HelloWorldScene.cpp 8.59 KB
/****************************************************************************
 Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
 
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 The above copyright notice and this permission notice shall be included in
 all copies or substantial portions of the Software.
 
 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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#include "HelloWorldScene.h"
#include "game_food/GameConfigParser.h"
#include "game_food/ResourcesConfig.h"
#include "game_food/MiscUtils.h"
#include "game_food/SoundsRepo.h"
#include "game_food/ScalingUtils.h"


#include "game_halloween/HSubGameSceneSpaceInvaders.h"
#include "game_halloween/HGameConfigParser.h"
#include "game_halloween/HResourcesConfig.h"

#include "game_toy/ToyMainMenuScene.h"
#include "game_toy/ToyResourcesConfig.h"
#include "game_toy/ToySoundsRepo.h"


#include "game_animal/AniSoundsRepo.h"
#include "game_animal/AniResourcesConfig.h"
#include "game_animal/AniPickLevelScene.h"

USING_NS_CC;


static cocos2d::Size designResolutionSize = cocos2d::Size(2732, 2048);
static cocos2d::Size tinyResolutionSize = cocos2d::Size(1366, 1024);

Scene* HelloWorld::createScene()
{
    return HelloWorld::create();
}

// Print useful error message instead of segfaulting when files are not there.
static void problemLoading(const char* filename)
{
    printf("Error while loading: %s\n", filename);
    printf("Depending on how you compiled you might have to add 'Resources/' in front of filenames in HelloWorldScene.cpp\n");
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Scene::init() )
    {
        return false;
    }

    auto visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    /////////////////////////////
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    auto closeItem = MenuItemImage::create( "CloseNormal.png","CloseSelected.png", CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));

    if (closeItem == nullptr ||
        closeItem->getContentSize().width <= 0 ||
        closeItem->getContentSize().height <= 0)
    {
        problemLoading("'CloseNormal.png' and 'CloseSelected.png'");
    }
    else
    {
        float x = origin.x + visibleSize.width - closeItem->getContentSize().width/2;
        float y = origin.y + closeItem->getContentSize().height/2;
        closeItem->setPosition(Vec2(x,y));
    }
    auto lbl_game1 = Label::createWithTTF("food", "fonts/ComicSansMSBold.ttf", 48);
    auto lbl_game2 = Label::createWithTTF("halloween", "fonts/ComicSansMSBold.ttf", 48);
    auto lbl_game3 = Label::createWithTTF("toygamerepo", "fonts/ComicSansMSBold.ttf", 48);
    auto lbl_game4 = Label::createWithTTF("animal", "fonts/ComicSansMSBold.ttf", 48);
    auto lbl_game5 = Label::createWithTTF("exit ", "fonts/ComicSansMSBold.ttf", 48);
    auto btn_game1 = MenuItemLabel::create(lbl_game1, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    auto btn_game2 = MenuItemLabel::create(lbl_game2, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    auto btn_game3 = MenuItemLabel::create(lbl_game3, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    auto btn_game4 = MenuItemLabel::create(lbl_game4, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    auto btn_game5 = MenuItemLabel::create(lbl_game5, CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
    btn_game1->setPosition(visibleSize.width * 0.5, visibleSize.height * 0.5 + 400);
    btn_game2->setPosition(visibleSize.width * 0.5, visibleSize.height * 0.5 + 200);
    btn_game3->setPosition(visibleSize.width * 0.5, visibleSize.height * 0.5 - 0);
    btn_game4->setPosition(visibleSize.width * 0.5, visibleSize.height * 0.5 - 200);
    btn_game5->setPosition(visibleSize.width * 0.5, visibleSize.height * 0.5 - 400);
    btn_game1->setTag(101);
    btn_game2->setTag(102);
    btn_game3->setTag(103);
    btn_game4->setTag(104);
    btn_game5->setTag(105);

