UIScrollView.h 19.8 KB
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687
/****************************************************************************
Copyright (c) 2013-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.

http://www.cocos2d-x.org

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/

#ifndef __UISCROLLVIEW_H__
#define __UISCROLLVIEW_H__

#include "ui/UILayout.h"
#include "ui/GUIExport.h"
#include <list>

NS_CC_BEGIN
/**
 * @addtogroup ui
 * @{
 */

class EventFocusListener;

namespace ui {

class ScrollViewBar;

/**
 * Layout container for a view hierarchy that can be scrolled by the user, allowing it to be larger than the physical display.
 * It holds a inner `Layout` container for storing child items horizontally or vertically.
 */
class CC_GUI_DLL ScrollView : public Layout
{

    DECLARE_CLASS_GUI_INFO

public:
    /**
     * ScrollView scroll direction type.
     */
    enum class Direction
    {
        NONE,
        VERTICAL,
        HORIZONTAL,
        BOTH
    };

    /**
     * Scrollview scroll event type.
     */
    enum class EventType
    {
        SCROLL_TO_TOP,
        SCROLL_TO_BOTTOM,
        SCROLL_TO_LEFT,
        SCROLL_TO_RIGHT,
        SCROLLING,
        BOUNCE_TOP,
        BOUNCE_BOTTOM,
        BOUNCE_LEFT,
        BOUNCE_RIGHT,
        CONTAINER_MOVED,
		SCROLLING_BEGAN,
		SCROLLING_ENDED,
        AUTOSCROLL_ENDED
    };

    /**
     * A callback which would be called when a ScrollView is scrolling.
     */
    typedef std::function<void(Ref*, EventType)> ccScrollViewCallback;

    /**
     * Default constructor
     * @js ctor
     * @lua new
     */
    ScrollView();

    /**
     * Default destructor
     * @js NA
     * @lua NA
     */
    virtual ~ScrollView();

    /**
     * Create an empty ScrollView.
     * @return A ScrollView instance.
     */
    static ScrollView* create();

    /**
     * Changes scroll direction of scrollview.
     *
     * @see `Direction`
     * @param dir Scroll direction enum.
     */
    virtual void setDirection(Direction dir);

    /**
     * Query scroll direction of scrollview.
     *
     * @see `Direction`      Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll
     *
     * @return Scrollview scroll direction.
     */
    Direction getDirection()const;

    /**
     * Get inner container of scrollview.
     *
     * Inner container is a child of scrollview.
     *
     * @return Inner container pointer.
     */
    Layout* getInnerContainer()const;

    /**
     * Immediately stops inner container scroll (auto scrolling is not affected).
     */
    virtual void stopScroll();

    /**
     * Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions
     */
    virtual void stopAutoScroll();

    /**
     * Immediately stops inner container scroll if any.
     */
    virtual void stopOverallScroll();

    /**
     * Scroll inner container to bottom boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToBottom(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to top boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToTop(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to left boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToLeft(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to right boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToRight(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to top and left boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToTopLeft(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to top and right boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToTopRight(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to bottom and left boundary of scrollview.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToBottomLeft(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to bottom and right boundary of scrollview.
     * @param timeInSec Time in seconds
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToBottomRight(float timeInSec, bool attenuated);

    /**
     * Scroll inner container to vertical percent position of scrollview.
     * @param percent A value between 0 and 100.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToPercentVertical(float percent, float timeInSec, bool attenuated);

    /**
     * Scroll inner container to horizontal percent position of scrollview.
     * @param percent A value between 0 and 100.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated);

    /**
     * Scroll inner container to both direction percent position of scrollview.
     * @param percent A value between 0 and 100.
     * @param timeInSec Time in seconds.
     * @param attenuated Whether scroll speed attenuate or not.
     */
    virtual void scrollToPercentBothDirection(const Vec2& percent, float timeInSec, bool attenuated);
	
	/**
	 * @return How far the scroll view is scrolled in the vertical axis
	 */
    float getScrolledPercentVertical() const;
	/**
	 * @return How far the scroll view is scrolled in the horizontal axis
	 */
    float getScrolledPercentHorizontal() const;
	/**
	 * @return How far the scroll view is scrolled in both axes, combined as a Vec2
	 */
    Vec2 getScrolledPercentBothDirection() const;

