PointAttachment.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/PointAttachment.h>
#include <spine/Bone.h>
#include <spine/MathUtil.h>
using namespace spine;
RTTI_IMPL(PointAttachment, Attachment)
PointAttachment::PointAttachment(const String &name) : Attachment(name), _x(0), _y(0), _rotation(0) {
}
void PointAttachment::computeWorldPosition(Bone &bone, float &ox, float &oy) {
bone.localToWorld(_x, _y, ox, oy);
}
float PointAttachment::computeWorldRotation(Bone &bone) {
float cos = MathUtil::cosDeg(_rotation);
float sin = MathUtil::sinDeg(_rotation);
float ix = cos * bone._a + sin * bone._b;
float iy = cos * bone._c + sin * bone._d;
return MathUtil::atan2(iy, ix) * MathUtil::Rad_Deg;
}
float PointAttachment::getX() {
return _x;
}
void PointAttachment::setX(float inValue) {
_x = inValue;
}
float PointAttachment::getY() {
return _y;
}
void PointAttachment::setY(float inValue) {
_y = inValue;
}
float PointAttachment::getRotation() {
return _rotation;
}
void PointAttachment::setRotation(float inValue) {
_rotation = inValue;
}
Attachment* PointAttachment::copy() {
PointAttachment* copy = new(__FILE__, __LINE__) PointAttachment(getName());
copy->_x = _x;
copy->_y = _y;
copy->_rotation = _rotation;
return copy;
}