EventData.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/EventData.h>
#include <assert.h>
spine::EventData::EventData(const spine::String &name) :
_name(name),
_intValue(0),
_floatValue(0),
_stringValue(),
_audioPath(),
_volume(1),
_balance(0) {
assert(_name.length() > 0);
}
/// The name of the event, which is unique within the skeleton.
const spine::String &spine::EventData::getName() const {
return _name;
}
int spine::EventData::getIntValue() {
return _intValue;
}
void spine::EventData::setIntValue(int inValue) {
_intValue = inValue;
}
float spine::EventData::getFloatValue() {
return _floatValue;
}
void spine::EventData::setFloatValue(float inValue) {
_floatValue = inValue;
}
const spine::String &spine::EventData::getStringValue() {
return _stringValue;
}
void spine::EventData::setStringValue(const spine::String &inValue) {
this->_stringValue = inValue;
}
const spine::String &spine::EventData::getAudioPath() {
return _audioPath;
}
void spine::EventData::setAudioPath(const spine::String &inValue) {
_audioPath = inValue;
}
float spine::EventData::getVolume() {
return _volume;
}
void spine::EventData::setVolume(float inValue) {
_volume = inValue;
}
float spine::EventData::getBalance() {
return _balance;
}
void spine::EventData::setBalance(float inValue) {
_balance = inValue;
}