    /**
     * Move inner container to bottom boundary of scrollview.
     */
    virtual void jumpToBottom();

    /**
     * Move inner container to top boundary of scrollview.
     */
    virtual void jumpToTop();

    /**
     * Move inner container to left boundary of scrollview.
     */
    virtual void jumpToLeft();

    /**
     * Move inner container to right boundary of scrollview.
     */
    virtual void jumpToRight();

    /**
     * Move inner container to top and left boundary of scrollview.
     */
    virtual void jumpToTopLeft();

    /**
     * Move inner container to top and right boundary of scrollview.
     */
    virtual void jumpToTopRight();

    /**
     * Move inner container to bottom and left boundary of scrollview.
     */
    virtual void jumpToBottomLeft();

    /**
     * Move inner container to bottom and right boundary of scrollview.
     */
    virtual void jumpToBottomRight();

    /**
     * Move inner container to vertical percent position of scrollview.
     * @param percent A value between 0 and 100.
     */
    virtual void jumpToPercentVertical(float percent);

    /**
     * Move inner container to horizontal percent position of scrollview.
     * @param percent   A value between 0 and 100.
     */
    virtual void jumpToPercentHorizontal(float percent);

    /**
     * Move inner container to both direction percent position of scrollview.
     * @param percent   A value between 0 and 100.
     */
    virtual void jumpToPercentBothDirection(const Vec2& percent);

    /**
     * Change inner container size of scrollview.
     *
     * Inner container size must be larger than or equal scrollview's size.
     *
     * @param size Inner container size.
     */
    void setInnerContainerSize(const Size &size);

    /**
     * Get inner container size of scrollview.
     *
     * Inner container size must be larger than or equal scrollview's size.
     *
     * @return The inner container size.
     */
    const Size& getInnerContainerSize() const;
    
    /**
     * Set inner container position
     *
     * @param pos Inner container position.
     */
    void setInnerContainerPosition(const Vec2 &pos);
    
    /**
     * Get inner container position
     *
     * @return The inner container position.
     */
    const Vec2& getInnerContainerPosition() const;

    /**
     * Add callback function which will be called  when scrollview event triggered.
     * @param callback A callback function with type of `ccScrollViewCallback`.
     */
    virtual void addEventListener(const ccScrollViewCallback& callback);

    //override functions
    virtual void addChild(Node* child)override;
    virtual void addChild(Node * child, int localZOrder)override;
    virtual void addChild(Node* child, int localZOrder, int tag) override;
    virtual void addChild(Node* child, int localZOrder, const std::string &name) override;
    virtual void removeAllChildren() override;
    virtual void removeAllChildrenWithCleanup(bool cleanup) override;
    virtual void removeChild(Node* child, bool cleanup = true) override;
    virtual Vector<Node*>& getChildren() override;
    virtual const Vector<Node*>& getChildren() const override;
    virtual ssize_t getChildrenCount() const override;
    virtual Node * getChildByTag(int tag) const override;
    virtual Node* getChildByName(const std::string& name)const override;
    //touch event callback
    virtual bool onTouchBegan(Touch *touch, Event *unusedEvent) override;
    virtual void onTouchMoved(Touch *touch, Event *unusedEvent) override;
    virtual void onTouchEnded(Touch *touch, Event *unusedEvent) override;
    virtual void onTouchCancelled(Touch *touch, Event *unusedEvent) override;
    virtual void update(float dt) override;

    /**
     * @brief Toggle bounce enabled when scroll to the edge.
     *
     * @param enabled True if enable bounce, false otherwise.
     */
    void setBounceEnabled(bool enabled);

    /**
     * @brief Query bounce state.
     *
     * @return True if bounce is enabled, false otherwise.
     */
    bool isBounceEnabled() const;

    /**
     * @brief Toggle whether enable scroll inertia while scrolling.
     *
     * @param enabled True if enable inertia, false otherwise.
     */
    void setInertiaScrollEnabled(bool enabled);

    /**
     * @brief Query inertia scroll state.
     *
     * @return True if inertia is enabled, false otherwise.
     */
    bool isInertiaScrollEnabled() const;
    
