSP_FFT_WINDOW_HANNING.<br>
    <img src="..\static\overview\hanning.gif"></img><br>
    <br>
    FMOD_DSP_FFT_WINDOW_BLACKMAN.<br>
    <img src="..\static\overview\blackman.gif"></img><br>
    <br>
    FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS.<br>
    <img src="..\static\overview\blackmanharris.gif"></img>
    </exclude>
    
    [SEE_ALSO]
    FMOD_DSP_FFT
]
*/
typedef enum
{
    FMOD_DSP_FFT_WINDOW_RECT,            /* w[n] = 1.0                                                                                            */
    FMOD_DSP_FFT_WINDOW_TRIANGLE,        /* w[n] = TRI(2n/N)                                                                                      */
    FMOD_DSP_FFT_WINDOW_HAMMING,         /* w[n] = 0.54 - (0.46 * COS(n/N) )                                                                      */
    FMOD_DSP_FFT_WINDOW_HANNING,         /* w[n] = 0.5 *  (1.0  - COS(n/N) )                                                                      */
    FMOD_DSP_FFT_WINDOW_BLACKMAN,        /* w[n] = 0.42 - (0.5  * COS(n/N) ) + (0.08 * COS(2.0 * n/N) )                                           */
    FMOD_DSP_FFT_WINDOW_BLACKMANHARRIS   /* w[n] = 0.35875 - (0.48829 * COS(1.0 * n/N)) + (0.14128 * COS(2.0 * n/N)) - (0.01168 * COS(3.0 * n/N)) */
} FMOD_DSP_FFT_WINDOW;


/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_FFT dsp effect.

    [REMARKS]
    Set the attributes for the spectrum analysis with FMOD_DSP_FFT_WINDOWSIZE and FMOD_DSP_FFT_WINDOWTYPE, and retrieve the results with FMOD_DSP_FFT_SPECTRUM and FMOD_DSP_FFT_DOMINANT_FREQ.
    FMOD_DSP_FFT_SPECTRUM stores its data in the FMOD_DSP_PARAMETER_DATA_TYPE_FFT.  You will need to cast to this structure to get the right data.

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterInt
    DSP::getParameterInt
    DSP::setParameterData
    DSP::getParameterData
    FMOD_DSP_TYPE
    FMOD_DSP_FFT_WINDOW
]
*/
typedef enum
{
    FMOD_DSP_FFT_WINDOWSIZE,            /*  (Type:int)   - [r/w] Must be a power of 2 between 128 and 16384.  128, 256, 512, 1024, 2048, 4096, 8192, 16384 are accepted.  Default = 2048. */
    FMOD_DSP_FFT_WINDOWTYPE,            /*  (Type:int)   - [r/w] Refer to FMOD_DSP_FFT_WINDOW enumeration.  Default = FMOD_DSP_FFT_WINDOW_HAMMING. */
    FMOD_DSP_FFT_SPECTRUMDATA,          /*  (Type:data)  - [r]   Returns the current spectrum values between 0 and 1 for each 'fft bin'.  Cast data to FMOD_DSP_PARAMETER_DATA_TYPE_FFT.  Divide the niquist rate by the window size to get the hz value per entry. */
    FMOD_DSP_FFT_DOMINANT_FREQ          /*  (Type:float) - [r]   Returns the dominant frequencies for each channel. */
} FMOD_DSP_FFT;


/*
[ENUM]
[  
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_ENVELOPEFOLLOWER unit.
    This is a simple envelope follower for tracking the signal level.<br>

    [REMARKS]
    This unit does not affect the incoming signal
    <br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterBool
    DSP::getParameterBool
    FMOD_DSP_TYPE
]
*/
typedef enum
{
    FMOD_DSP_ENVELOPEFOLLOWER_ATTACK,      /* (Type:float) [r/w] - Attack time (milliseconds), in the range from 0.1 through 1000. The default value is 20. */
    FMOD_DSP_ENVELOPEFOLLOWER_RELEASE,     /* (Type:float) [r/w] - Release time (milliseconds), in the range from 10 through 5000. The default value is 100 */
    FMOD_DSP_ENVELOPEFOLLOWER_ENVELOPE,    /* (Type:float) [r]   - Current value of the envelope, in the range 0 to 1. Read-only. */
    FMOD_DSP_ENVELOPEFOLLOWER_USESIDECHAIN /* (Type:data)  [r/w] - Data of type FMOD_DSP_PARAMETER_SIDECHAIN. Whether to analyse the sidechain signal instead of the input signal. Default is { false } */
} FMOD_DSP_ENVELOPEFOLLOWER;

/*
[ENUM]
[
    [DESCRIPTION]
    Parameter types for the FMOD_DSP_TYPE_CONVOLUTIONREVERB filter.

    [REMARKS]
    Convolution Reverb reverb IR.<br>

    [SEE_ALSO]
    DSP::setParameterFloat
    DSP::getParameterFloat
    DSP::setParameterData
    DSP::getParameterData
    FMOD_DSP_TYPE
]
*/
typedef enum
{
	FMOD_DSP_CONVOLUTION_REVERB_PARAM_IR,       /* (Type:data)  - [w]   16-bit reverb IR (short*) with an extra sample prepended to the start which specifies the number of channels. */
	FMOD_DSP_CONVOLUTION_REVERB_PARAM_WET,      /* (Type:float) - [r/w] Volume of echo signal to pass to output in dB.  -80.0 to 10.0.  Default = 0. */
	FMOD_DSP_CONVOLUTION_REVERB_PARAM_DRY       /* (Type:float) - [r/w] Original sound volume in dB.  -80.0 to 10.0.  Default = 0. */
} FMOD_DSP_CONVOLUTION_REVERB;

#endif