Slot.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifdef SPINE_UE4
#include "SpinePluginPrivatePCH.h"
#endif
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/Bone.h>
#include <spine/Skeleton.h>
#include <spine/Attachment.h>
using namespace spine;
Slot::Slot(SlotData &data, Bone &bone) :
_data(data),
_bone(bone),
_skeleton(bone.getSkeleton()),
_color(1, 1, 1, 1),
_darkColor(0, 0, 0, 0),
_hasDarkColor(data.hasDarkColor()),
_attachment(NULL),
_attachmentTime(0) {
setToSetupPose();
}
void Slot::setToSetupPose() {
_color.set(_data.getColor());
const String &attachmentName = _data.getAttachmentName();
if (attachmentName.length() > 0) {
_attachment = NULL;
setAttachment(_skeleton.getAttachment(_data.getIndex(), attachmentName));
} else {
setAttachment(NULL);
}
}
SlotData &Slot::getData() {
return _data;
}
Bone &Slot::getBone() {
return _bone;
}
Skeleton &Slot::getSkeleton() {
return _skeleton;
}
Color &Slot::getColor() {
return _color;
}
Color &Slot::getDarkColor() {
return _darkColor;
}
bool Slot::hasDarkColor() {
return _hasDarkColor;
}
Attachment *Slot::getAttachment() {
return _attachment;
}
void Slot::setAttachment(Attachment *inValue) {
if (_attachment == inValue) {
return;
}
_attachment = inValue;
_attachmentTime = _skeleton.getTime();
_deform.clear();
}
float Slot::getAttachmentTime() {
return _skeleton.getTime() - _attachmentTime;
}
void Slot::setAttachmentTime(float inValue) {
_attachmentTime = _skeleton.getTime() - inValue;
}
Vector<float> &Slot::getDeform() {
return _deform;
}