    /**
     * @brief Toggle scroll bar enabled.
     *
     * @param enabled True if enable scroll bar, false otherwise.
     */
    void setScrollBarEnabled(bool enabled);
    
    /**
     * @brief Query scroll bar state.
     *
     * @return True if scroll bar is enabled, false otherwise.
     */
    bool isScrollBarEnabled() const;
    
    /**
     * @brief Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical).
     *
     * @param positionFromCorner The position from the left-bottom corner (horizontal) and right-top corner (vertical).
     */
    void setScrollBarPositionFromCorner(const Vec2& positionFromCorner);
    
    /**
     * @brief Set the vertical scroll bar position from right-top corner.
     *
     * @param positionFromCorner The position from right-top corner
     */
    void setScrollBarPositionFromCornerForVertical(const Vec2& positionFromCorner);
    
    /**
     * @brief Get the vertical scroll bar's position from right-top corner.
     *
     * @return positionFromCorner
     */
    Vec2 getScrollBarPositionFromCornerForVertical() const;
    
    /**
     * @brief Set the horizontal scroll bar position from left-bottom corner.
     *
     * @param positionFromCorner The position from left-bottom corner
     */
    void setScrollBarPositionFromCornerForHorizontal(const Vec2& positionFromCorner);
    
    /**
     * @brief Get the horizontal scroll bar's position from right-top corner.
     *
     * @return positionFromCorner
     */
    Vec2 getScrollBarPositionFromCornerForHorizontal() const;
    
    /**
     * @brief Set the scroll bar's width
     *
     * @param width The scroll bar's width
     */
    void setScrollBarWidth(float width);
    
    /**
     * @brief Get the scroll bar's width
     *
     * @return the scroll bar's width
     */
    float getScrollBarWidth() const;
    
    /**
     * @brief Set the scroll bar's color
     *
     * @param the scroll bar's color
     */
    void setScrollBarColor(const Color3B& color);
    
    /**
     * @brief Get the scroll bar's color
     *
     * @return the scroll bar's color
     */
    const Color3B& getScrollBarColor() const;
    
    /**
     * @brief Set the scroll bar's opacity
     *
     * @param the scroll bar's opacity
     */
    void setScrollBarOpacity(uint8_t opacity);
    
    /**
     * @brief Get the scroll bar's opacity
     *
     * @return the scroll bar's opacity
     */
    uint8_t getScrollBarOpacity() const;
    
    /**
     * @brief Set scroll bar auto hide state
     *
     * @param scroll bar auto hide state
     */
    void setScrollBarAutoHideEnabled(bool autoHideEnabled);
    
    /**
     * @brief Query scroll bar auto hide state
     *
     * @return True if scroll bar auto hide is enabled, false otherwise.
     */
    bool isScrollBarAutoHideEnabled() const;
    
    /**
     * @brief Set scroll bar auto hide time
     *
     * @param scroll bar auto hide time
     */
    void setScrollBarAutoHideTime(float autoHideTime);
    
    /**
     * @brief Get the scroll bar's auto hide time
     *
     * @return the scroll bar's auto hide time
     */
    float getScrollBarAutoHideTime() const;
    
    /**
     * @brief Set the touch total time threshold
     *
     * @param the touch total time threshold
     */
    void setTouchTotalTimeThreshold(float touchTotalTimeThreshold);
    
    /**
     * @brief Get the touch total time threshold
     *
     * @return the touch total time threshold
     */
    float getTouchTotalTimeThreshold() const;
    
    /**
     * Set layout type for scrollview.
     *
     * @see `Layout::Type`
     * @param type  Layout type enum.
     */
    virtual void setLayoutType(Type type) override;

    /**
     * Get the layout type for scrollview.
     *
     * @see `Layout::Type`
     * @return LayoutType
     */
    virtual Type getLayoutType() const override;

    /**
     * Return the "class name" of widget.
     */
    virtual std::string getDescription() const override;

    /**
     * @lua NA
     */
    virtual void onEnter() override;

    /**
     * @lua NA
     */
    virtual void onExit() override;

    /**
     *  When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.
     *  If the widget is not in a layout, it will return itself
     *@param direction the direction to look for the next focused widget in a layout
     *@param current  the current focused widget
     *@return the next focused widget in a layout
     */
    virtual Widget* findNextFocusedWidget(FocusDirection direction, Widget* current) override;
	
