AniPlainSprite.h
1.14 KB
//
// AniPlainSprite.h
// SteveMaggieCpp
//
// Created by Katarzyna Kalinowska-Górska on 17.05.2017.
//
//
#ifndef AniPlainSprite_h
#define AniPlainSprite_h
#include "AniLayoutObject.h"
#include "AniLayoutParser.h"
class AniPlainSprite : public cocos2d::Sprite, public AniLayoutObject
{
public:
static AniPlainSprite* createWithSpritePath(std::string spritePath);
static AniPlainSprite* createWithTexture(cocos2d::Texture2D* texture);
virtual void loadPropertiesFromJSON(const rapidjson::Value& jsonValue, AniLayoutViewInterface* scene = NULL, const std::string resFolder = "", const std::string altResFolder = "") override;
virtual void prepareSize(const rapidjson::Value& jsonValue, float& width, float& height) override;
// AniScenarioObject
virtual void setProperty(std::string propertyName, const rapidjson::Value& newValue, ActionParseDelegate* parseDelegate) override;
virtual void callFunctionByName(std::string methodName, const rapidjson::Value* arguments, ActionParseDelegate* parseDelegate, std::function<void()> callback = [](){}) override;
};
#endif /* AniPlainSprite_h */