    // create menu, it's an autorelease object
    auto menu = Menu::create(closeItem, btn_game1, btn_game2, btn_game3, btn_game4,btn_game5, NULL);
    menu->setPosition(Vec2::ZERO);
    this->addChild(menu, 1);
    CCLOG("HelloWorld init");

    return true;
}


void HelloWorld::menuCloseCallback(Ref* pSender)
{


    auto node = (Node*)pSender;
    int tag = node -> getTag();

    if (tag == 101)//food
    {

        auto searchPaths = cocos2d::FileUtils::getInstance()->getSearchPaths();
        searchPaths.push_back("game_food");
        if(ScalingUtils::isSmallDevice()){
            searchPaths.push_back("game_food/" + std::string(ResourcesConfig::RES_FOLDER_NAME_TINY));
            searchPaths.push_back("game_food/" + std::string(ResourcesConfig::RES_FOLDER_NAME_XLARGE));
        } else {
            searchPaths.push_back("game_food/" + std::string(ResourcesConfig::RES_FOLDER_NAME_XLARGE));
        }
        searchPaths.push_back("game_food/common");

        cocos2d::FileUtils::getInstance()->setSearchPaths(searchPaths);
        // run
        std::string sceneLayoutPath = "graphics/shoot_game/scene_layout.scl";
        GameConfigParser parser("common/games/shoot_game/gconfig.gcf");
        auto newScene = parser.createGameScene(45, sceneLayoutPath);
        Director::getInstance()->replaceScene(newScene);
    }
    
    if (tag == 102)//halloween
    {


        auto searchPaths = cocos2d::FileUtils::getInstance()->getSearchPaths();
        std::string deviceSpecificFolderName;

        deviceSpecificFolderName = HResourcesConfig::RES_FOLDER_NAME_XLARGE;//TODO TEMP
        searchPaths.push_back("game_halloween/" + deviceSpecificFolderName);
        searchPaths.push_back("game_halloween/common");
        cocos2d::FileUtils::getInstance()->setSearchPaths(searchPaths);

        std::string configFilePath = "game_halloween/common/gconfig.gcf";
        std::string layoutFilePath = "game_halloween/xlarge/scene_layout.scl";
        HGameConfigParser parser(configFilePath);
        auto gameScene = dynamic_cast<HSubGameSceneSpaceInvaders*>(parser.createGameScene(layoutFilePath));
        // run
        Director::getInstance()->replaceScene(gameScene);
    }

    if (tag == 103)//toygamerepo
    {


        auto searchPaths = cocos2d::FileUtils::getInstance()->getSearchPaths();
        std::string deviceSpecificFolderName;
        deviceSpecificFolderName = ToyResourcesConfig::RES_FOLDER_NAME_XLARGE;//TODO TEMP
        searchPaths.push_back("game_toy");
        searchPaths.push_back("game_toy/" + deviceSpecificFolderName);
        searchPaths.push_back("game_toy/common");
        cocos2d::FileUtils::getInstance()->setSearchPaths(searchPaths);
        ToySoundsRepo::loadSoundsList();
        srand(time(0));
        // run
        auto _mainScene = ToyMainMenuScene::create("graphics/main_menu/scene_layout.scl");
        Director::getInstance()->replaceScene(_mainScene);
 
    }

    if (tag == 104)//animal
    {


        auto searchPaths = cocos2d::FileUtils::getInstance()->getSearchPaths();
        std::string deviceSpecificFolderName;
        deviceSpecificFolderName = ToyResourcesConfig::RES_FOLDER_NAME_XLARGE;//TODO TEMP
        searchPaths.push_back("game_animal");
        searchPaths.push_back("game_animal/" + deviceSpecificFolderName);
        searchPaths.push_back("game_animal/common");
        cocos2d::FileUtils::getInstance()->setSearchPaths(searchPaths);
        AniSoundsRepo::loadSoundsList();
        srand(time(0));
        auto _mainScene = AniPickLevelScene::create("");
        Director::getInstance()->replaceScene(_mainScene);
 
    }

    if (tag == 105)//exit
    {
       Director::getInstance()->end();
    }








   












}