	/**
	 * @return Whether the user is currently dragging the ScrollView to scroll it
	 */
	bool isScrolling() const { return _scrolling; }
	/**
	 * @return Whether the ScrollView is currently scrolling because of a bounceback or inertia slowdown.
	 */
	bool isAutoScrolling() const { return _autoScrolling; }

CC_CONSTRUCTOR_ACCESS:
    virtual bool init() override;

protected:
    enum class MoveDirection
    {
        TOP,
        BOTTOM,
        LEFT,
        RIGHT,
    };
    
    virtual void initRenderer() override;

    virtual void onSizeChanged() override;
    virtual void doLayout() override;

    virtual Widget* createCloneInstance() override;
    virtual void copySpecialProperties(Widget* model) override;
    virtual void copyClonedWidgetChildren(Widget* model) override;
    
    virtual void initScrollBar();
    virtual void removeScrollBar();
    
    Vec2 flattenVectorByDirection(const Vec2& vector);
    
    virtual Vec2 getHowMuchOutOfBoundary(const Vec2& addition = Vec2::ZERO);
    bool isOutOfBoundary(MoveDirection dir);
    bool isOutOfBoundary();

    virtual void moveInnerContainer(const Vec2& deltaMove, bool canStartBounceBack);

    bool calculateCurrAndPrevTouchPoints(Touch* touch, Vec3* currPt, Vec3* prevPt);
    void gatherTouchMove(const Vec2& delta);
    Vec2 calculateTouchMoveVelocity() const;
    
    virtual void startAttenuatingAutoScroll(const Vec2& deltaMove, const Vec2& initialVelocity);
    void startAutoScroll(const Vec2& deltaMove, float timeInSec, bool attenuated);
    void startAutoScrollToDestination(const Vec2& des, float timeInSec, bool attenuated);
    bool isNecessaryAutoScrollBrake();
    void processAutoScrolling(float deltaTime);

    void startInertiaScroll(const Vec2& touchMoveVelocity);
    
    bool startBounceBackIfNeeded();

    void jumpToDestination(const Vec2& des);

    virtual void scrollChildren(const Vec2& deltaMove);

    virtual void handlePressLogic(Touch *touch);
    virtual void handleMoveLogic(Touch *touch);
    virtual void handleReleaseLogic(Touch *touch);

    virtual void interceptTouchEvent(Widget::TouchEventType event,Widget* sender,Touch *touch) override;
    
    void processScrollEvent(MoveDirection dir, bool bounce);
    void processScrollingEvent();
	void processScrollingEndedEvent();
    void dispatchEvent(EventType eventType);

    void updateScrollBar(const Vec2& outOfBoundary);
	
protected:
    virtual float getAutoScrollStopEpsilon() const;
    bool fltEqualZero(const Vec2& point) const;
    Layout* _innerContainer;

    Direction _direction;

    float _topBoundary;
    float _bottomBoundary;
    float _leftBoundary;
    float _rightBoundary;

    bool _bePressed;

    float _childFocusCancelOffsetInInch;
    
    // Touch move speed
    std::list<Vec2> _touchMoveDisplacements;
    std::list<float> _touchMoveTimeDeltas;
    long long _touchMovePreviousTimestamp;
    float _touchTotalTimeThreshold;
	
	bool _scrolling;
    
    bool _autoScrolling;
    bool _autoScrollAttenuate;
    Vec2 _autoScrollStartPosition;
    Vec2 _autoScrollTargetDelta;
    float _autoScrollTotalTime;
    float _autoScrollAccumulatedTime;
    bool _autoScrollCurrentlyOutOfBoundary;
    bool _autoScrollBraking;
    Vec2 _autoScrollBrakingStartPosition;
    
    bool _inertiaScrollEnabled;

    bool _bounceEnabled;
    
    Vec2 _outOfBoundaryAmount;
    bool _outOfBoundaryAmountDirty;
    
    bool _scrollBarEnabled;
    ScrollViewBar* _verticalScrollBar;
    ScrollViewBar* _horizontalScrollBar;
    
    Ref* _scrollViewEventListener;
    ccScrollViewCallback _eventCallback;
};

}
// end of ui group
/// @}
NS_CC_END
#endif /* defined(__CocoGUI__ScrollView__) */