AniPlainSprite.h 1.14 KB
//
//  AniPlainSprite.h
//  SteveMaggieCpp
//
//  Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//

#ifndef AniPlainSprite_h
#define AniPlainSprite_h

#include "AniLayoutObject.h"
#include "AniLayoutParser.h"

class AniPlainSprite : public cocos2d::Sprite, public AniLayoutObject
{
    public:
    
        static AniPlainSprite* createWithSpritePath(std::string spritePath);
        static AniPlainSprite* createWithTexture(cocos2d::Texture2D* texture);
    
        virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
        virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;

        // AniScenarioObject
    
        virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
        virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
};

#endif /* AniPlainSprite_h */